# Visualization Library A lightweight C++ OpenGL middleware for 2D/3D graphics | [Home] [Tutorials] [All Classes] [Grouped Classes]

# E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/SceneManagerPortals.hpp File Reference

`#include "vl/Actor.hpp"`
`#include "vl/Vector4.hpp"`
`#include "vl/Vector3.hpp"`
`#include "vl/SceneManager.hpp"`
`#include "vl/Log.hpp"`

## Classes
class | vl::Portal
| A planar convex polygon used to define the visibility from one Sector to another. More...
class | vl::Sector
| Defines an area containg a set if Actor[s] that is connected to other Sector[s] through its Portal[s]. More...
class | vl::Sector::VisibilityCallback
| A callback object called each time a Sector becomes visible through a Portal. More...
class | vl::SceneManagerPortals
| The SceneManagerPortals calss implements a portal-based hidden surface removal algorithm to efficently render highly occluded scenes. More...
## Namespaces
namespace | vl
| Visualization Library namespace.

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:51 2009.
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