Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| FrontFace (EFrontFace frontface=FF_CCW) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (EFrontFace frontface) |
| EFrontFace | frontFace () const |
Protected Attributes | |
| EFrontFace | mFrontFace |
| vl::FrontFace::FrontFace | ( | EFrontFace | frontface = FF_CCW |
) | [inline] |
| virtual const char* vl::FrontFace::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::FrontFace::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void FrontFace::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::FrontFace::set | ( | EFrontFace | frontface | ) | [inline] |
| EFrontFace vl::FrontFace::frontFace | ( | ) | const [inline] |
EFrontFace vl::FrontFace::mFrontFace [protected] |