# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::GeometryLoadCallback Class Reference

Defines a set of actions to be executed to a Geometry as soon as it is loaded. More...

`#include <GeometryLoadCallback.hpp>`

Inheritance diagram for vl::GeometryLoadCallback:

List of all members.

## Public Member Functions

| GeometryLoadCallback ()
virtual const char * | className ()
| Returns the name of the class.
void | operator() (ResourceDatabase *db)
bool | discardOriginalNormals () const
| Discards the original normals.
void | setDiscardOriginalNormals (bool on)
| Discards the original normals.
bool | computeNormals () const
| Compute normals if not present.
void | setComputeNormals (bool cn)
| Compute normals if not present.
bool | removeDoubles () const
| Remove duplicated vertices.
void | setRemoveDoubles (bool rd)
| Remove duplicated vertices.
void | setSortVertices (bool on)
| Sorts the mesh's vertices for better performances.
bool | sortVertices () const
| Sorts the mesh's vertices for better performances.
void | setSortTriangles (bool on)
| Sorts the mesh's triangles for better performances.
bool | sortTriangles () const
| Sorts the mesh's triangles for better performances.
void | setStripfy (bool on)
| Convert mesh into a set of triangle strips if possible.
bool | stripfy () const
| Convert mesh into a set of triangle strips if possible.
bool | convertToDrawArrays () const
| Converts the Geometry Primitives into DrawArrays. Useful in conjuction with `setStripfy(true)`.
void | setConvertToDrawArrays (bool on)
| Converts the Geometry Primitives into DrawArrays. Useful in conjuction with `setStripfy(true)`.
void | setUseDisplayLists (bool on)
| Enable display lists usage (overrides VBOs).
bool | useDisplayLists () const
| Enable display lists usage (overrides VBOs).
void | setUseVBOs (bool on)
| Enable VBO usage if display lists are disabled.
bool | useVBOs () const
| Enable VBO usage if display lists are disabled.
const mat4 & | transformMatrix () const
void | setTransformMatrix (const mat4 &m)
bool | transformGeometry () const
| Transforms the Geometries using transformMatrix().
void | setTransformGeometry (bool on)
| Transforms the Geometries using transformMatrix().

## Protected Attributes

mat4 | mMatrix
bool | mTransformGeometry
bool | mDiscardOriginalNormals
bool | mComputeNormals
bool | mRemoveDoubles
bool | mSortTriangles
bool | mSortVertices
bool | mStripfy
bool | mConvertToDrawArrays
bool | mUseDisplayLists
bool | mUseVBOs

## Detailed Description

Defines a set of actions to be executed to a Geometry as soon as it is loaded.

## Constructor & Destructor Documentation

vl::GeometryLoadCallback::GeometryLoadCallback | ( |  | ) | `[inline]`

## Member Function Documentation

virtual const char* vl::GeometryLoadCallback::className | ( |  | ) | `[inline, virtual]`

Returns the name of the class.

Reimplemented from vl::Object.

void vl::GeometryLoadCallback::operator() | ( | ResourceDatabase * | db | ) | `[inline, virtual]`

Implements vl::LoadCallback.

bool vl::GeometryLoadCallback::discardOriginalNormals | ( |  | ) | const`[inline]`

Discards the original normals.

void vl::GeometryLoadCallback::setDiscardOriginalNormals | ( | bool | on | ) | `[inline]`

Discards the original normals.

bool vl::GeometryLoadCallback::computeNormals | ( |  | ) | const`[inline]`

Compute normals if not present.

void vl::GeometryLoadCallback::setComputeNormals | ( | bool | cn | ) | `[inline]`

Compute normals if not present.

bool vl::GeometryLoadCallback::removeDoubles | ( |  | ) | const`[inline]`

Remove duplicated vertices.

void vl::GeometryLoadCallback::setRemoveDoubles | ( | bool | rd | ) | `[inline]`

Remove duplicated vertices.

void vl::GeometryLoadCallback::setSortVertices | ( | bool | on | ) | `[inline]`

Sorts the mesh's vertices for better performances.

bool vl::GeometryLoadCallback::sortVertices | ( |  | ) | const`[inline]`

Sorts the mesh's vertices for better performances.

void vl::GeometryLoadCallback::setSortTriangles | ( | bool | on | ) | `[inline]`

Sorts the mesh's triangles for better performances.

bool vl::GeometryLoadCallback::sortTriangles | ( |  | ) | const`[inline]`

Sorts the mesh's triangles for better performances.

void vl::GeometryLoadCallback::setStripfy | ( | bool | on | ) | `[inline]`

Convert mesh into a set of triangle strips if possible.

bool vl::GeometryLoadCallback::stripfy | ( |  | ) | const`[inline]`

Convert mesh into a set of triangle strips if possible.

bool vl::GeometryLoadCallback::convertToDrawArrays | ( |  | ) | const`[inline]`

Converts the Geometry Primitives into DrawArrays. Useful in conjuction with `setStripfy(true)`.

void vl::GeometryLoadCallback::setConvertToDrawArrays | ( | bool | on | ) | `[inline]`

Converts the Geometry Primitives into DrawArrays. Useful in conjuction with `setStripfy(true)`.

void vl::GeometryLoadCallback::setUseDisplayLists | ( | bool | on | ) | `[inline]`

Enable display lists usage (overrides VBOs).

bool vl::GeometryLoadCallback::useDisplayLists | ( |  | ) | const`[inline]`

Enable display lists usage (overrides VBOs).

void vl::GeometryLoadCallback::setUseVBOs | ( | bool | on | ) | `[inline]`

Enable VBO usage if display lists are disabled.

bool vl::GeometryLoadCallback::useVBOs | ( |  | ) | const`[inline]`

Enable VBO usage if display lists are disabled.

const mat4& vl::GeometryLoadCallback::transformMatrix | ( |  | ) | const`[inline]`

void vl::GeometryLoadCallback::setTransformMatrix | ( | const mat4 & | m | ) | `[inline]`

bool vl::GeometryLoadCallback::transformGeometry | ( |  | ) | const`[inline]`

Transforms the Geometries using transformMatrix().

void vl::GeometryLoadCallback::setTransformGeometry | ( | bool | on | ) | `[inline]`

Transforms the Geometries using transformMatrix().

## Member Data Documentation

mat4 vl::GeometryLoadCallback::mMatrix`[protected]`

bool vl::GeometryLoadCallback::mTransformGeometry`[protected]`

bool vl::GeometryLoadCallback::mDiscardOriginalNormals`[protected]`

bool vl::GeometryLoadCallback::mComputeNormals`[protected]`

bool vl::GeometryLoadCallback::mRemoveDoubles`[protected]`

bool vl::GeometryLoadCallback::mSortTriangles`[protected]`

bool vl::GeometryLoadCallback::mSortVertices`[protected]`

bool vl::GeometryLoadCallback::mStripfy`[protected]`

bool vl::GeometryLoadCallback::mConvertToDrawArrays`[protected]`

bool vl::GeometryLoadCallback::mUseDisplayLists`[protected]`

bool vl::GeometryLoadCallback::mUseVBOs`[protected]`

The documentation for this class was generated from the following file:

- E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/GeometryLoadCallback.hpp

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:35 2009.
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