Visualization Library
A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Rendering Member List
This is the complete list of members for
vl::Rendering
, including all inherited members.
actorAnimationEnabled
() const
vl::Rendering
[inline]
actorQueue
()
vl::Rendering
[inline, protected]
as
()
vl::Object
[inline]
as
() const
vl::Object
[inline]
automaticDelete
() const
vl::Object
[inline]
automaticResourceInit
() const
vl::Rendering
[inline]
camera
() const
vl::Rendering
[inline]
camera
()
vl::Rendering
[inline]
className
()
vl::Rendering
[inline, virtual]
clearFlags
() const
vl::Rendering
[inline]
cullingEnabled
() const
vl::Rendering
[inline]
decReference
()
vl::Object
[inline]
dispatchRenderingCallbacks
(ERenderingCallback reason)
vl::RenderingAbstract
enableMask
() const
vl::RenderingAbstract
[inline]
evaluateLOD
() const
vl::Rendering
[inline]
fillRenderQueue
(ActorCollection *actor_list)
vl::Rendering
[protected]
incReference
()
vl::Object
[inline]
isEnabled
(unsigned int mask)
vl::RenderingAbstract
[inline]
mActorAnimationEnabled
vl::Rendering
[protected]
mActorQueue
vl::Rendering
[protected]
mAutomaticResourceInit
vl::Rendering
[protected]
mCamera
vl::Rendering
[protected]
mClearFlags
vl::Rendering
[protected]
mCullingEnabled
vl::Rendering
[protected]
mEnableMask
vl::RenderingAbstract
[protected]
mEvaluateLOD
vl::Rendering
[protected]
mName
vl::Object
[protected]
mRenderer
vl::Rendering
[protected]
mRenderingCallbacks
vl::RenderingAbstract
[protected]
mRenderQueue
vl::Rendering
[protected]
mRenderQueueSorter
vl::Rendering
[protected]
mRenderTarget
vl::Rendering
[protected]
mSceneManagers
vl::Rendering
[protected]
mShaderAnimationEnabled
vl::Rendering
[protected]
mTransform
vl::Rendering
[protected]
mUpdateTime
vl::RenderingAbstract
[protected]
name
() const
vl::Object
[inline]
Object
()
vl::Object
[inline]
Object
(const Object &other)
vl::Object
[inline]
operator=
(const Rendering &other)
vl::Rendering
vl::RenderingAbstract::operator=
(const RenderingAbstract &other)
vl::RenderingAbstract
vl::Object::operator=
(const Object &other)
vl::Object
[inline]
referenceCount
() const
vl::Object
[inline]
render
()
vl::Rendering
[virtual]
renderer
() const
vl::Rendering
[inline]
renderer
()
vl::Rendering
[inline]
Rendering
()
vl::Rendering
Rendering
(const Rendering &other)
vl::Rendering
[inline]
RenderingAbstract
()
vl::RenderingAbstract
renderingCallbacks
()
vl::RenderingAbstract
[inline]
renderingCallbacks
() const
vl::RenderingAbstract
[inline]
renderQueue
()
vl::Rendering
[inline, protected]
renderQueueSorter
()
vl::Rendering
[inline]
renderTarget
() const
vl::Rendering
[inline]
renderTarget
()
vl::Rendering
[inline]
resetStates
()
vl::Rendering
sceneManagers
()
vl::Rendering
[inline]
sceneManagers
() const
vl::Rendering
[inline]
setActorAnimationEnabled
(bool animate_actors)
vl::Rendering
[inline]
setAutomaticDelete
(bool autodel_on)
vl::Object
[inline]
setAutomaticResourceInit
(bool enable)
vl::Rendering
[inline]
setCamera
(Camera *camera)
vl::Rendering
[inline]
setClearFlags
(EClearFlags clear_flags)
vl::Rendering
[inline]
setCullingEnabled
(bool enabled)
vl::Rendering
[inline]
setEnableMask
(unsigned int mask)
vl::RenderingAbstract
[inline]
setEvaluateLOD
(bool evaluate_lod)
vl::Rendering
[inline]
setName
(const std::string &name)
vl::Object
[inline]
setRenderer
(Renderer *renderer)
vl::Rendering
[inline]
setRenderQueueSorter
(RenderQueueSorter *render_queue_sorter)
vl::Rendering
[inline]
setRenderTarget
(RenderTarget *render_target)
vl::Rendering
[inline]
setShaderAnimationEnabled
(bool animate_shaders)
vl::Rendering
[inline]
setTransform
(Transform *transform)
vl::Rendering
[inline]
setUpdateTime
(Real cur_time)
vl::RenderingAbstract
[inline]
shaderAnimationEnabled
() const
vl::Rendering
[inline]
transform
() const
vl::Rendering
[inline]
transform
()
vl::Rendering
[inline]
updateTime
() const
vl::RenderingAbstract
[inline]
~Object
()
vl::Object
[protected, virtual]
Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Aug 28 10:14:13 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.