# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/Vector4.hpp File Reference

`#include "vl/Vector3.hpp"`

## Classes

class | vl::Vector4< scalar_type >
| The Vector4 class is a template class that implements a generic 4 components vector, see also vl::fvec4, vl::dvec4, vl::uvec4, vl::ivec4, vl::svec4, vl::usvec4, vl::bvec4, vl::ubvec4. More...

## Namespaces

namespace | vl
| Visualization Library namespace.

## Typedefs

typedef Vector4< GLint > | vl::ivec4
| A 4 components vector with `GLint` precision.
typedef Vector4< GLuint > | vl::uvec4
| A 4 components vector with `GLuint` precision.
typedef Vector4< GLfloat > | vl::fvec4
| A 4 components vector with `GLfloat` precision.
typedef Vector4< GLdouble > | vl::dvec4
| A 4 components vector with `GLdouble` precision.
typedef Vector4< GLbyte > | vl::bvec4
| A 4 components vector with `GLbyte` precision.
typedef Vector4< GLubyte > | vl::ubvec4
| A 4 components vector with `GLubyte` precision.
typedef Vector4< GLshort > | vl::svec4
| A 4 components vector with `GLshort` precision.
typedef Vector4< GLushort > | vl::usvec4
| A 4 components vector with `GLushort` precision.
typedef dvec4 | vl::vec4
| Defined as: `'typedef` `dvec4` `vec4'`. See also VL_PIPELINE_PRECISION.

## Functions

template<typename T >
const Vector4< T > | vl::operator* (T val, const Vector4< T > &v)

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:29 2009.
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