# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Ray Class Reference

The Ray class defines a ray as an origin and direction using Real precision. More...

`#include <Ray.hpp>`

List of all members.

## Public Member Functions

const vec3 & | direction () const
const vec3 & | origin () const
void | setDirection (const vec3 &dir)
void | setOrigin (const vec3 &orig)

## Protected Attributes

vec3 | mDirection
vec3 | mOrigin

## Detailed Description

The Ray class defines a ray as an origin and direction using Real precision.

## Member Function Documentation

const vec3& vl::Ray::direction | ( |  | ) | const`[inline]`

const vec3& vl::Ray::origin | ( |  | ) | const`[inline]`

void vl::Ray::setDirection | ( | const vec3 & | dir | ) | `[inline]`

void vl::Ray::setOrigin | ( | const vec3 & | orig | ) | `[inline]`

## Member Data Documentation

vec3 vl::Ray::mDirection`[protected]`

vec3 vl::Ray::mOrigin`[protected]`

The documentation for this class was generated from the following file:

- E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/Ray.hpp

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:38 2009.
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