Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Clear Member List

This is the complete list of members for vl::Clear, including all inherited members.

as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
boundingBox() const vl::Renderable [inline]
boundingSphere() const vl::Renderable [inline]
boundsDirty() const vl::Renderable [inline]
boundsUpdateTick() const vl::Renderable [inline]
className()vl::Clear [inline, virtual]
Clear()vl::Clear [inline]
clearColorMode() const vl::Clear [inline]
compileDisplayList(Actor *act, OpenGLContext *glctx, Camera *camera)vl::Renderable [inline]
computeBounds()vl::Renderable [inline]
computeBounds_Implementation()vl::Clear [inline, protected, virtual]
decReference()vl::Object [inline]
deleteDisplayList()vl::Renderable [inline]
deleteVBOs()vl::Renderable [inline, virtual]
displayList() const vl::Renderable [inline]
displayListDirty() const vl::Renderable [inline]
displayListEnabled() const vl::Renderable [inline]
getScissorBox(int &x, int &y, int &w, int &h)vl::Clear [inline]
incReference()vl::Object [inline]
lineCount() const vl::Renderable [inline, virtual]
mClearColorBuffervl::Clear [protected]
mClearColorModevl::Clear [protected]
mClearColorValuevl::Clear [protected]
mClearColorValueIntvl::Clear [protected]
mClearColorValueUIntvl::Clear [protected]
mClearDepthBuffervl::Clear [protected]
mClearDepthValuevl::Clear [protected]
mClearStencilBuffervl::Clear [protected]
mClearStencilValuevl::Clear [protected]
mNamevl::Object [protected]
mScissorBoxvl::Clear [protected]
name() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
pointCount() const vl::Renderable [inline, virtual]
referenceCount() const vl::Object [inline]
render(const Actor *actor, const OpenGLContext *, const Camera *camera) const vl::Clear [inline, virtual]
Renderable()vl::Renderable [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBoundingBox(const AABB &aabb)vl::Renderable [inline]
setBoundingSphere(const Sphere &sphere)vl::Renderable [inline]
setBoundsDirty(bool dirty)vl::Renderable [inline]
setClearColorBuffer(bool clear)vl::Clear [inline]
setClearColorMode(EClearColorMode mode)vl::Clear [inline]
setClearColorValue(const fvec4 &clear_val)vl::Clear [inline]
setClearColorValueInt(const ivec4 &clear_val)vl::Clear [inline]
setClearColorValueUInt(const uvec4 &clear_val)vl::Clear [inline]
setClearDepthBuffer(bool clear)vl::Clear [inline]
setClearDepthValue(float clear_val)vl::Clear [inline]
setClearStencilBuffer(bool clear)vl::Clear [inline]
setClearStencilValue(int clear_val)vl::Clear [inline]
setDisplayList(unsigned int disp_list)vl::Renderable [inline]
setDisplayListDirty(bool dirty)vl::Renderable [inline]
setDisplayListEnabled(bool enabled)vl::Renderable [inline]
setName(const std::string &name)vl::Object [inline]
setScissorBox(int x, int y, int w, int h)vl::Clear [inline]
setVBODirty(bool dirty)vl::Renderable [inline]
setVBOEnabled(bool enabled)vl::Renderable [inline]
triangleCount() const vl::Renderable [inline, virtual]
updateVBOs(bool discard_local_data=false)vl::Renderable [inline, virtual]
vboDirty() const vl::Renderable [inline]
vboEnabled() const vl::Renderable [inline]
~Object()vl::Object [protected, virtual]
~Renderable()vl::Renderable [inline, virtual]


Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:34 2009.
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