Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::RenderQueueSorterByShader Class Reference

Sorts the RenderTokens by their Shader pointer. More...

#include <RenderQueueSorter.hpp>

Inheritance diagram for vl::RenderQueueSorterByShader:

vl::RenderQueueSorter vl::Object

List of all members.

Public Member Functions

virtual const char * className ()
 Returns the name of the class.
 RenderQueueSorterByShader ()
virtual bool mightNeedZCameraDistance () const
virtual bool confirmZCameraDistanceNeed (const RenderToken *) const
virtual bool operator() (const RenderToken *a, const RenderToken *b) const


Detailed Description

Sorts the RenderTokens by their Shader pointer.

Constructor & Destructor Documentation

vl::RenderQueueSorterByShader::RenderQueueSorterByShader (  )  [inline]


Member Function Documentation

virtual const char* vl::RenderQueueSorterByShader::className (  )  [inline, virtual]

Returns the name of the class.

Reimplemented from vl::RenderQueueSorter.

virtual bool vl::RenderQueueSorterByShader::mightNeedZCameraDistance (  )  const [inline, virtual]

Implements vl::RenderQueueSorter.

virtual bool vl::RenderQueueSorterByShader::confirmZCameraDistanceNeed ( const RenderToken  )  const [inline, virtual]

Implements vl::RenderQueueSorter.

virtual bool vl::RenderQueueSorterByShader::operator() ( const RenderToken a,
const RenderToken b 
) const [inline, virtual]

Implements vl::RenderQueueSorter.


The documentation for this class was generated from the following file:

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:39 2009.
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