Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::ShadeModel Class Reference

Wraps the OpenGL function glShadeModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::ShadeModel:

vl::RenderState vl::Object

List of all members.

Public Member Functions

 ShadeModel (EShadeModel shademodel=SM_SMOOTH)
virtual const char * className ()
 Returns the name of the class.
virtual ERenderState type () const
virtual void apply (const Camera *) const
void set (EShadeModel shademodel)
EShadeModel shadeModel () const

Protected Attributes

EShadeModel mShadeModel


Detailed Description

Wraps the OpenGL function glShadeModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml for more information.

See also:
Shader, Effect, Actor

Constructor & Destructor Documentation

vl::ShadeModel::ShadeModel ( EShadeModel  shademodel = SM_SMOOTH  )  [inline]


Member Function Documentation

virtual const char* vl::ShadeModel::className (  )  [inline, virtual]

Returns the name of the class.

Reimplemented from vl::RenderState.

virtual ERenderState vl::ShadeModel::type (  )  const [inline, virtual]

Reimplemented from vl::RenderState.

void ShadeModel::apply ( const Camera  )  const [virtual]

Implements vl::RenderState.

void vl::ShadeModel::set ( EShadeModel  shademodel  )  [inline]

EShadeModel vl::ShadeModel::shadeModel (  )  const [inline]


Member Data Documentation


The documentation for this class was generated from the following files:

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:40 2009.
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