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# vl::Material Member List

This is the complete list of members for vl::Material, including all inherited members.

apply(const Camera *) const | vl::Material | `[virtual]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
backAmbient() const | vl::Material | `[inline]`
backDiffuse() const | vl::Material | `[inline]`
backEmission() const | vl::Material | `[inline]`
backShininess() const | vl::Material | `[inline]`
backSpecular() const | vl::Material | `[inline]`
className() | vl::Material | `[inline, virtual]`
colorMaterial() const | vl::Material | `[inline]`
colorMaterialEnabled() const | vl::Material | `[inline]`
colorMaterialFace() const | vl::Material | `[inline]`
decReference() | vl::Object | `[inline]`
disable() const | vl::RenderState | `[inline, virtual]`
enable() const | vl::RenderState | `[inline, virtual]`
frontAmbient() const | vl::Material | `[inline]`
frontDiffuse() const | vl::Material | `[inline]`
frontEmission() const | vl::Material | `[inline]`
frontShininess() const | vl::Material | `[inline]`
frontSpecular() const | vl::Material | `[inline]`
incReference() | vl::Object | `[inline]`
initResources() | vl::RenderState | `[inline, virtual]`
Material() | vl::Material |
mBackAmbient | vl::Material | `[protected]`
mBackDiffuse | vl::Material | `[protected]`
mBackEmission | vl::Material | `[protected]`
mBackShininess | vl::Material | `[protected]`
mBackSpecular | vl::Material | `[protected]`
mColorMaterial | vl::Material | `[protected]`
mColorMaterialEnabled | vl::Material | `[protected]`
mColorMaterialFace | vl::Material | `[protected]`
mFrontAmbient | vl::Material | `[protected]`
mFrontDiffuse | vl::Material | `[protected]`
mFrontEmission | vl::Material | `[protected]`
mFrontShininess | vl::Material | `[protected]`
mFrontSpecular | vl::Material | `[protected]`
mName | vl::Object | `[protected]`
mTextureUnit | vl::RenderState | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
RenderState() | vl::RenderState | `[inline]`
setAmbient(fvec4 color) | vl::Material | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBackAmbient(fvec4 color) | vl::Material | `[inline]`
setBackDiffuse(fvec4 color) | vl::Material | `[inline]`
setBackEmission(fvec4 color) | vl::Material | `[inline]`
setBackFlatColor(const fvec4 &color) | vl::Material |
setBackShininess(float shininess) | vl::Material | `[inline]`
setBackSpecular(fvec4 color) | vl::Material | `[inline]`
setBackTransparency(float alpha) | vl::Material |
setColorMaterial(EPolygonFace face, EColorMaterial color) | vl::Material | `[inline]`
setColorMaterialEnabled(bool enabled) | vl::Material | `[inline]`
setDiffuse(fvec4 color) | vl::Material | `[inline]`
setEmission(fvec4 color) | vl::Material | `[inline]`
setFlatColor(const fvec4 &color) | vl::Material |
setFrontAmbient(fvec4 color) | vl::Material | `[inline]`
setFrontDiffuse(fvec4 color) | vl::Material | `[inline]`
setFrontEmission(fvec4 color) | vl::Material | `[inline]`
setFrontFlatColor(const fvec4 &color) | vl::Material |
setFrontShininess(float shininess) | vl::Material | `[inline]`
setFrontSpecular(fvec4 color) | vl::Material | `[inline]`
setFrontTransparency(float alpha) | vl::Material |
setName(const std::string &name) | vl::Object | `[inline]`
setShininess(float shininess) | vl::Material | `[inline]`
setSpecular(fvec4 color) | vl::Material | `[inline]`
setTransparency(float alpha) | vl::Material |
setUnitIndex(int unit_index) | vl::RenderState | `[inline]`
textureUnit() const | vl::RenderState | `[inline]`
type() const | vl::Material | `[inline, virtual]`
~Object() | vl::Object | `[protected, virtual]`
~RenderState() | vl::RenderState | `[inline, virtual]`

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:29:04 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.