Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include "vl/String.hpp"#include "vl/Geometry.hpp"#include "vl/ResourceLoadWriter.hpp"#include "vl/ResourceDatabase.hpp"#include <map>Classes | |
| class | vl::LoadWriterOBJ |
| The LoadWriterOBJ class is a ResourceLoadWriter capable of reading OBJ files. More... | |
| class | vl::ObjTexture |
| Represents a Wavefront OBJ texture. See also ObjMaterial and ObjLoader. More... | |
| class | vl::ObjMaterial |
| Represents a Wavefront OBJ material as loaded from an MTL file. See also ObjLoader. More... | |
| class | vl::ObjMesh |
| Represents a Wavefront OBJ mesh. See also ObjLoader. More... | |
| class | vl::ObjLoader |
| Loads a Wavefront OBJ file. More... | |
Namespaces | |
| namespace | vl |
| Visualization Library namespace. | |
Defines | |
| #define | LoadOBJ_INCLUDE_ONCE |
Functions | |
| ref< ResourceDatabase > | vl::loadOBJ (const String &path) |
| Loads a Wavefront OBJ file. See also ObjLoader. | |
| ref< ResourceDatabase > | vl::loadOBJ (VirtualFile *file) |
| Loads a Wavefront OBJ file. See also ObjLoader. | |
| #define LoadOBJ_INCLUDE_ONCE |