Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| LineWidth (float linewidth=1.0f) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (float linewidth) |
| float | lineWidth () const |
Protected Attributes | |
| float | mLineWidth |
| vl::LineWidth::LineWidth | ( | float | linewidth = 1.0f |
) | [inline] |
| virtual const char* vl::LineWidth::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::LineWidth::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void LineWidth::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::LineWidth::set | ( | float | linewidth | ) | [inline] |
| float vl::LineWidth::lineWidth | ( | ) | const [inline] |
float vl::LineWidth::mLineWidth [protected] |