Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| CullFace (EPolygonFace cullface=PF_BACK) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (EPolygonFace facemode) |
| EPolygonFace | faceMode () const |
Protected Attributes | |
| EPolygonFace | mFaceMode |
| vl::CullFace::CullFace | ( | EPolygonFace | cullface = PF_BACK |
) | [inline] |
| virtual const char* vl::CullFace::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::CullFace::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void CullFace::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::CullFace::set | ( | EPolygonFace | facemode | ) | [inline] |
| EPolygonFace vl::CullFace::faceMode | ( | ) | const [inline] |
EPolygonFace vl::CullFace::mFaceMode [protected] |