Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Shader.hpp>

Public Member Functions | |
| StencilMask (unsigned int mask=~(unsigned int) 0) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *) const |
| void | set (EPolygonFace face, unsigned int mask) |
| unsigned int | mask_Front () const |
| unsigned int | mask_Back () const |
Protected Attributes | |
| unsigned int | mMask_Front |
| unsigned int | mMask_Back |
| vl::StencilMask::StencilMask | ( | unsigned int | mask = ~(unsigned int)0 |
) | [inline] |
| virtual const char* vl::StencilMask::className | ( | ) | [inline, virtual] |
| virtual ERenderState vl::StencilMask::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
| void StencilMask::apply | ( | const Camera * | ) | const [virtual] |
Implements vl::RenderState.
| void vl::StencilMask::set | ( | EPolygonFace | face, | |
| unsigned int | mask | |||
| ) | [inline] |
| unsigned int vl::StencilMask::mask_Front | ( | ) | const [inline] |
| unsigned int vl::StencilMask::mask_Back | ( | ) | const [inline] |
unsigned int vl::StencilMask::mMask_Front [protected] |
unsigned int vl::StencilMask::mMask_Back [protected] |