, including all inherited members.
| applyEnables(const EnableSet *prev, const EnableSet *cur) | vl::Renderer | |
| applyRenderStates(const RenderStateSet *prev, const RenderStateSet *cur, const Camera *camera) | vl::Renderer | |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| className() | vl::EdgeRenderer | [inline, virtual] |
| clearCache() | vl::EdgeRenderer | [inline] |
| collectStatistics() const | vl::Renderer | [inline] |
| creaseAngle() const | vl::EdgeRenderer | [inline] |
| declareActor(Actor *act, const fvec4 &color) | vl::EdgeRenderer | |
| declareActor(Actor *act) | vl::EdgeRenderer | |
| decReference() | vl::Object | [inline] |
| defaultLineColor() const | vl::EdgeRenderer | [inline] |
| EdgeRenderer() | vl::EdgeRenderer | [inline] |
| incReference() | vl::Object | [inline] |
| lineWidth() const | vl::EdgeRenderer | [inline] |
| mActorCache | vl::EdgeRenderer | [protected] |
| mCollectStatistics | vl::Renderer | [protected] |
| mCreaseAngle | vl::EdgeRenderer | [protected] |
| mCurrentEnable | vl::Renderer | [protected] |
| mCurrentRenderState | vl::Renderer | [protected] |
| mCurrentUniform | vl::Renderer | [protected] |
| mDefaultLineColor | vl::EdgeRenderer | [protected] |
| mDefaultRenderStates | vl::Renderer | [protected] |
| mEnableTable | vl::Renderer | [protected] |
| mLineWidth | vl::EdgeRenderer | [protected] |
| mName | vl::Object | [protected] |
| mOcclusionCullingEnabled | vl::Renderer | [protected] |
| mOcclusionQueryTick | vl::Renderer | [protected] |
| mOcclusionQueryTickPrev | vl::Renderer | [protected] |
| mOcclusionShader | vl::Renderer | [protected] |
| mOcclusionThreshold | vl::Renderer | [protected] |
| mOpenGLContext | vl::Renderer | [protected] |
| mPolygonOffsetFactor | vl::EdgeRenderer | [protected] |
| mPolygonOffsetUnits | vl::EdgeRenderer | [protected] |
| mRenderedLineCount | vl::Renderer | [protected] |
| mRenderedPointCount | vl::Renderer | [protected] |
| mRenderedRenderableCount | vl::Renderer | [protected] |
| mRenderedTriangleCount | vl::Renderer | [protected] |
| mRenderStateTable | vl::Renderer | [protected] |
| mShowCreases | vl::EdgeRenderer | [protected] |
| mShowHiddenLines | vl::EdgeRenderer | [protected] |
| mSmoothLines | vl::EdgeRenderer | [protected] |
| mVisibleActors | vl::EdgeRenderer | [protected] |
| name() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| occlusionCullingEnabled() const | vl::Renderer | [inline] |
| occlusionThreshold() const | vl::Renderer | [inline] |
| openglContext() const | vl::Renderer | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| polygonOffsetFactor() const | vl::EdgeRenderer | [inline] |
| polygonOffsetUnits() const | vl::EdgeRenderer | [inline] |
| referenceCount() const | vl::Object | [inline] |
| render(const RenderQueue *render_queue, Camera *camera) | vl::EdgeRenderer | [virtual] |
| renderedLinesCount() const | vl::Renderer | [inline] |
| renderedPointsCount() const | vl::Renderer | [inline] |
| renderedRenderablesCount() const | vl::Renderer | [inline] |
| renderedTrianglesCount() const | vl::Renderer | [inline] |
| Renderer() | vl::Renderer | |
| renderLines(const RenderQueue *render_queue, Camera *camera) | vl::EdgeRenderer | [protected] |
| renderSolids(const RenderQueue *render_queue, Camera *camera) | vl::EdgeRenderer | [protected] |
| resetEnables() | vl::Renderer | |
| resetRenderStates() | vl::Renderer | |
| setActorDirty(Actor *actor) | vl::EdgeRenderer | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setCollectStatistics(bool on) | vl::Renderer | [inline] |
| setCreaseAngle(float degrees) | vl::EdgeRenderer | [inline] |
| setDefaultLineColor(const fvec4 &c) | vl::EdgeRenderer | [inline] |
| setLineWidth(float width) | vl::EdgeRenderer | [inline] |
| setName(const std::string &name) | vl::Object | [inline] |
| setOcclusionCullingEnabled(bool enabled) | vl::Renderer | [inline] |
| setOcclusionThreshold(int threshold) | vl::Renderer | [inline] |
| setOpenGLContext(const OpenGLContext *ogl_context) | vl::Renderer | [inline] |
| setPolygonOffsetFactor(float factor) | vl::EdgeRenderer | [inline] |
| setPolygonOffsetUnits(float units) | vl::EdgeRenderer | [inline] |
| setShowCreases(bool show) | vl::EdgeRenderer | [inline] |
| setShowHiddenLines(bool show) | vl::EdgeRenderer | [inline] |
| setSmoothLines(bool smooth) | vl::EdgeRenderer | [inline] |
| setupDefaultRenderStates() | vl::Renderer | [protected] |
| showCreases() const | vl::EdgeRenderer | [inline] |
| showHiddenLines() const | vl::EdgeRenderer | [inline] |
| smoothLines() const | vl::EdgeRenderer | [inline] |
| updateActorCache(const RenderQueue *render_queue) | vl::EdgeRenderer | [protected] |
| ~Object() | vl::Object | [protected, virtual] |
| ~Renderer() | vl::Renderer | [inline, virtual] |