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# vl::ShaderSequence Member List

This is the complete list of members for vl::ShaderSequence, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
at(int i) const | vl::Collection< Shader > | `[inline]`
at(int i) | vl::Collection< Shader > | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
back() const | vl::Collection< Shader > | `[inline]`
back() | vl::Collection< Shader > | `[inline]`
capacity() const | vl::Collection< Shader > | `[inline]`
className() | vl::ShaderSequence | `[inline, virtual]`
clear() | vl::Collection< Shader > | `[inline]`
Collection(const std::vector< ref< Shader > > &vector) | vl::Collection< Shader > | `[inline]`
Collection() | vl::Collection< Shader > | `[inline]`
decReference() | vl::Object | `[inline]`
empty() const | vl::Collection< Shader > | `[inline]`
erase(int start, int count) | vl::Collection< Shader > | `[inline]`
erase(const Shader *data) | vl::Collection< Shader > | `[inline]`
eraseAt(int index) | vl::Collection< Shader > | `[inline]`
find(Shader *obj) const | vl::Collection< Shader > | `[inline]`
incReference() | vl::Object | `[inline]`
insert(int start, const Collection< Shader > &objs) | vl::Collection< Shader > | `[inline]`
insert(int index, Shader *obj) | vl::Collection< Shader > | `[inline]`
less(const ref< Shader > &a, const ref< Shader > &b) | vl::Collection< Shader > | `[inline, protected, static]`
mName | vl::Object | `[protected]`
mVector | vl::Collection< Shader > | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator std::vector< ref< Shader > >() const | vl::Collection< Shader > | `[inline]`
operator=(const std::vector< ref< Shader > > &vector) | vl::Collection< Shader > | `[inline]`
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
operator[](int i) const | vl::Collection< Shader > | `[inline]`
operator[](int i) | vl::Collection< Shader > | `[inline]`
pop_back() | vl::Collection< Shader > | `[inline]`
push_back(Shader *data) | vl::Collection< Shader > | `[inline]`
push_back(const Collection< Shader > &objs) | vl::Collection< Shader > | `[inline]`
referenceCount() const | vl::Object | `[inline]`
reserve(int capacity) | vl::Collection< Shader > | `[inline]`
resize(int size) | vl::Collection< Shader > | `[inline]`
set(const Collection< Shader > &objs) | vl::Collection< Shader > | `[inline]`
set(int index, Shader *obj) | vl::Collection< Shader > | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
ShaderSequence(Shader *pass1=NULL, Shader *pass2=NULL, Shader *pass3=NULL, Shader *pass4=NULL) | vl::ShaderSequence | `[inline]`
shrink() | vl::Collection< Shader > | `[inline]`
size() const | vl::Collection< Shader > | `[inline]`
sort() | vl::Collection< Shader > | `[inline]`
swap(Collection &other) | vl::Collection< Shader > | `[inline]`
vector() const | vl::Collection< Shader > | `[inline]`
vector() | vl::Collection< Shader > | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:57 2009.
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