Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| SampleCoverage (GLclampf value=1.0f, bool invert=false) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (GLclampf value, bool invert) |
| void | setValue (GLclampf value) |
| void | setInvert (bool invert) |
| GLclampf | value () const |
| bool | invert () const |
Protected Attributes | |
| GLclampf | mValue |
| bool | mInvert |
| vl::SampleCoverage::SampleCoverage | ( | GLclampf | value = 1.0f, |
|
| bool | invert = false | |||
| ) | [inline] |
| virtual const char* vl::SampleCoverage::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::SampleCoverage::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void SampleCoverage::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::SampleCoverage::set | ( | GLclampf | value, | |
| bool | invert | |||
| ) | [inline] |
| void vl::SampleCoverage::setValue | ( | GLclampf | value | ) | [inline] |
| void vl::SampleCoverage::setInvert | ( | bool | invert | ) | [inline] |
| GLclampf vl::SampleCoverage::value | ( | ) | const [inline] |
| bool vl::SampleCoverage::invert | ( | ) | const [inline] |
GLclampf vl::SampleCoverage::mValue [protected] |
bool vl::SampleCoverage::mInvert [protected] |