Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::TexGen Member List

This is the complete list of members for vl::TexGen, including all inherited members.

apply(const Camera *) const vl::TexGen [virtual]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::TexGen [inline, virtual]
decReference()vl::Object [inline]
disable() const vl::RenderState [inline, virtual]
enable() const vl::RenderState [inline, virtual]
eyePlaneQ() const vl::TexGen [inline]
eyePlaneR() const vl::TexGen [inline]
eyePlaneS() const vl::TexGen [inline]
eyePlaneT() const vl::TexGen [inline]
genModeQ() const vl::TexGen [inline]
genModeR() const vl::TexGen [inline]
genModeS() const vl::TexGen [inline]
genModeT() const vl::TexGen [inline]
incReference()vl::Object [inline]
initResources()vl::RenderState [inline, virtual]
mEyePlaneQvl::TexGen
mEyePlaneRvl::TexGen
mEyePlaneSvl::TexGen
mEyePlaneTvl::TexGen
mGenModeQvl::TexGen
mGenModeRvl::TexGen
mGenModeSvl::TexGen
mGenModeTvl::TexGen
mNamevl::Object [protected]
mObjectPlaneQvl::TexGen
mObjectPlaneRvl::TexGen
mObjectPlaneSvl::TexGen
mObjectPlaneTvl::TexGen
mTextureUnitvl::RenderState [protected]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectPlaneQ() const vl::TexGen [inline]
objectPlaneR() const vl::TexGen [inline]
objectPlaneS() const vl::TexGen [inline]
objectPlaneT() const vl::TexGen [inline]
operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
RenderState()vl::RenderState [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setEyePlaneQ(fvec4 plane)vl::TexGen [inline]
setEyePlaneR(fvec4 plane)vl::TexGen [inline]
setEyePlaneS(fvec4 plane)vl::TexGen [inline]
setEyePlaneT(fvec4 plane)vl::TexGen [inline]
setGenModeQ(ETexGenMode mode)vl::TexGen [inline]
setGenModeR(ETexGenMode mode)vl::TexGen [inline]
setGenModeS(ETexGenMode mode)vl::TexGen [inline]
setGenModeT(ETexGenMode mode)vl::TexGen [inline]
setName(const std::string &name)vl::Object [inline]
setObjectPlaneQ(fvec4 plane)vl::TexGen [inline]
setObjectPlaneR(fvec4 plane)vl::TexGen [inline]
setObjectPlaneS(fvec4 plane)vl::TexGen [inline]
setObjectPlaneT(fvec4 plane)vl::TexGen [inline]
setUnitIndex(int unit_index)vl::RenderState [inline]
TexGen(int texunit)vl::TexGen
textureUnit() const vl::RenderState [inline]
type() const vl::TexGen [inline, virtual]
~Object()vl::Object [protected, virtual]
~RenderState()vl::RenderState [inline, virtual]


Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Aug 28 10:14:16 2009.
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