Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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| apply(const Camera *) const | vl::SampleCoverage | [virtual] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| className() | vl::SampleCoverage | [inline, virtual] |
| decReference() | vl::Object | [inline] |
| disable() const | vl::RenderState | [inline, virtual] |
| enable() const | vl::RenderState | [inline, virtual] |
| incReference() | vl::Object | [inline] |
| initResources() | vl::RenderState | [inline, virtual] |
| invert() const | vl::SampleCoverage | [inline] |
| mInvert | vl::SampleCoverage | [protected] |
| mName | vl::Object | [protected] |
| mTextureUnit | vl::RenderState | [protected] |
| mValue | vl::SampleCoverage | [protected] |
| name() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| RenderState() | vl::RenderState | [inline] |
| SampleCoverage(GLclampf value=1.0f, bool invert=false) | vl::SampleCoverage | [inline] |
| set(GLclampf value, bool invert) | vl::SampleCoverage | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setInvert(bool invert) | vl::SampleCoverage | [inline] |
| setName(const std::string &name) | vl::Object | [inline] |
| setUnitIndex(int unit_index) | vl::RenderState | [inline] |
| setValue(GLclampf value) | vl::SampleCoverage | [inline] |
| textureUnit() const | vl::RenderState | [inline] |
| type() const | vl::SampleCoverage | [inline, virtual] |
| value() const | vl::SampleCoverage | [inline] |
| ~Object() | vl::Object | [protected, virtual] |
| ~RenderState() | vl::RenderState | [inline, virtual] |