Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| DepthRange () | |
| DepthRange (float znear, float zfar) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (float znear, float zfar) |
| void | setZNear (float znear) |
| void | setZFar (float zfar) |
| float | zNear () const |
| float | zFar () const |
Protected Attributes | |
| float | mZNear |
| float | mZFar |
| vl::DepthRange::DepthRange | ( | ) | [inline] |
| vl::DepthRange::DepthRange | ( | float | znear, | |
| float | zfar | |||
| ) | [inline] |
| virtual const char* vl::DepthRange::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::DepthRange::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void DepthRange::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::DepthRange::set | ( | float | znear, | |
| float | zfar | |||
| ) | [inline] |
| void vl::DepthRange::setZNear | ( | float | znear | ) | [inline] |
| void vl::DepthRange::setZFar | ( | float | zfar | ) | [inline] |
| float vl::DepthRange::zNear | ( | ) | const [inline] |
| float vl::DepthRange::zFar | ( | ) | const [inline] |
float vl::DepthRange::mZNear [protected] |
float vl::DepthRange::mZFar [protected] |