Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Transform Member List

This is the complete list of members for vl::Transform, including all inherited members.

addChild(Transform *child)vl::Transform
alwaysIdentityWorldMatrix()vl::Transform [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
child(int i)vl::Transform
childCount() const vl::Transform
className()vl::Transform [inline, virtual]
computeWorldMatrix(Camera *camera=NULL)vl::Transform [virtual]
computeWorldMatrixRecursive(Camera *camera=NULL)vl::Transform
decReference()vl::Object [inline]
eraseAllChildren()vl::Transform
eraseAllChildrenRecursive()vl::Transform
eraseChild(Transform *child)vl::Transform
eraseChildren(int index, int count)vl::Transform
getComputedWorldMatrix()vl::Transform
incReference()vl::Object [inline]
lastChild()vl::Transform
localMatrix() const vl::Transform
mAssumeIdentityWorldMatrixvl::Transform [protected]
mChildrenvl::Transform [protected]
mLocalMatrixvl::Transform [protected]
mNamevl::Object [protected]
mParentvl::Transform [protected]
mWorldMatrixvl::Transform [protected]
mWorldMatrixUpdateTickvl::Transform [protected]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
parent() const vl::Transform [inline]
parent()vl::Transform [inline]
referenceCount() const vl::Object [inline]
rotate(Real degrees, Real x, Real y, Real z)vl::Transform
rotate(const vec3 &from, const vec3 &to)vl::Transform
scale(Real x, Real y, Real z)vl::Transform
setAlwaysIdentityWorldMatrix(bool assume_I)vl::Transform [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setChild(int index, Transform *child)vl::Transform
setLocalMatrix(const mat4 &matrix)vl::Transform
setName(const std::string &name)vl::Object [inline]
setWorldMatrix(const mat4 &matrix)vl::Transform [protected]
Transform()vl::Transform [inline]
Transform(const mat4 &matrix)vl::Transform [inline]
translate(Real x, Real y, Real z)vl::Transform
translate(const vec3 &t)vl::Transform
worldMatrix() const vl::Transform
worldMatrixUpdateTick() const vl::Transform [inline]
~Object()vl::Object [protected, virtual]
~Transform()vl::Transform [virtual]


Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:44 2009.
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