Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| AlphaFunc (EFunction alphafunc=FU_ALWAYS, float refvalue=0) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (EFunction alphafunc, float ref_value) |
| EFunction | alphaFunc () const |
| float | refValue () const |
Protected Attributes | |
| float | mRefValue |
| EFunction | mAlphaFunc |
| vl::AlphaFunc::AlphaFunc | ( | EFunction | alphafunc = FU_ALWAYS, |
|
| float | refvalue = 0 | |||
| ) | [inline] |
| virtual const char* vl::AlphaFunc::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::AlphaFunc::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void AlphaFunc::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::AlphaFunc::set | ( | EFunction | alphafunc, | |
| float | ref_value | |||
| ) | [inline] |
| EFunction vl::AlphaFunc::alphaFunc | ( | ) | const [inline] |
| float vl::AlphaFunc::refValue | ( | ) | const [inline] |
float vl::AlphaFunc::mRefValue [protected] |
EFunction vl::AlphaFunc::mAlphaFunc [protected] |