Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| BlendColor (fvec4 blendcolor=fvec4(0, 0, 0, 0)) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (fvec4 blendcolor) |
| fvec4 | blendColor () const |
Protected Attributes | |
| fvec4 | mBlendColor |
| virtual const char* vl::BlendColor::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::BlendColor::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void BlendColor::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::BlendColor::set | ( | fvec4 | blendcolor | ) | [inline] |
| fvec4 vl::BlendColor::blendColor | ( | ) | const [inline] |
fvec4 vl::BlendColor::mBlendColor [protected] |