Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::FBORenderTarget Member List

This is the complete list of members for vl::FBORenderTarget, including all inherited members.

activate()vl::RenderTarget [inline]
addColorAttachment(EAttachmentPoint color_attachment, FBOAttachmentAbstract *attachment)vl::FBORenderTarget
addDepthAttachment(FBOAttachmentAbstract *attachment)vl::FBORenderTarget
addStencilAttachment(FBOAttachmentAbstract *attachment)vl::FBORenderTarget
addTextureAttachment(EAttachmentPoint color_attachment, FBOAttachmentAbstract *attachment)vl::FBORenderTarget
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
bindDrawBuffers() const vl::RenderTarget
bindFramebuffer()vl::FBORenderTarget [virtual]
checkDrawBuffers() const vl::RenderTarget
checkFramebufferStatus()vl::FBORenderTarget
className()vl::FBORenderTarget [inline, virtual]
create()vl::FBORenderTarget [inline]
decReference()vl::Object [inline]
destroy()vl::FBORenderTarget [inline]
fboAttachments() const vl::FBORenderTarget [inline]
handle() const vl::FBORenderTarget [inline]
height() const vl::RenderTarget [inline]
incReference()vl::Object [inline]
mDrawBuffersvl::RenderTarget [protected]
mFBOAttachmentsvl::FBORenderTarget
mHandlevl::FBORenderTarget
mHeightvl::RenderTarget [protected]
mNamevl::Object [protected]
mOpenGLContextvl::RenderTarget [protected]
mWidthvl::RenderTarget [protected]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
OpenGLContext classvl::FBORenderTarget [friend]
openglContext()vl::RenderTarget [inline]
openglContext() const vl::RenderTarget [inline]
vl::RenderTarget::operator=(const Object &other)vl::Object [inline]
printFramebufferError(GLenum status) const vl::FBORenderTarget
referenceCount() const vl::Object [inline]
removeAllAttachments()vl::FBORenderTarget
removeAttachment(FBOAttachmentAbstract *attachment)vl::FBORenderTarget
removeAttachment(EAttachmentPoint attach_point)vl::FBORenderTarget
renderBuffers()vl::RenderTarget [inline]
RenderTarget(OpenGLContext *ctx, int w, int h)vl::RenderTarget [inline, protected]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setDrawBuffers(EReadDrawBuffer render_buffer)vl::RenderTarget [inline]
setDrawBuffers(EReadDrawBuffer render_buffer1, EReadDrawBuffer render_buffer2)vl::RenderTarget [inline]
setDrawBuffers(EReadDrawBuffer render_buffer1, EReadDrawBuffer render_buffer2, EReadDrawBuffer render_buffer3)vl::RenderTarget [inline]
setDrawBuffers(EReadDrawBuffer render_buffer1, EReadDrawBuffer render_buffer2, EReadDrawBuffer render_buffer3, EReadDrawBuffer render_buffer4)vl::RenderTarget [inline]
setDrawBuffers(const std::vector< EReadDrawBuffer > &render_buffers)vl::RenderTarget [inline]
setHeight(int height)vl::RenderTarget [inline]
setName(const std::string &name)vl::Object [inline]
setWidth(int width)vl::RenderTarget [inline]
width() const vl::RenderTarget [inline]
~FBORenderTarget()vl::FBORenderTarget [inline]
~Object()vl::Object [protected, virtual]


Visualization Library v2009.08 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Aug 28 10:14:10 2009.
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