Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Effect Member List

This is the complete list of members for vl::Effect, including all inherited members.

as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::Effect [inline, virtual]
decReference()vl::Object [inline]
Effect()vl::Effect [inline]
enableMask() const vl::Effect [inline]
evaluateLOD(Actor *actor, Camera *camera)vl::Effect
incReference()vl::Object [inline]
lod(int lod_level) const vl::Effect [inline]
lod(int lod_level)vl::Effect [inline]
lodEvaluator()vl::Effect [inline]
lodEvaluator() const vl::Effect [inline]
mEnableMaskvl::Effect [protected]
mLODEvaluatorvl::Effect [protected]
mLODShadersvl::Effect [protected]
mNamevl::Object [protected]
mRenderRankvl::Effect [protected]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
vl::Object::operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
renderRank() const vl::Effect [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setEnableMask(unsigned int mask)vl::Effect [inline]
setLOD(int lodi, Shader *shader1, Shader *shader2=NULL, Shader *shader3=NULL, Shader *shader4=NULL)vl::Effect [inline]
setLODEvaluator(LODEvaluator *lod_evaluator)vl::Effect [inline]
setName(const std::string &name)vl::Object [inline]
setRenderRank(int rank)vl::Effect [inline]
shader(int lodi=0, int pass=0)vl::Effect [inline]
shader(int lodi=0, int pass=0) const vl::Effect [inline]
~Effect()vl::Effect [inline]
~Object()vl::Object [protected, virtual]


Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:34 2009.
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