Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| DepthMask (bool depthmask=true) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (bool depthmask) |
| bool | depthMask () const |
Protected Attributes | |
| bool | mDepthMask |
| vl::DepthMask::DepthMask | ( | bool | depthmask = true |
) | [inline] |
| virtual const char* vl::DepthMask::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::DepthMask::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void DepthMask::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::DepthMask::set | ( | bool | depthmask | ) | [inline] |
| bool vl::DepthMask::depthMask | ( | ) | const [inline] |
bool vl::DepthMask::mDepthMask [protected] |