# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Array< vector_type, scalar_type, gl_size, gl_type > Member List

This is the complete list of members for vl::Array< vector_type, scalar_type, gl_size, gl_type >, including all inherited members.

ArrayAbstract() | vl::ArrayAbstract | `[inline]`
ArrayAbstract(const ArrayAbstract &other) | vl::ArrayAbstract | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
at(int i) | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
at(int i) const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
begin() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
begin() | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
bytesPerVector() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
bytesUsed() const | vl::ArrayAbstract | `[inline, virtual]`
className() | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
clear() | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
clone() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
compare(int a, int b) const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
computeBoundingBox() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
computeBoundingSphere() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
end() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
end() | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
glSize() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
glType() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
gpuBuffer() const | vl::ArrayAbstract | `[inline]`
gpuBuffer() | vl::ArrayAbstract | `[inline]`
incReference() | vl::Object | `[inline]`
mBufferGPU | vl::ArrayAbstract | `[protected]`
mName | vl::Object | `[protected]`
mVBODirty | vl::ArrayAbstract | `[protected]`
mVBOUsage | vl::ArrayAbstract | `[protected]`
name() const | vl::Object | `[inline]`
normalize() | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const std::vector< vector_type > &vector) | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
vl::ArrayAbstract::operator=(const ArrayAbstract &other) | vl::ArrayAbstract | `[inline]`
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
operator[](int i) | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
operator[](int i) const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
ptr() const | vl::ArrayAbstract | `[inline]`
ptr() | vl::ArrayAbstract | `[inline]`
referenceCount() const | vl::Object | `[inline]`
resize(int dim) | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
scalarCount() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
scalarCountGPU() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setUsage(EGLBufferUsage usage) | vl::ArrayAbstract | `[inline]`
setVBODirty(bool dirty) | vl::ArrayAbstract | `[inline]`
size() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
sizeGPU() const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline]`
transform(const mat4 &m) | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
updateVBO(bool discard_local_storage=false) | vl::ArrayAbstract | `[inline]`
usage() const | vl::ArrayAbstract | `[inline]`
vboDirty() const | vl::ArrayAbstract | `[inline]`
vectorAsVec4(int vector_index) const | vl::Array< vector_type, scalar_type, gl_size, gl_type > | `[inline, virtual]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:33 2009.
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