# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vlut::Applet Member List

This is the complete list of members for vlut::Applet, including all inherited members.

Applet() | vlut::Applet |
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
bindManipulators(vl::Rendering *rendering) | vlut::Applet | `[protected]`
className() | vlut::Applet | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
destroyEvent() | vlut::Applet | `[virtual]`
fileDroppedEvent(const std::vector< String > &) | vl::UIEventListener | `[inline, virtual]`
fps() const | vlut::Applet | `[inline]`
ghostCamera() | vlut::Applet | `[inline]`
incReference() | vl::Object | `[inline]`
initEvent()=0 | vlut::Applet | `[pure virtual]`
initialize() | vlut::Applet |
isEnabled() const | vl::UIEventListener | `[inline]`
keyPressEvent(unsigned short, EKey) | vl::UIEventListener | `[inline, virtual]`
keyReleaseEvent(unsigned short, vl::EKey key) | vlut::Applet | `[virtual]`
mEnabled | vl::UIEventListener | `[protected]`
mFly | vlut::Applet | `[protected]`
mFPS | vlut::Applet | `[protected]`
mFrameCount | vlut::Applet | `[protected]`
mName | vl::Object | `[protected]`
mOpenGLContext | vl::UIEventListener | `[protected]`
mouseDownEvent(EMouseButton, int, int) | vl::UIEventListener | `[inline, virtual]`
mouseMoveEvent(int, int) | vl::UIEventListener | `[inline, virtual]`
mouseUpEvent(EMouseButton, int, int) | vl::UIEventListener | `[inline, virtual]`
mouseWheelEvent(int) | vl::UIEventListener | `[inline, virtual]`
mRank | vl::UIEventListener | `[protected]`
mSceneManagerActorTree | vlut::Applet | `[protected]`
mStartTime | vlut::Applet | `[protected]`
mTrackball | vlut::Applet | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
openglContext() | vl::UIEventListener |
openglContextBoundEvent(vl::OpenGLContext *openglContext) | vlut::Applet | `[virtual]`
operator<(const UIEventListener &other) const | vl::UIEventListener | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
prepareToReconnect() | vl::UIEventListener | `[inline, virtual]`
rank() const | vl::UIEventListener |
referenceCount() const | vl::Object | `[inline]`
resizeEvent(int w, int h) | vlut::Applet | `[virtual]`
run()=0 | vlut::Applet | `[pure virtual]`
runEvent() | vlut::Applet | `[virtual]`
sceneManager() | vlut::Applet | `[inline]`
sceneManager() const | vlut::Applet | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setEnabled(bool enabled) | vl::UIEventListener | `[inline, virtual]`
setName(const std::string &name) | vl::Object | `[inline]`
setRank(int rank) | vl::UIEventListener |
shutdown()=0 | vlut::Applet | `[pure virtual]`
trackball() | vlut::Applet | `[inline]`
UIEventListener() | vl::UIEventListener | `[inline]`
visibilityEvent(bool) | vl::UIEventListener | `[inline, virtual]`
~Applet() | vlut::Applet | `[inline]`
~Object() | vl::Object | `[protected, virtual]`
~UIEventListener() | vl::UIEventListener | `[inline, virtual]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:50 2009.
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