Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| className() | vl::EdgeUpdateCallback | [inline, virtual] |
| decReference() | vl::Object | [inline] |
| edges() const | vl::EdgeUpdateCallback | [inline] |
| edges() | vl::EdgeUpdateCallback | [inline] |
| EdgeUpdateCallback() | vl::EdgeUpdateCallback | [inline] |
| EdgeUpdateCallback(const std::vector< EdgeExtractor::Edge > &edge) | vl::EdgeUpdateCallback | [inline] |
| incReference() | vl::Object | [inline] |
| mName | vl::Object | [protected] |
| name() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| operator()(const Camera *cam, Actor *act, Renderable *renderable, const Shader *, int pass) | vl::EdgeUpdateCallback | [inline, virtual] |
| operator=(const Object &other) | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setName(const std::string &name) | vl::Object | [inline] |
| setShowCreases(bool sonly) | vl::EdgeUpdateCallback | [inline] |
| showCreases() const | vl::EdgeUpdateCallback | [inline] |
| ~Object() | vl::Object | [protected, virtual] |