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# vl::ShaderNode Member List

This is the complete list of members for vl::ShaderNode, including all inherited members.

addChild(ShaderNode *node) | vl::ShaderNode | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
child(unsigned i) | vl::ShaderNode | `[inline]`
child(unsigned i) const | vl::ShaderNode | `[inline]`
childrenCount() const | vl::ShaderNode | `[inline]`
className() | vl::ShaderNode | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
eraseChild(ShaderNode *node) | vl::ShaderNode | `[inline]`
eraseChild(unsigned index) | vl::ShaderNode | `[inline]`
eraseChildren(unsigned start, unsigned count) | vl::ShaderNode | `[inline]`
eraseEnable(EEnable en) | vl::ShaderNode | `[inline]`
eraseRenderState(RenderState *rs) | vl::ShaderNode | `[inline]`
eraseUniform(Uniform *unif) | vl::ShaderNode | `[inline]`
findChild(const ShaderNode *node) const | vl::ShaderNode | `[inline]`
incReference() | vl::Object | `[inline]`
inherit(ShaderNode *parent) | vl::ShaderNode | `[inline]`
mEnables | vl::ShaderNode | `[protected]`
mEnables_Final | vl::ShaderNode | `[protected]`
mName | vl::Object | `[protected]`
mNodes | vl::ShaderNode | `[protected]`
mParent | vl::ShaderNode | `[protected]`
mRenderStates | vl::ShaderNode | `[protected]`
mRenderStates_Final | vl::ShaderNode | `[protected]`
mShader | vl::ShaderNode | `[protected]`
mUniforms | vl::ShaderNode | `[protected]`
mUniforms_Final | vl::ShaderNode | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
parent() | vl::ShaderNode | `[inline]`
parent() const | vl::ShaderNode | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setEnable(EEnable en, bool on, EInheritance inheritance=IN_Propagate) | vl::ShaderNode | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setRenderState(RenderState *rs, EInheritance inheritance=IN_Propagate) | vl::ShaderNode | `[inline]`
setShader(Shader *shader) | vl::ShaderNode | `[inline]`
setUniform(Uniform *unif, EInheritance inheritance=IN_Propagate) | vl::ShaderNode | `[inline]`
shader() const | vl::ShaderNode | `[inline]`
shader() | vl::ShaderNode | `[inline]`
ShaderNode() | vl::ShaderNode | `[inline]`
updateHierachy() | vl::ShaderNode | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:29:06 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.