# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

[Home] [Tutorials] [All Classes] [Grouped Classes]

### - m -

- magFilter() : vl::TexParameter
- makeColorSpectrum() : vl::Image
- makeCurrent() : vlQt4::Qt4Widget , vlWX::vlWXGLCanvas , vlWin32::Win32Context , vlGLUT::GLUTWindow , vlSDL::SDLWindow , vl::OpenGLContext
- makeNonUniformColorSpectrum() : vl::Image
- map_Bump() : vl::ObjMaterial
- map_d() : vl::ObjMaterial
- map_Decal() : vl::ObjMaterial
- map_Disp() : vl::ObjMaterial
- map_Ka() : vl::ObjMaterial
- map_Kd() : vl::ObjMaterial
- map_Ks() : vl::ObjMaterial
- map_Ns() : vl::ObjMaterial
- mapAsciiKey() : vlGLUT::GLUTWindow
- mapColor() : vl::PixelTransfer
- mapGPUBuffer() : vl::GLBufferObject
- mapNewToOld() : vl::DoubleVertexRemover
- mapOldToNew() : vl::DoubleVertexRemover
- mapSpecialKey() : vlGLUT::GLUTWindow
- mapStencil() : vl::PixelTransfer
- MarchingCubes() : vlVolume::MarchingCubes
- margin() : vl::Text
- mask() : vl::PolygonStipple
- mask_Back() : vl::StencilFunc , vl::StencilMask
- mask_Front() : vl::StencilFunc , vl::StencilMask
- Material() : vl::Material
- material() : vl::ObjMesh
- materials() : vl::ObjLoader
- matrix() : vl::PolygonSimplifier::QErr , vl::TextureMatrix , vl::Text , vlVG::VectorGraphics
- Matrix2() : vl::Matrix2< scalar_type >
- Matrix3() : vl::Matrix3< scalar_type >
- Matrix4() : vl::Matrix4< scalar_type >
- matrixStack() : vlVG::VectorGraphics
- maxCorner() : vl::AABB , vlVolume::VolumePlot
- maximum() : vlVolume::Volume
- maxVertexAttributes() : vl::GLSLProgram
- md5() : vl::VirtualFile , vl::MD5CheckSum
- MD5CheckSum() : vl::MD5CheckSum
- meltingPoint() : vlMolecule::AtomInfo
- MemoryDirectory() : vl::MemoryDirectory
- memoryFile() : vl::MemoryDirectory
- MemoryFile() : vl::MemoryFile
- memorySubDir() : vl::MemoryDirectory
- mergeTriangleStrips() : vl::Geometry
- meshes() : vl::ObjLoader
- MFCWindow() : vlMFC::MFCWindow
- microsecond() : vl::Time
- mightNeedZCameraDistance() : vl::RenderQueueSorter , vl::RenderQueueSorterByShader , vl::RenderQueueSorterByRenderable , vl::RenderQueueSorterOcclusion , vl::RenderQueueSorterAggressive , vl::RenderQueueSorterStandard
- minCorner() : vl::AABB , vlVolume::VolumePlot
- minFilter() : vl::TexParameter
- minimum() : vlVolume::Volume
- minute() : vl::Time , vl::ZippedFileInfo
- mipmapLevel() : vl::FBOTexture3DAttachment , vl::FBOTextureLayerAttachment
- mipmaps() : vl::Image
- mm_Base() : vl::ObjTexture
- mm_Gain() : vl::ObjTexture
- mode() : vl::Text , vl::TrackballManipulator , vl::Fog , vl::TexEnv
- modeAlpha() : vl::BlendEquation
- modeRGB() : vl::BlendEquation
- Molecule() : vlMolecule::Molecule
- molecule() : vlMolecule::RingExtractor
- moleculeName() : vlMolecule::Molecule
- moleculeStyle() : vlMolecule::Molecule
- month() : vl::ZippedFileInfo , vl::Time
- MorphingActor() : vl::MorphingActor
- mouseDownEvent() : vl::UIEventListener , vl::TrackballManipulator
- mouseMoveEvent() : vl::TrackballManipulator , vl::UIEventListener , vl::GhostCameraManipulator , vlQt4::Qt4Widget
- mousePressEvent() : vlQt4::Qt4Widget
- mouseReleaseEvent() : vlQt4::Qt4Widget
- mouseUpEvent() : vl::TrackballManipulator , vl::UIEventListener
- mouseVisible() : vl::OpenGLContext
- mouseWheelEvent() : vl::UIEventListener
- movementSpeed() : vl::GhostCameraManipulator
- multisample() : vl::OpenGLContextFormat
- multisampleSamples() : vl::OpenGLContextFormat

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:32 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.