Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]

vl::GLSLShader Member List

This is the complete list of members for vl::GLSLShader, including all inherited members.

as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::GLSLShader [inline, virtual]
compile()vl::GLSLShader
compileStatus() const vl::GLSLShader
createShader()vl::GLSLShader
decReference()vl::Object [inline]
deleteShader()vl::GLSLShader
GLSLShader(EShaderType type, const String &source=String())vl::GLSLShader
handle() const vl::GLSLShader [inline]
incReference()vl::Object [inline]
infoLog() const vl::GLSLShader
mCompiledvl::GLSLShader [protected]
mHandlevl::GLSLShader [protected]
mNamevl::Object [protected]
mSourcevl::GLSLShader [protected]
mTypevl::GLSLShader [protected]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setName(const std::string &name)vl::Object [inline]
setSource(const std::string &source)vl::GLSLShader
setSource(const String &source)vl::GLSLShader
source() const vl::GLSLShader [inline]
type() const vl::GLSLShader [inline]
~GLSLShader()vl::GLSLShader
~Object()vl::Object [protected, virtual]


Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Aug 28 10:14:11 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.