# Visualization Library A lightweight C++ OpenGL middleware for 2D/3D graphics | [Home] [Tutorials] [All Classes] [Grouped Classes]

Here is a list of all class members with links to the classes they belong to:

### - u -

- UIEventListener() : vl::UIEventListener
- ULONGLONG : vl::SayArg
- ulonglong : vl::SayArg
- unbindFragDataLocation() : vl::GLSLProgram
- uncompressedSize() : vl::GZipCodec , vl::ZippedFileInfo
- ungetLine() : vl::TextStream
- ungetToken() : vl::BufferedStream< Element_Type, Chunk_Size >
- Uniform() : vl::Uniform
- uniforms() : vl::Actor , vl::Shader , vl::UniformSet
- uniformSet() : vl::GLSLProgram
- UniformSet() : vl::UniformSet
- uniformSet() : vl::Actor , vl::GLSLProgram
- united() : vl::Rect< T >
- units() : vl::PolygonOffset
- unmapGPUBuffer() : vl::GLBufferObject
- unproject() : vl::Camera
- update() : vlVolume::SlicedVolume , vl::Actor , vl::MorphingActor , vl::OpenGLContext , vl::Shader , vlQt4::Qt4Widget , vlWX::vlWXGLCanvas , vlWin32::Win32Context , vlGLUT::GLUTWindow , vlSDL::SDLWindow
- updateActorCache() : vl::EdgeRenderer
- updateAlpha() : vlVolume::MarchingCubes
- updateBezierSurface() : vl::BezierSurface
- updateColor() : vlVolume::MarchingCubes
- updateHierachy() : vl::ShaderNode
- updateModifiers() : vlGLUT::GLUTWindow
- updateOverlay() : vlGLUT::GLUTWindow
- updatePitch() : vl::Image
- updateTime() : vl::RenderingAbstract
- updateUniforms() : vlVolume::SlicedVolume
- updateVBO() : vl::ArrayAbstract
- updateVBOs() : vl::Geometry , vl::DrawArrays , vl::DrawElements< index_type, Tgltype, arr_type > , vl::Geometry , vl::Primitives , vl::Renderable
- usage() : vl::GLBufferObject , vl::ArrayAbstract
- useAtomColors() : vlMolecule::Bond
- useCameraRotationInverse() : vl::TextureMatrix
- useDisplayLists() : vl::GeometryLoadCallback
- useGLSL() : vl::Terrain
- usePixelBufferObject() : vl::DrawPixels
- useProgram() : vl::GLSLProgram
- useVBOs() : vl::GeometryLoadCallback
- UT_Float : vl::Uniform
- UT_Float2 : vl::Uniform
- UT_Float3 : vl::Uniform
- UT_Float4 : vl::Uniform
- UT_Int : vl::Uniform
- UT_Int2 : vl::Uniform
- UT_Int3 : vl::Uniform
- UT_Int4 : vl::Uniform
- UT_Mat2 : vl::Uniform
- UT_Mat2x3 : vl::Uniform
- UT_Mat2x4 : vl::Uniform
- UT_Mat3 : vl::Uniform
- UT_Mat3x2 : vl::Uniform
- UT_Mat3x4 : vl::Uniform
- UT_Mat4 : vl::Uniform
- UT_Mat4x2 : vl::Uniform
- UT_Mat4x3 : vl::Uniform
- UT_UInt : vl::Uniform
- UT_UInt2 : vl::Uniform
- UT_UInt3 : vl::Uniform
- UT_UInt4 : vl::Uniform

Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Sun Nov 8 14:28:54 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.