Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| DepthFunc (EFunction depthfunc=FU_LESS) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (EFunction depthfunc) |
| EFunction | depthFunc () const |
Protected Attributes | |
| EFunction | mDepthFunc |
| vl::DepthFunc::DepthFunc | ( | EFunction | depthfunc = FU_LESS |
) | [inline] |
| virtual const char* vl::DepthFunc::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::DepthFunc::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void DepthFunc::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::DepthFunc::set | ( | EFunction | depthfunc | ) | [inline] |
| EFunction vl::DepthFunc::depthFunc | ( | ) | const [inline] |
EFunction vl::DepthFunc::mDepthFunc [protected] |