Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| PointSize (float pointsize=1.0f) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (float pointsize) |
| float | pointSize () const |
Protected Attributes | |
| float | mPointSize |
| vl::PointSize::PointSize | ( | float | pointsize = 1.0f |
) | [inline] |
| virtual const char* vl::PointSize::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::PointSize::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void PointSize::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::PointSize::set | ( | float | pointsize | ) | [inline] |
| float vl::PointSize::pointSize | ( | ) | const [inline] |
float vl::PointSize::mPointSize [protected] |