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# vl::Clear Member List

This is the complete list of members for vl::Clear, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
boundingBox() const | vl::Renderable | `[inline]`
boundingSphere() const | vl::Renderable | `[inline]`
boundsDirty() const | vl::Renderable | `[inline]`
boundsUpdateTick() const | vl::Renderable | `[inline]`
className() | vl::Clear | `[inline, virtual]`
Clear() | vl::Clear | `[inline]`
clearColorMode() const | vl::Clear | `[inline]`
compileDisplayList(Actor *act, OpenGLContext *glctx, Camera *camera) | vl::Renderable | `[inline]`
computeBounds() | vl::Renderable | `[inline]`
computeBounds_Implementation() | vl::Clear | `[inline, protected, virtual]`
decReference() | vl::Object | `[inline]`
deleteDisplayList() | vl::Renderable | `[inline]`
deleteVBOs() | vl::Renderable | `[inline, virtual]`
displayList() const | vl::Renderable | `[inline]`
displayListDirty() const | vl::Renderable | `[inline]`
displayListEnabled() const | vl::Renderable | `[inline]`
getScissorBox(int &x, int &y, int &w, int &h) | vl::Clear | `[inline]`
incReference() | vl::Object | `[inline]`
lineCount() const | vl::Renderable | `[inline, virtual]`
mClearColorBuffer | vl::Clear | `[protected]`
mClearColorMode | vl::Clear | `[protected]`
mClearColorValue | vl::Clear | `[protected]`
mClearColorValueInt | vl::Clear | `[protected]`
mClearColorValueUInt | vl::Clear | `[protected]`
mClearDepthBuffer | vl::Clear | `[protected]`
mClearDepthValue | vl::Clear | `[protected]`
mClearStencilBuffer | vl::Clear | `[protected]`
mClearStencilValue | vl::Clear | `[protected]`
mName | vl::Object | `[protected]`
mScissorBox | vl::Clear | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
pointCount() const | vl::Renderable | `[inline, virtual]`
referenceCount() const | vl::Object | `[inline]`
render(const Actor *, const OpenGLContext *, const Camera *) const | vl::Clear | `[inline, virtual]`
Renderable() | vl::Renderable | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBoundingBox(const AABB &aabb) | vl::Renderable | `[inline]`
setBoundingSphere(const Sphere &sphere) | vl::Renderable | `[inline]`
setBoundsDirty(bool dirty) | vl::Renderable | `[inline]`
setClearColorBuffer(bool clear) | vl::Clear | `[inline]`
setClearColorMode(EClearColorMode mode) | vl::Clear | `[inline]`
setClearColorValue(const fvec4 &clear_val) | vl::Clear | `[inline]`
setClearColorValueInt(const ivec4 &clear_val) | vl::Clear | `[inline]`
setClearColorValueUInt(const uvec4 &clear_val) | vl::Clear | `[inline]`
setClearDepthBuffer(bool clear) | vl::Clear | `[inline]`
setClearDepthValue(float clear_val) | vl::Clear | `[inline]`
setClearStencilBuffer(bool clear) | vl::Clear | `[inline]`
setClearStencilValue(int clear_val) | vl::Clear | `[inline]`
setDisplayList(unsigned int disp_list) | vl::Renderable | `[inline]`
setDisplayListDirty(bool dirty) | vl::Renderable | `[inline]`
setDisplayListEnabled(bool enabled) | vl::Renderable | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setScissorBox(int x, int y, int w, int h) | vl::Clear | `[inline]`
setVBODirty(bool dirty) | vl::Renderable | `[inline]`
setVBOEnabled(bool enabled) | vl::Renderable | `[inline]`
triangleCount() const | vl::Renderable | `[inline, virtual]`
updateVBOs(bool) | vl::Renderable | `[inline, virtual]`
vboDirty() const | vl::Renderable | `[inline]`
vboEnabled() const | vl::Renderable | `[inline]`
~Object() | vl::Object | `[protected, virtual]`
~Renderable() | vl::Renderable | `[inline, virtual]`

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:56 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.