# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Matrix3< scalar_type > Member List

This is the complete list of members for vl::Matrix3< scalar_type >, including all inherited members.

e(int i, int j) const | vl::Matrix3< scalar_type > | `[inline]`
e(int i, int j) | vl::Matrix3< scalar_type > | `[inline]`
get2x2() const | vl::Matrix3< scalar_type > | `[inline]`
getT() const | vl::Matrix3< scalar_type > | `[inline]`
getX() const | vl::Matrix3< scalar_type > | `[inline]`
getY() const | vl::Matrix3< scalar_type > | `[inline]`
inverse(bool *invertible=NULL) const | vl::Matrix3< scalar_type > | `[inline]`
invert(bool *invertible=NULL) | vl::Matrix3< scalar_type > | `[inline]`
isIdentity() const | vl::Matrix3< scalar_type > | `[inline]`
isNull() const | vl::Matrix3< scalar_type > | `[inline]`
Matrix3(const T &m) | vl::Matrix3< scalar_type > | `[inline, explicit]`
Matrix3() | vl::Matrix3< scalar_type > | `[inline]`
Matrix3(scalar_type n) | vl::Matrix3< scalar_type > | `[inline]`
Matrix3(scalar_type e00, scalar_type e01, scalar_type e02, scalar_type e10, scalar_type e11, scalar_type e12, scalar_type e20, scalar_type e21, scalar_type e22) | vl::Matrix3< scalar_type > | `[inline, explicit]`
mVec | vl::Matrix3< scalar_type > | `[protected]`
operator!=(const Matrix3 &m) const | vl::Matrix3< scalar_type > | `[inline]`
operator*(scalar_type d) const | vl::Matrix3< scalar_type > | `[inline]`
operator*=(const Matrix3 &m) | vl::Matrix3< scalar_type > | `[inline]`
operator*=(scalar_type d) | vl::Matrix3< scalar_type > | `[inline]`
operator+(const Matrix3 &m) const | vl::Matrix3< scalar_type > | `[inline]`
operator+(scalar_type d) const | vl::Matrix3< scalar_type > | `[inline]`
operator+=(const Matrix3 &m) | vl::Matrix3< scalar_type > | `[inline]`
operator+=(scalar_type d) | vl::Matrix3< scalar_type > | `[inline]`
operator-(const Matrix3 &m) const | vl::Matrix3< scalar_type > | `[inline]`
operator-() const | vl::Matrix3< scalar_type > | `[inline]`
operator-(scalar_type d) const | vl::Matrix3< scalar_type > | `[inline]`
operator-=(const Matrix3 &m) | vl::Matrix3< scalar_type > | `[inline]`
operator-=(scalar_type d) | vl::Matrix3< scalar_type > | `[inline]`
operator/(scalar_type d) const | vl::Matrix3< scalar_type > | `[inline]`
operator/=(scalar_type d) | vl::Matrix3< scalar_type > | `[inline]`
operator=(const Matrix3 &m) | vl::Matrix3< scalar_type > | `[inline]`
operator==(const Matrix3 &m) const | vl::Matrix3< scalar_type > | `[inline]`
operator[](unsigned int i) const | vl::Matrix3< scalar_type > | `[inline]`
operator[](unsigned int i) | vl::Matrix3< scalar_type > | `[inline]`
ptr() | vl::Matrix3< scalar_type > | `[inline]`
ptr() const | vl::Matrix3< scalar_type > | `[inline]`
rotate(scalar_type degrees) | vl::Matrix3< scalar_type > | `[inline]`
rotation(scalar_type degrees) | vl::Matrix3< scalar_type > | `[inline, static]`
scale(scalar_type x, scalar_type y) | vl::Matrix3< scalar_type > | `[inline]`
scaling(scalar_type x, scalar_type y) | vl::Matrix3< scalar_type > | `[inline, static]`
set2x2(const Matrix2< scalar_type > &m) | vl::Matrix3< scalar_type > | `[inline]`
setIdentity() | vl::Matrix3< scalar_type > | `[inline]`
setT(const Vector2< scalar_type > &v) | vl::Matrix3< scalar_type > | `[inline]`
setX(const Vector2< scalar_type > &v) | vl::Matrix3< scalar_type > | `[inline]`
setY(const Vector2< scalar_type > &v) | vl::Matrix3< scalar_type > | `[inline]`
translate(scalar_type x, scalar_type y) | vl::Matrix3< scalar_type > | `[inline]`
translate(const Vector2< scalar_type > &v) | vl::Matrix3< scalar_type > | `[inline]`
translation(const Vector2< scalar_type > &v) | vl::Matrix3< scalar_type > | `[inline, static]`
translation(scalar_type x, scalar_type y) | vl::Matrix3< scalar_type > | `[inline, static]`
transpose() | vl::Matrix3< scalar_type > | `[inline]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:36 2009.
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