# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vlVolume::MarchingCubes Class Reference

An efficient implementation of the Marching Cubes algorithm. More...

`#include <MarchingCubes.hpp>`

List of all members.

## Classes

struct | Edge

## Public Member Functions

| MarchingCubes ()
virtual const char * | className ()
void | run (bool generate_colors)
void | reset ()
const vl::Collection < VolumeInfo > * | volumeInfo () const
vl::Collection< VolumeInfo > * | volumeInfo ()
void | updateColor (const vl::fvec3 &color, int volume_index)
void | updateColor (const vl::fvec4 &color, int volume_index)
void | updateAlpha (float alpha, int volume_index)
void | setHighQualityNormals (bool hq)
| Select hight quality normals for best rendering quality, select low quality normals for best performances.
bool | highQualityNormals () const
| Select hight quality normals for best rendering quality, select low quality normals for best performances.

## Public Attributes

vl::ref< vl::ArrayFVec3 > | mVertsArray
vl::ref< vl::ArrayFVec3 > | mNormsArray
vl::ref< vl::ArrayFVec4 > | mColorArray
vl::ref< vl::DrawElementsUInt > | mDrawElements

## Protected Member Functions

void | computeEdges (Volume *, float threshold)
void | processCube (int x, int y, int z, Volume *vol, float threshold)

## Static Protected Attributes

static const int | mTriangleConnectionTable [256][16]
static const int | mCubeEdgeFlags [256]

## Detailed Description

An efficient implementation of the Marching Cubes algorithm.

Pictures from the Marching Cubes tutorial.

## Constructor & Destructor Documentation

MarchingCubes::MarchingCubes | ( |  | ) |

## Member Function Documentation

virtual const char* vlVolume::MarchingCubes::className | ( |  | ) | `[inline, virtual]`

void MarchingCubes::run | ( | bool | generate_colors | ) |

void MarchingCubes::reset | ( |  | ) |

const vl::Collection<VolumeInfo>* vlVolume::MarchingCubes::volumeInfo | ( |  | ) | const`[inline]`

vl::Collection<VolumeInfo>* vlVolume::MarchingCubes::volumeInfo | ( |  | ) | `[inline]`

void MarchingCubes::updateColor | ( | const vl::fvec3 & | color,
|  | int | volume_index |
| ) |  |  |

void MarchingCubes::updateColor | ( | const vl::fvec4 & | color,
|  | int | volume_index |
| ) |  |  |

void MarchingCubes::updateAlpha | ( | float | alpha,
|  | int | volume_index |
| ) |  |  |

void vlVolume::MarchingCubes::setHighQualityNormals | ( | bool | hq | ) | `[inline]`

Select hight quality normals for best rendering quality, select low quality normals for best performances.

bool vlVolume::MarchingCubes::highQualityNormals | ( |  | ) | const`[inline]`

Select hight quality normals for best rendering quality, select low quality normals for best performances.

void MarchingCubes::computeEdges | ( | Volume * | vol,
|  | float | threshold |
| ) |  |  | `[protected]`

void MarchingCubes::processCube | ( | int | x,
|  | int | y,
|  | int | z,
|  | Volume * | vol,
|  | float | threshold |
| ) |  |  | `[protected]`

## Member Data Documentation

vl::ref<vl::ArrayFVec3> vlVolume::MarchingCubes::mVertsArray

vl::ref<vl::ArrayFVec3> vlVolume::MarchingCubes::mNormsArray

vl::ref<vl::ArrayFVec4> vlVolume::MarchingCubes::mColorArray

vl::ref<vl::DrawElementsUInt> vlVolume::MarchingCubes::mDrawElements

const int MarchingCubes::mTriangleConnectionTable`[static, protected]`

const int MarchingCubes::mCubeEdgeFlags`[static, protected]`

Initial value:

    {
      0x000, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
      0x190, 0x099, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
      0x230, 0x339, 0x033, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
      0x3a0, 0x2a9, 0x1a3, 0x0aa, 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
      0x460, 0x569, 0x663, 0x76a, 0x066, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
      0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0x0ff, 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
      0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x055, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
      0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0x0cc, 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
      0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0x0cc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
      0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x055, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
      0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0x0ff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
      0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x066, 0x76a, 0x663, 0x569, 0x460,
      0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0x0aa, 0x1a3, 0x2a9, 0x3a0,
      0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x033, 0x339, 0x230,
      0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x099, 0x190,
      0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x000
    }

The documentation for this class was generated from the following files:

- E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlVolume/MarchingCubes.hpp
- E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlVolume/MarchingCubes.cpp

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:51 2009.
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