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# vl::EdgeRenderer Class Reference

The EdgeRenderer class implements a special Renderer that automatically extracts and renders the edges of the objects in the scene. More...

`#include <EdgeRenderer.hpp>`

Inheritance diagram for vl::EdgeRenderer:

List of all members.

## Classes
class | WFInfo
## Public Member Functions
virtual const char * | className ()
| Returns the name of the class.
| EdgeRenderer ()
void | render (const RenderQueue *render_queue, Camera *camera)
WFInfo * | declareActor (Actor *act, const fvec4 &color)
| Generates and caches all the information needed to render the edges of the given Actor using the specified color.
WFInfo * | declareActor (Actor *act)
| Generates and caches all the information needed to render the edges of the given Actor.
void | clearCache ()
| Clears the cache containing the Actor and edge information.
void | setActorDirty (Actor *actor)
| Removes all the edge/rendering information relative to the specified Actor from the cache.
void | setShowHiddenLines (bool show)
| If set to `true` shows also the hidden lines with a dashed pattern.
bool | showHiddenLines () const
| If set to `true` shows also the hidden lines with a dashed pattern.
void | setShowCreases (bool show)
| If set to `true` shows not only the edges that define the silhouette of an object but also the crease edges.
bool | showCreases () const
| If set to `true` shows not only the edges that define the silhouette of an object but also the crease edges.
void | setCreaseAngle (float degrees)
| The minimum angle (in degrees) considered to generate crease-edges (default is 44 degrees).
float | creaseAngle () const
| The minimum angle (in degrees) considered to generate crease-edges (default is 44 degrees).
void | setSmoothLines (bool smooth)
| If set to `true` the lines will be rendered using antialiasing.
bool | smoothLines () const
| If set to `true` the lines will be rendered using antialiasing.
void | setLineWidth (float width)
| Defines the width of the rendered edges.
float | lineWidth () const
| Defines the width of the rendered edges.
void | setDefaultLineColor (const fvec4 &c)
| Defines the default color of the rendered edges. You can also define a per-Actor color using the declareActor() method.
const fvec4 & | defaultLineColor () const
| Defines the default color of the rendered edges. You can also define a per-Actor color using the declareActor() method.
void | setPolygonOffsetFactor (float factor)
| Defines the `factor` parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.
float | polygonOffsetFactor () const
| Defines the `factor` parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.
void | setPolygonOffsetUnits (float units)
| Defines the `units` parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.
float | polygonOffsetUnits () const
| Defines the `units` parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.
## Protected Member Functions
void | updateActorCache (const RenderQueue *render_queue)
void | renderSolids (Camera *camera)
void | renderLines (Camera *camera)
## Protected Attributes
std::map< ref< Actor >, ref < WFInfo > > | mActorCache
std::map< ref< Actor >, ref < WFInfo > > | mVisibleActors
fvec4 | mDefaultLineColor
float | mLineWidth
float | mPolygonOffsetFactor
float | mPolygonOffsetUnits
float | mCreaseAngle
bool | mShowHiddenLines
bool | mShowCreases
bool | mSmoothLines

## Detailed Description

The EdgeRenderer class implements a special Renderer that automatically extracts and renders the edges of the objects in the scene.

In order to efficiently and transparently render the edges of the objects present in the scene the EdgeRenderer class keeps an internal cache of Geometry and Actor objects that contain the extracted edges. For this reason if the Geometry of an Actor changes or if an Actor is removed from the scene you should call the setActorDirty() method. This way the cached information relative to that Actor will be removed and will be recreated only if/when such Actor becomes visible again. Call the clearCache() method to invalidate the whole cache. In order to minimized the amount of memory used by the cache it is important to keep the cache as clean and up to date as possible. The color used to render the edges can be set globally using the setDefaultLineColor() method or by Actor using the declareActor() method.

See also:
  - Edge Enhancement and Wireframe Rendering Tutorial
  - vl::EdgeExtractor

## Constructor & Destructor Documentation

vl::EdgeRenderer::EdgeRenderer | ( |  | ) | `[inline]`

## Member Function Documentation

virtual const char* vl::EdgeRenderer::className | ( |  | ) | `[inline, virtual]`

Returns the name of the class.

Reimplemented from vl::Renderer.

void EdgeRenderer::render | ( | const RenderQueue * | render_queue,
|  | Camera * | camera |
| ) |  |  | `[virtual]`

Reimplemented from vl::Renderer.

EdgeRenderer::WFInfo * EdgeRenderer::declareActor | ( | Actor * | act,
|  | const fvec4 & | color |
| ) |  |  |

Generates and caches all the information needed to render the edges of the given Actor using the specified color.

EdgeRenderer::WFInfo * EdgeRenderer::declareActor | ( | Actor * | act | ) |

Generates and caches all the information needed to render the edges of the given Actor.

void vl::EdgeRenderer::clearCache | ( |  | ) | `[inline]`

Clears the cache containing the Actor and edge information.

Call this function when a significant part of the scene changed or was removed. The cache will be automatically rebuild at the next rendering frames.

void vl::EdgeRenderer::setActorDirty | ( | Actor * | actor | ) | `[inline]`

Removes all the edge/rendering information relative to the specified Actor from the cache.

Call this function when an Actor's Geometry changed or when you know that an Actor that was previously visible won't be visible anymore, for example because it has been removed from the scene. Note that if the Actor becomes visible at any point later the cache will be automatically rebuilt.

void vl::EdgeRenderer::setShowHiddenLines | ( | bool | show | ) | `[inline]`

If set to `true` shows also the hidden lines with a dashed pattern.

bool vl::EdgeRenderer::showHiddenLines | ( |  | ) | const`[inline]`

If set to `true` shows also the hidden lines with a dashed pattern.

void vl::EdgeRenderer::setShowCreases | ( | bool | show | ) | `[inline]`

If set to `true` shows not only the edges that define the silhouette of an object but also the crease edges.

bool vl::EdgeRenderer::showCreases | ( |  | ) | const`[inline]`

If set to `true` shows not only the edges that define the silhouette of an object but also the crease edges.

void vl::EdgeRenderer::setCreaseAngle | ( | float | degrees | ) | `[inline]`

The minimum angle (in degrees) considered to generate crease-edges (default is 44 degrees).

float vl::EdgeRenderer::creaseAngle | ( |  | ) | const`[inline]`

The minimum angle (in degrees) considered to generate crease-edges (default is 44 degrees).

void vl::EdgeRenderer::setSmoothLines | ( | bool | smooth | ) | `[inline]`

If set to `true` the lines will be rendered using antialiasing.

bool vl::EdgeRenderer::smoothLines | ( |  | ) | const`[inline]`

If set to `true` the lines will be rendered using antialiasing.

void vl::EdgeRenderer::setLineWidth | ( | float | width | ) | `[inline]`

Defines the width of the rendered edges.

float vl::EdgeRenderer::lineWidth | ( |  | ) | const`[inline]`

Defines the width of the rendered edges.

void vl::EdgeRenderer::setDefaultLineColor | ( | const fvec4 & | c | ) | `[inline]`

Defines the default color of the rendered edges. You can also define a per-Actor color using the declareActor() method.

const fvec4& vl::EdgeRenderer::defaultLineColor | ( |  | ) | const`[inline]`

Defines the default color of the rendered edges. You can also define a per-Actor color using the declareActor() method.

void vl::EdgeRenderer::setPolygonOffsetFactor | ( | float | factor | ) | `[inline]`

Defines the `factor` parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.

float vl::EdgeRenderer::polygonOffsetFactor | ( |  | ) | const`[inline]`

Defines the `factor` parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.

void vl::EdgeRenderer::setPolygonOffsetUnits | ( | float | units | ) | `[inline]`

Defines the `units` parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.

float vl::EdgeRenderer::polygonOffsetUnits | ( |  | ) | const`[inline]`

Defines the `units` parameter used to render the lines over the polygons. See also http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml for more information.

void EdgeRenderer::updateActorCache | ( | const RenderQueue * | render_queue | ) | `[protected]`

void EdgeRenderer::renderSolids | ( | Camera * | camera | ) | `[protected]`

void EdgeRenderer::renderLines | ( | Camera * | camera | ) | `[protected]`

## Member Data Documentation

std::map< ref<Actor>, ref<WFInfo> > vl::EdgeRenderer::mActorCache`[protected]`

std::map< ref<Actor>, ref<WFInfo> > vl::EdgeRenderer::mVisibleActors`[protected]`

fvec4 vl::EdgeRenderer::mDefaultLineColor`[protected]`

float vl::EdgeRenderer::mLineWidth`[protected]`

float vl::EdgeRenderer::mPolygonOffsetFactor`[protected]`

float vl::EdgeRenderer::mPolygonOffsetUnits`[protected]`

float vl::EdgeRenderer::mCreaseAngle`[protected]`

bool vl::EdgeRenderer::mShowHiddenLines`[protected]`

bool vl::EdgeRenderer::mShowCreases`[protected]`

bool vl::EdgeRenderer::mSmoothLines`[protected]`

The documentation for this class was generated from the following files:

- E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/EdgeRenderer.hpp
- E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/EdgeRenderer.cpp

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:57 2009.
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