# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/GLSL.hpp File Reference

`#include "vl/Uniform.hpp"`
`#include "vl/GLSLmath.hpp"`
`#include "vl/Object.hpp"`
`#include "vl/RenderState.hpp"`
`#include "vl/String.hpp"`

## Classes

class | vl::GLSLShader
| Base class for GLSLVertexShader, GLSLFragmentShader and GLSLGeometryShader. More...
class | vl::GLSLVertexShader
| Wraps a GLSL vertex shader to be bound to a GLSL program. More...
class | vl::GLSLFragmentShader
| Wraps a GLSL fragment shader to be bound to a GLSL program. More...
class | vl::GLSLGeometryShader
| Wraps a GLSL geometry shader to be bound to a GLSL program. More...
class | vl::GLSLProgram
| Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. More...

## Namespaces

namespace | vl
| Visualization Library namespace.

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:28 2009.
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