Visualization Library
A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home]
[Tutorials]
[All Classes]
[Grouped Classes]
Main Page
Namespaces
Classes
Files
S
earch for
Class List
Class Index
Class Hierarchy
Class Members
vl::GLSLGeometryShader Member List
This is the complete list of members for
vl::GLSLGeometryShader
, including all inherited members.
as
()
vl::Object
[inline]
as
() const
vl::Object
[inline]
automaticDelete
() const
vl::Object
[inline]
className
()
vl::GLSLGeometryShader
[inline, virtual]
compile
()
vl::GLSLShader
compileStatus
() const
vl::GLSLShader
createShader
()
vl::GLSLShader
decReference
()
vl::Object
[inline]
deleteShader
()
vl::GLSLShader
GLSLGeometryShader
(const String &source=String())
vl::GLSLGeometryShader
[inline]
GLSLShader
(EShaderType type, const String &source=String())
vl::GLSLShader
handle
() const
vl::GLSLShader
[inline]
incReference
()
vl::Object
[inline]
infoLog
() const
vl::GLSLShader
mCompiled
vl::GLSLShader
[protected]
mHandle
vl::GLSLShader
[protected]
mName
vl::Object
[protected]
mSource
vl::GLSLShader
[protected]
mType
vl::GLSLShader
[protected]
name
() const
vl::Object
[inline]
Object
()
vl::Object
[inline]
Object
(const Object &other)
vl::Object
[inline]
operator=
(const Object &other)
vl::Object
[inline]
referenceCount
() const
vl::Object
[inline]
setAutomaticDelete
(bool autodel_on)
vl::Object
[inline]
setName
(const std::string &name)
vl::Object
[inline]
setSource
(const std::string &source)
vl::GLSLShader
setSource
(const String &source)
vl::GLSLShader
source
() const
vl::GLSLShader
[inline]
type
() const
vl::GLSLShader
[inline]
~GLSLShader
()
vl::GLSLShader
~Object
()
vl::Object
[protected, virtual]
Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:35 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.