Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::ActorTree Class Reference

The ActorTree class implements a generic tree whose nodes contain Actor[s]. More...

#include <ActorTree.hpp>

Inheritance diagram for vl::ActorTree:

vl::ActorTreeAbstract vl::Object

List of all members.

Public Member Functions

virtual const char * className ()
 Returns the name of the class.
 ActorTree ()
virtual int childrenCount () const
 Returns the number of child nodes of an ActorTreeAbstract node.
virtual ActorTreeAbstractchild (int i)
 Returns the i-th child node of an ActorTreeAbstract node.
virtual const ActorTreeAbstractchild (int i) const
 Returns the i-th child node of an ActorTreeAbstract node.
void addChild (ActorTreeAbstract *node)
void setChild (int i, ActorTreeAbstract *node)
void eraseChild (int i, int count=1)
void eraseAllChildren ()

Public Attributes

std::vector< ref
< ActorTreeAbstract > > 
mChildren


Detailed Description

The ActorTree class implements a generic tree whose nodes contain Actor[s].

Each node of the tree can have any number of children.

Use this class when you want to have direct control over how the Actor[s] are grouped together or to implement specific space partitioning schemes like BSP trees, Quadtrees, Octrees etc. For example you can use the ActorTree class to build a quadtree by assigning 4 children per node and filling them appropriately. Of course you can also use an ActorTree to group a set of Actor[s] based on any other principle. For example animated Actor[s] are usually kept in separate "flat" trees (for example all in a single node) as the computational cost of rebuilding every frame the BSP tree, Quadtree, Octree etc. might be to high.

Note that for performance reasons the ActorKdTree class derives from the ActorTreeAbstract and implements a space partitioning scheme (based on a binary tree) where the splitting planes are in turn choosen so that they are aligned to the world space x, y and z axes.

See also:

Constructor & Destructor Documentation

vl::ActorTree::ActorTree (  )  [inline]


Member Function Documentation

virtual const char* vl::ActorTree::className (  )  [inline, virtual]

Returns the name of the class.

Reimplemented from vl::ActorTreeAbstract.

virtual int vl::ActorTree::childrenCount (  )  const [inline, virtual]

Returns the number of child nodes of an ActorTreeAbstract node.

Implements vl::ActorTreeAbstract.

virtual ActorTreeAbstract* vl::ActorTree::child ( int  i  )  [inline, virtual]

Returns the i-th child node of an ActorTreeAbstract node.

Implements vl::ActorTreeAbstract.

virtual const ActorTreeAbstract* vl::ActorTree::child ( int  i  )  const [inline, virtual]

Returns the i-th child node of an ActorTreeAbstract node.

Implements vl::ActorTreeAbstract.

void ActorTree::addChild ( ActorTreeAbstract node  ) 

void ActorTree::setChild ( int  i,
ActorTreeAbstract node 
)

void ActorTree::eraseChild ( int  i,
int  count = 1 
)

void ActorTree::eraseAllChildren (  ) 


Member Data Documentation


The documentation for this class was generated from the following files:

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:56 2009.
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