Visualization Library
A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home]
[Tutorials]
[All Classes]
[Grouped Classes]
Main Page
Namespaces
Classes
Files
S
earch for
Class List
Class Index
Class Hierarchy
Class Members
vl::Terrain Member List
This is the complete list of members for
vl::Terrain
, including all inherited members.
appendActors
(ActorCollection &list)
vl::SceneManagerBVH< ActorKdTree >
[inline, virtual]
appendVisibleActors
(ActorCollection &list, const Camera *camera)
vl::SceneManagerBVH< ActorKdTree >
[inline, virtual]
as
()
vl::Object
[inline]
as
() const
vl::Object
[inline]
automaticDelete
() const
vl::Object
[inline]
boundingBox
() const
vl::SceneManager
[inline]
boundingSphere
() const
vl::SceneManager
[inline]
boundsDirty
() const
vl::SceneManager
[inline]
chunk
(int i)
vl::Terrain
[inline]
chunk
(int i) const
vl::Terrain
[inline]
chunkCount
() const
vl::Terrain
[inline]
chunks
() const
vl::Terrain
[inline]
className
()
vl::Terrain
[inline, virtual]
computeBounds
()
vl::SceneManager
[virtual]
cullingEnabled
() const
vl::SceneManager
[inline]
decReference
()
vl::Object
[inline]
depth
() const
vl::Terrain
[inline]
detailRepetitionMode
() const
vl::Terrain
[inline]
detailTexture
() const
vl::Terrain
[inline]
detailTextureFormat
() const
vl::Terrain
[inline]
enableMask
() const
vl::SceneManager
[inline]
fragmentShader
() const
vl::Terrain
[inline]
height
() const
vl::Terrain
[inline]
heightmapTexture
() const
vl::Terrain
[inline]
heightmapTextureFormat
() const
vl::Terrain
[inline]
incReference
()
vl::Object
[inline]
init
()
vl::Terrain
isEnabled
(Actor *a)
vl::SceneManager
[inline]
mAABB
vl::SceneManager
[protected]
mBoundingVolumeTree
vl::SceneManagerBVH< ActorKdTree >
[protected]
mBoundsDirty
vl::SceneManager
[protected]
mChunks
vl::Terrain
[protected]
mCullingEnabled
vl::SceneManager
[protected]
mDepth
vl::Terrain
[protected]
mDetailRepetitionCount
vl::Terrain
[protected]
mDetailTexture
vl::Terrain
[protected]
mDetailTextureFormat
vl::Terrain
[protected]
mEnableMask
vl::SceneManager
[protected]
mFragmentShader
vl::Terrain
[protected]
mHeight
vl::Terrain
[protected]
mHeightmapTexture
vl::Terrain
[protected]
mHeightmapTextureFormat
vl::Terrain
[protected]
mName
vl::Object
[protected]
mOrigin
vl::Terrain
[protected]
mShaderNode
vl::Terrain
[protected]
mSphere
vl::SceneManager
[protected]
mTerrainTexture
vl::Terrain
[protected]
mTerrainTextureFormat
vl::Terrain
[protected]
mUseGLSL
vl::Terrain
[protected]
mVertexShader
vl::Terrain
[protected]
mWidth
vl::Terrain
[protected]
name
() const
vl::Object
[inline]
Object
()
vl::Object
[inline]
Object
(const Object &other)
vl::Object
[inline]
operator=
(const Object &other)
vl::Object
[inline]
origin
() const
vl::Terrain
[inline]
referenceCount
() const
vl::Object
[inline]
SceneManager
()
vl::SceneManager
SceneManagerActorKdTree
()
vl::SceneManagerActorKdTree
[inline]
setAutomaticDelete
(bool autodel_on)
vl::Object
[inline]
setBoundingBox
(const AABB &bbox)
vl::SceneManager
[inline]
setBoundingSphere
(const Sphere &sphere)
vl::SceneManager
[inline]
setBoundsDirty
(bool dirty)
vl::SceneManager
[inline]
setCullingEnabled
(bool enable)
vl::SceneManager
[inline]
setDepth
(double d)
vl::Terrain
[inline]
setDetailRepetitionCount
(int count)
vl::Terrain
[inline]
setDetailTexture
(const String &texture)
vl::Terrain
[inline]
setDetailTextureFormat
(ETextureFormat format)
vl::Terrain
[inline]
setEnableMask
(unsigned int enabled)
vl::SceneManager
[inline]
setFragmentShader
(const String &fs_path)
vl::Terrain
[inline]
setHeight
(double h)
vl::Terrain
[inline]
setHeightmapTexture
(const String &texture)
vl::Terrain
[inline]
setHeightmapTextureFormat
(ETextureFormat format)
vl::Terrain
[inline]
setName
(const std::string &name)
vl::Object
[inline]
setOrigin
(const vec3 &origin)
vl::Terrain
[inline]
setTerrainTexture
(const String &texture)
vl::Terrain
[inline]
setTerrainTextureFormat
(ETextureFormat format)
vl::Terrain
[inline]
setTree
(ActorKdTree *bbh)
vl::SceneManagerBVH< ActorKdTree >
[inline]
setUseGLSL
(bool enable)
vl::Terrain
[inline]
setVertexShader
(const String &vs_path)
vl::Terrain
[inline]
setWidth
(double w)
vl::Terrain
[inline]
shaderNode
() const
vl::Terrain
[inline]
shaderNode
()
vl::Terrain
[inline]
Terrain
()
vl::Terrain
[inline]
terrainTexture
() const
vl::Terrain
[inline]
terrainTextureFormat
() const
vl::Terrain
[inline]
tree
() const
vl::SceneManagerBVH< ActorKdTree >
[inline]
tree
()
vl::SceneManagerBVH< ActorKdTree >
[inline]
useGLSL
() const
vl::Terrain
[inline]
vertexShader
() const
vl::Terrain
[inline]
width
() const
vl::Terrain
[inline]
~Object
()
vl::Object
[protected, virtual]
Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:43 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.