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# vl::EdgeRenderer Member List

This is the complete list of members for vl::EdgeRenderer, including all inherited members.

applyEnables(const EnableSet *prev, const EnableSet *cur) | vl::Renderer |
applyRenderStates(const RenderStateSet *prev, const RenderStateSet *cur, const Camera *camera) | vl::Renderer |
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::EdgeRenderer | `[inline, virtual]`
clearCache() | vl::EdgeRenderer | `[inline]`
collectStatistics() const | vl::Renderer | `[inline]`
creaseAngle() const | vl::EdgeRenderer | `[inline]`
declareActor(Actor *act, const fvec4 &color) | vl::EdgeRenderer |
declareActor(Actor *act) | vl::EdgeRenderer |
decReference() | vl::Object | `[inline]`
defaultLineColor() const | vl::EdgeRenderer | `[inline]`
EdgeRenderer() | vl::EdgeRenderer | `[inline]`
incReference() | vl::Object | `[inline]`
lineWidth() const | vl::EdgeRenderer | `[inline]`
mActorCache | vl::EdgeRenderer | `[protected]`
mCollectStatistics | vl::Renderer | `[protected]`
mCreaseAngle | vl::EdgeRenderer | `[protected]`
mCurrentEnable | vl::Renderer | `[protected]`
mCurrentRenderState | vl::Renderer | `[protected]`
mCurrentUniform | vl::Renderer | `[protected]`
mDefaultLineColor | vl::EdgeRenderer | `[protected]`
mDefaultRenderStates | vl::Renderer | `[protected]`
mEnableTable | vl::Renderer | `[protected]`
mLineWidth | vl::EdgeRenderer | `[protected]`
mName | vl::Object | `[protected]`
mOcclusionCullingEnabled | vl::Renderer | `[protected]`
mOcclusionQueryTick | vl::Renderer | `[protected]`
mOcclusionQueryTickPrev | vl::Renderer | `[protected]`
mOcclusionShader | vl::Renderer | `[protected]`
mOcclusionThreshold | vl::Renderer | `[protected]`
mOpenGLContext | vl::Renderer | `[protected]`
mPolygonOffsetFactor | vl::EdgeRenderer | `[protected]`
mPolygonOffsetUnits | vl::EdgeRenderer | `[protected]`
mRenderedLineCount | vl::Renderer | `[protected]`
mRenderedPointCount | vl::Renderer | `[protected]`
mRenderedRenderableCount | vl::Renderer | `[protected]`
mRenderedTriangleCount | vl::Renderer | `[protected]`
mRenderStateTable | vl::Renderer | `[protected]`
mShowCreases | vl::EdgeRenderer | `[protected]`
mShowHiddenLines | vl::EdgeRenderer | `[protected]`
mSmoothLines | vl::EdgeRenderer | `[protected]`
mVisibleActors | vl::EdgeRenderer | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
occlusionCullingEnabled() const | vl::Renderer | `[inline]`
occlusionThreshold() const | vl::Renderer | `[inline]`
openglContext() const | vl::Renderer | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
polygonOffsetFactor() const | vl::EdgeRenderer | `[inline]`
polygonOffsetUnits() const | vl::EdgeRenderer | `[inline]`
referenceCount() const | vl::Object | `[inline]`
render(const RenderQueue *render_queue, Camera *camera) | vl::EdgeRenderer | `[virtual]`
renderedLinesCount() const | vl::Renderer | `[inline]`
renderedPointsCount() const | vl::Renderer | `[inline]`
renderedRenderablesCount() const | vl::Renderer | `[inline]`
renderedTrianglesCount() const | vl::Renderer | `[inline]`
Renderer() | vl::Renderer |
renderLines(Camera *camera) | vl::EdgeRenderer | `[protected]`
renderSolids(Camera *camera) | vl::EdgeRenderer | `[protected]`
resetEnables() | vl::Renderer |
resetRenderStates() | vl::Renderer |
setActorDirty(Actor *actor) | vl::EdgeRenderer | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setCollectStatistics(bool on) | vl::Renderer | `[inline]`
setCreaseAngle(float degrees) | vl::EdgeRenderer | `[inline]`
setDefaultLineColor(const fvec4 &c) | vl::EdgeRenderer | `[inline]`
setLineWidth(float width) | vl::EdgeRenderer | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setOcclusionCullingEnabled(bool enabled) | vl::Renderer | `[inline]`
setOcclusionThreshold(int threshold) | vl::Renderer | `[inline]`
setOpenGLContext(const OpenGLContext *ogl_context) | vl::Renderer | `[inline]`
setPolygonOffsetFactor(float factor) | vl::EdgeRenderer | `[inline]`
setPolygonOffsetUnits(float units) | vl::EdgeRenderer | `[inline]`
setShowCreases(bool show) | vl::EdgeRenderer | `[inline]`
setShowHiddenLines(bool show) | vl::EdgeRenderer | `[inline]`
setSmoothLines(bool smooth) | vl::EdgeRenderer | `[inline]`
setupDefaultRenderStates() | vl::Renderer | `[protected]`
showCreases() const | vl::EdgeRenderer | `[inline]`
showHiddenLines() const | vl::EdgeRenderer | `[inline]`
smoothLines() const | vl::EdgeRenderer | `[inline]`
updateActorCache(const RenderQueue *render_queue) | vl::EdgeRenderer | `[protected]`
~Object() | vl::Object | `[protected, virtual]`
~Renderer() | vl::Renderer | `[inline, virtual]`

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:57 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.