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# vl::DepthSortCallback Member List

This is the complete list of members for vl::DepthSortCallback, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::DepthSortCallback | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
DepthSortCallback() | vl::DepthSortCallback | `[inline]`
incReference() | vl::Object | `[inline]`
invalidateCache() | vl::DepthSortCallback | `[inline]`
mCacheMatrix | vl::DepthSortCallback | `[protected]`
mEyeSpaceVerts | vl::DepthSortCallback | `[protected]`
mName | vl::Object | `[protected]`
mPrimitiveZ | vl::DepthSortCallback | `[protected]`
mSortedLinesUByte | vl::DepthSortCallback | `[protected]`
mSortedLinesUInt | vl::DepthSortCallback | `[protected]`
mSortedLinesUShort | vl::DepthSortCallback | `[protected]`
mSortedPointsUByte | vl::DepthSortCallback | `[protected]`
mSortedPointsUInt | vl::DepthSortCallback | `[protected]`
mSortedPointsUShort | vl::DepthSortCallback | `[protected]`
mSortedQuadsUByte | vl::DepthSortCallback | `[protected]`
mSortedQuadsUInt | vl::DepthSortCallback | `[protected]`
mSortedQuadsUShort | vl::DepthSortCallback | `[protected]`
mSortedTrianglesUByte | vl::DepthSortCallback | `[protected]`
mSortedTrianglesUInt | vl::DepthSortCallback | `[protected]`
mSortedTrianglesUShort | vl::DepthSortCallback | `[protected]`
mSortMode | vl::DepthSortCallback | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator()(const Camera *cam, Actor *actor, Renderable *renderable, const Shader *, int pass) | vl::DepthSortCallback | `[inline, virtual]`
operator=(const Object &other) | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setSortMode(ESortMode sort_mode) | vl::DepthSortCallback | `[inline]`
sort(deT *polys, std::vector< Point< T > > &sorted_points, std::vector< Line< T > > &sorted_lines, std::vector< Triangle< T > > &sorted_triangles, std::vector< Quad< T > > &sorted_quads) | vl::DepthSortCallback | `[inline]`
sortMode() const | vl::DepthSortCallback | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:56 2009.
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