Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| ShadeModel (EShadeModel shademodel=SM_SMOOTH) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (EShadeModel shademodel) |
| EShadeModel | shadeModel () const |
Protected Attributes | |
| EShadeModel | mShadeModel |
| vl::ShadeModel::ShadeModel | ( | EShadeModel | shademodel = SM_SMOOTH |
) | [inline] |
| virtual const char* vl::ShadeModel::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::ShadeModel::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void ShadeModel::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::ShadeModel::set | ( | EShadeModel | shademodel | ) | [inline] |
| EShadeModel vl::ShadeModel::shadeModel | ( | ) | const [inline] |
EShadeModel vl::ShadeModel::mShadeModel [protected] |