# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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### - ~ -

- ~Actor() : vl::Actor
- ~Applet() : vlut::Applet
- ~Buffer() : vl::Buffer
- ~DiskFile() : vl::DiskFile
- ~Effect() : vl::Effect
- ~FBOAttachmentAbstract() : vl::FBOAttachmentAbstract
- ~FBORenderTarget() : vl::FBORenderTarget
- ~Font() : vl::Font
- ~Geometry() : vl::Geometry
- ~GLBufferObject() : vl::GLBufferObject
- ~GLSLProgram() : vl::GLSLProgram
- ~GLSLShader() : vl::GLSLShader
- ~GLUTWindow() : vlGLUT::GLUTWindow
- ~Glyph() : vl::Glyph
- ~GZipCodec() : vl::GZipCodec
- ~Image() : vl::Image
- ~MFCWindow() : vlMFC::MFCWindow
- ~Molecule() : vlMolecule::Molecule
- ~Object() : vl::Object
- ~OpenGLContext() : vl::OpenGLContext
- ~Pixels() : vl::DrawPixels::Pixels
- ~Primitives() : vl::Primitives
- ~ref() : vl::ref< T >
- ~Renderable() : vl::Renderable
- ~Renderer() : vl::Renderer
- ~RenderState() : vl::RenderState
- ~SDLWindow() : vlSDL::SDLWindow
- ~Shader() : vl::Shader
- ~Tessellator() : vl::Tessellator
- ~TextStream() : vl::TextStream
- ~Texture() : vl::Texture
- ~Transform() : vl::Transform
- ~UIEventListener() : vl::UIEventListener
- ~VirtualFile() : vl::VirtualFile
- ~vlWXGLCanvas() : vlWX::vlWXGLCanvas
- ~ZippedFile() : vl::ZippedFile

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:32 2009.
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