# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Here is a list of all file members with links to the files they belong to:

### - e -

- err_code : Font.cpp
- err_msg : Font.cpp

### - f -

- FT_ERROR_END_LIST : Font.cpp
- FT_ERROR_START_LIST : Font.cpp
- FT_ERRORDEF : Font.cpp
- FT_Face : Font.hpp
- func() : Geometry.cpp

### - g -

- GET_OR_CREATE : Shader.cpp
- GET_OR_CREATE_IDX : Shader.cpp
- GLEW_STATIC : OpenGL.hpp

### - i -

- INPUT_BUF_SIZE : vlJPG.cpp
- ioBMP_INCLUDE_ONCE : vlBMP.hpp
- ioDAT_INCLUDE_ONCE : vlDAT.hpp
- ioDDS_INCLUDE_ONCE : vlDDS.hpp
- ioDICOM_INCLUDE_ONCE : vlDICOM.hpp
- ioJPG_INCLUDE_ONCE : vlJPG.hpp
- ioPNG_INCLUDE_ONCE : vlPNG.hpp
- ioTGA_INCLUDE_ONCE : vlTGA.hpp
- ioTIFF_INCLUDE_ONCE : vlTIFF.hpp
- IS_BGR8 : vlDDS.cpp
- IS_BGRA8 : vlDDS.cpp
- IS_BGRX8 : vlDDS.cpp
- IS_DXT1 : vlDDS.cpp
- IS_DXT3 : vlDDS.cpp
- IS_DXT5 : vlDDS.cpp
- IS_GRAY8 : vlDDS.cpp
- IS_GRAY8_ALPHA8 : vlDDS.cpp
- IS_PALETTE8 : vlDDS.cpp

### - l -

- Load3DS_INCLUDE_ONCE : vl3DS.hpp
- LoadAC3D_INCLUDE_ONCE : vlAC3D.hpp
- LoadMD2_INCLUDE_ONCE : vlMD2.hpp
- LoadOBJ_INCLUDE_ONCE : vlOBJ.hpp
- LoadPLY_INCLUDE_ONCE : vlPLY.hpp
- LoadSTL_INCLUDE_ONCE : vlSTL.hpp

### - o -

- OUTPUT_BUF_SIZE : vlJPG.cpp

### - p -

- PrintDebug : Log.hpp

### - s -

- SHUFFLE_VERTICES : PolygonSimplifier.cpp

### - t -

- translateKey() : vlWXGLCanvas.cpp

### - v -

- VL_Build : version.hpp
- VL_BuildType : version.hpp
- VL_CHECK : checks.hpp
- VL_CHECK_OGL : OpenGL.hpp
- VL_DEBUG_LIVING_OBJECTS : config.hpp
- VL_DEFAULT_BUFFER_BYTE_ALIGNMENT : config.hpp
- VL_FAST_SQUARE_ROOTS : config.hpp
- VL_FLOAT_INVSQRT : Vector2.hpp
- VL_FLOAT_SQRT : Vector2.hpp
- VL_FORCE_CHECKS : config.hpp
- VL_glActiveTexture() : OpenGL.cpp , OpenGL.hpp
- VL_glBindBuffer() : OpenGL.cpp , OpenGL.hpp
- VL_glBindFragDataLocation() : OpenGL.hpp , OpenGL.cpp
- VL_glBindFramebuffer() : OpenGL.cpp , OpenGL.hpp
- VL_glBindRenderbuffer() : OpenGL.cpp , OpenGL.hpp
- VL_glBlendColor() : OpenGL.cpp , OpenGL.hpp
- VL_glBlendEquation() : OpenGL.cpp , OpenGL.hpp
- VL_glBlendEquationSeparate() : OpenGL.cpp , OpenGL.hpp
- VL_glBlendFuncSeparate() : OpenGL.cpp , OpenGL.hpp
- VL_glBlitFramebuffer() : OpenGL.cpp , OpenGL.hpp
- VL_glBufferData() : OpenGL.hpp , OpenGL.cpp
- VL_glBufferSubData() : OpenGL.cpp , OpenGL.hpp
- VL_glCheckFramebufferStatus() : OpenGL.cpp , OpenGL.hpp
- VL_glClientActiveTexture() : OpenGL.cpp , OpenGL.hpp
- VL_glDeleteBuffers() : OpenGL.cpp , OpenGL.hpp
- VL_glDeleteFramebuffers() : OpenGL.cpp , OpenGL.hpp
- VL_glDeleteRenderbuffers() : OpenGL.cpp , OpenGL.hpp
- VL_glDisableVertexAttribArray() : OpenGL.cpp , OpenGL.hpp
- VL_glDrawArraysInstanced() : OpenGL.cpp , OpenGL.hpp
- VL_glDrawElementsInstanced() : OpenGL.cpp , OpenGL.hpp
- VL_glEnableVertexAttribArray() : OpenGL.cpp , OpenGL.hpp
- VL_glFogCoordPointer() : OpenGL.cpp , OpenGL.hpp
- VL_glFramebufferRenderbuffer() : OpenGL.cpp , OpenGL.hpp
- VL_glFramebufferTexture() : OpenGL.cpp , OpenGL.hpp
- VL_glFramebufferTexture1D() : OpenGL.cpp , OpenGL.hpp
- VL_glFramebufferTexture2D() : OpenGL.cpp , OpenGL.hpp
- VL_glFramebufferTexture3D() : OpenGL.hpp , OpenGL.cpp
- VL_glFramebufferTextureLayer() : OpenGL.cpp , OpenGL.hpp
- VL_glGenBuffers() : OpenGL.cpp , OpenGL.hpp
- VL_glGenerateMipmap() : OpenGL.cpp , OpenGL.hpp
- VL_glGenFramebuffers() : OpenGL.cpp , OpenGL.hpp
- VL_glGenRenderbuffers() : OpenGL.cpp , OpenGL.hpp
- VL_glGetFramebufferAttachmentParameteriv() : OpenGL.hpp , OpenGL.cpp
- VL_glGetRenderbufferParameteriv() : OpenGL.cpp , OpenGL.hpp
- VL_glIsFramebuffer() : OpenGL.hpp , OpenGL.cpp
- VL_glLoadMatrix : config.hpp
- VL_glMapBuffer() : OpenGL.cpp , OpenGL.hpp
- VL_glMultMatrix : config.hpp
- VL_glPointParameterf() : OpenGL.cpp , OpenGL.hpp
- VL_glPointParameterfv() : OpenGL.cpp , OpenGL.hpp
- VL_glProgramParameteri() : OpenGL.cpp , OpenGL.hpp
- VL_glRenderbufferStorage() : OpenGL.cpp , OpenGL.hpp
- VL_glRenderbufferStorageMultisample() : OpenGL.cpp , OpenGL.hpp
- VL_glSampleCoverage() : OpenGL.hpp , OpenGL.cpp
- VL_glSecondaryColor3f() : OpenGL.hpp , OpenGL.cpp
- VL_glSecondaryColorPointer() : OpenGL.hpp , OpenGL.cpp
- VL_glStencilFuncSeparate() : OpenGL.cpp , OpenGL.hpp
- VL_glStencilOpSeparate() : OpenGL.cpp , OpenGL.hpp
- VL_glUniform1uiv() : OpenGL.hpp , OpenGL.cpp
- VL_glUniform2uiv() : OpenGL.hpp , OpenGL.cpp
- VL_glUniform3uiv() : OpenGL.hpp , OpenGL.cpp
- VL_glUniform4uiv() : OpenGL.hpp , OpenGL.cpp
- VL_glUnmapBuffer() : OpenGL.hpp , OpenGL.cpp
- VL_glVertexAttribIPointer() : OpenGL.hpp , OpenGL.cpp
- VL_glVertexAttribPointer() : OpenGL.hpp , OpenGL.cpp
- VL_Major : version.hpp
- VL_MAX_ACTOR_LOD : config.hpp
- VL_MAX_EFFECT_LOD : config.hpp
- VL_MAX_TEXTURE_UNIT_COUNT : config.hpp
- VL_MAX_TIMERS : config.hpp
- VL_MESSAGEBOX_CHECK : config.hpp
- VL_Minor : version.hpp
- VL_PIPELINE_PRECISION : config.hpp
- VL_PLATFORM_DEFAULT_ENCODING : String.hpp
- VL_STRING_COPY_ON_WRITE : config.hpp
- VL_TRAP : checks.hpp
- VL_VERBOSITY_LEVEL : config.hpp
- VL_Version : version.hpp
- VL_WARN : checks.hpp

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:52 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.