# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Here is a list of all class members with links to the classes they belong to:

### - c -

- c2 : vl::PolygonSimplifier::QErr
- calculatedRadius() : vlMolecule::AtomInfo
- callbacks() : vl::Sector
- camera() : vl::Rendering
- Camera() : vl::Camera
- camera() : vl::TrackballManipulator , vl::GhostCameraManipulator
- canLoad() : vl::LoadWriterManager , vl::ResourceLoadWriter
- canWrite() : vl::ResourceLoadWriter , vl::LoadWriterManager
- capacity() : vl::Collection< T >
- CatmullRomInterpolator() : vl::CatmullRomInterpolator< T >
- CatmullRomInterpolatorDouble() : vl::CatmullRomInterpolatorDouble
- CatmullRomInterpolatorDVec2() : vl::CatmullRomInterpolatorDVec2
- CatmullRomInterpolatorDVec3() : vl::CatmullRomInterpolatorDVec3
- CatmullRomInterpolatorDVec4() : vl::CatmullRomInterpolatorDVec4
- CatmullRomInterpolatorFloat() : vl::CatmullRomInterpolatorFloat
- CatmullRomInterpolatorFVec2() : vl::CatmullRomInterpolatorFVec2
- CatmullRomInterpolatorFVec3() : vl::CatmullRomInterpolatorFVec3
- CatmullRomInterpolatorFVec4() : vl::CatmullRomInterpolatorFVec4
- cc() : vl::ObjTexture
- cd : vl::PolygonSimplifier::QErr
- cellSize() : vlVolume::Volume
- center() : vl::AABB , vl::Sphere , vl::Viewport
- checkConnectivity() : vl::PolygonSimplifier::Vertex
- checkDrawBuffers() : vl::RenderTarget
- checkFramebufferStatus() : vl::FBORenderTarget
- checkTriangle() : vl::PolygonSimplifier::Triangle
- checkTriangles() : vl::PolygonSimplifier::Vertex
- child() : vl::ActorKdTree , vl::ActorTree , vl::ActorTreeAbstract , vl::ShaderNode , vl::Transform
- childCount() : vl::Transform
- childN() : vl::ActorKdTree
- childP() : vl::ActorKdTree
- childrenCount() : vl::ShaderNode , vl::ActorKdTree , vl::ActorTree , vl::ActorTreeAbstract
- chunk() : vl::Terrain
- CHUNK_SIZE : vl::GZipCodec , vl::ZippedFile
- chunkCount() : vl::Terrain
- chunks() : vl::Terrain
- clamp() : vl::ObjTexture
- classify() : vl::Plane
- className() : vl::GLSLShader , vl::LoadWriterTIFF , vl::ZippedDirectory , vl::GLSLVertexShader , vl::ZippedFileInfo , vl::ZippedFile , vl::GLSLFragmentShader , vlut::Applet , vlVG::SceneManagerVectorGraphics , vl::GLSLGeometryShader , vlVG::VectorGraphics , vlVolume::Volume , vl::GLSLProgram , vlVolume::VolumeInfo , vlVolume::MarchingCubes , vl::GZipCodec , vl::Image , vl::Light , vl::LoadWriterManager , vl::LODEvaluator , vl::Log , vl::StandardLog , vl::MD5CheckSum , vl::MemoryDirectory , vl::MemoryFile , vl::MorphingCallback , vl::MorphingActor , vl::Object , vl::Actor , vl::OpenGLContextFormat , vl::OpenGLContext , vl::ActorKdTree , vl::PixelLODEvaluator , vl::Plane , vl::ActorTree , vl::PolygonSimplifier , vl::Primitives , vl::ActorTreeAbstract , vl::RayIntersection , vl::RayIntersectionGeometry , vl::ArrayAbstract , vl::RayIntersector , vl::ReadPixels , vl::Array< vector_type, scalar_type, gl_size, gl_type > , vl::Rect< T > , vl::RectI , vl::BezierPatch , vl::RectF , vl::Renderable , vl::BezierSurface , vl::Renderer , vl::Rendering , vl::Billboard , vl::RenderingCallback , vl::RenderingTree , vl::BlitFramebuffer , vl::RenderQueue , vl::RenderQueueSorter , vl::Buffer , vl::RenderQueueSorterByShader , vl::RenderQueueSorterByRenderable , vl::BufferedStream< Element_Type, Chunk_Size > , vl::RenderQueueSorterBasic , vl::RenderQueueSorterStandard , vl::Camera , vl::RenderQueueSorterOcclusion , vl::RenderQueueSorterAggressive , vl::Clear , vl::RenderState , vl::RenderTarget , vl::ClipPlane , vl::RenderToken , vl::ResourceDatabase , vl::Collection< T > , vl::ResourceLoadWriter , vl::SayArg , vl::CopyTexSubImage1D , vl::Say , vl::SceneManager , vl::CopyTexSubImage2D , vl::SceneManagerActorKdTree , vl::SceneManagerActorTree , vl::CopyTexSubImage3D , vl::SceneManagerBVH< T > , vl::Scissor , vl::CRC32CheckSum , vl::PixelTransfer , vl::Hint , vl::DepthSortCallback , vl::CullFace , vl::FrontFace , vl::DiskDirectory , vl::DepthFunc , vl::DepthMask , vl::DiskFile , vl::PolygonMode , vl::ShadeModel , vl::DistanceLODEvaluator , vl::BlendFunc , vl::BlendEquation , vl::VertexMapper , vl::SampleCoverage , vl::AlphaFunc , vl::DoubleVertexRemover , vl::Material , vl::LightModel , vl::DrawArrays , vl::Fog , vl::PolygonOffset , vl::DrawElements< index_type, Tgltype, arr_type > , vl::LogicOp , vl::DepthRange , vl::DrawPixels , vl::LineWidth , vl::PointSize , vl::EdgeExtractor , vl::PolygonStipple , vl::LineStipple , vl::EdgeRenderer , vl::PointParameter , vl::StencilFunc , vl::EdgeUpdateCallback , vl::StencilOp , vl::StencilMask , vl::ShaderSequence , vl::BlendColor , vl::ColorMask , vl::Effect , vl::TextureMatrix , vl::TexEnv , vl::FileSystem , vl::TexGen , vl::TextureUnit , vl::Glyph , vl::RenderStateSet , vl::EnableSet , vl::Font , vl::Shader , vl::ShaderNode , vl::FontManager , vl::String , vl::Terrain , vl::FBOAttachmentAbstract , vl::Text , vl::TextStream , vl::FBORenderbufferAttachment , vl::TexParameter , vl::Texture , vl::FBOColorBufferAttachment , vl::Time , vl::TrackballManipulator , vl::FBODepthBufferAttachment , vl::Transform , vl::TriangleStripGenerator , vl::FBOStencilBufferAttachment , vl::UIEventListener , vl::Uniform , vl::FBODepthStencilBufferAttachment , vl::UniformSet , vl::VertexAttributeArray , vl::FBOTexture1DAttachment , vl::Viewport , vl::VirtualDirectory , vl::FBOTexture2DAttachment , vl::VirtualFile , vl::LoadWriter3DS , vl::FBOTextureAttachment , vl::LoadWriterAC3D , vl::LoadWriterBMP , vl::FBOTexture3DAttachment , vl::LoadWriterDAT , vl::LoadWriterDDS , vl::FBOTextureLayerAttachment , vl::LoadWriterDICOM , vl::LoadWriterJPG , vl::FBORenderTarget , vl::LoadWriterMD2 , vl::LoadWriterOBJ , vl::LoadWriterTGA , vl::STLLoader , vl::LoadWriterSTL , vl::Frustum , vl::PlyLoader , vl::LoadWriterPLY , vl::ObjTexture , vl::ObjMaterial , vl::Geometry , vl::ObjMesh , vl::ObjLoader , vl::GeometryLoadCallback , vl::GhostCameraManipulator , vl::LoadWriterPNG , vl::GLBufferObject
- clear() : vl::ArrayAbstract , vl::Array< vector_type, scalar_type, gl_size, gl_type > , vl::Buffer , vl::Collection< T > , vl::Image , vl::KeyValues , vl::RenderQueue , vl::String , vlVG::VectorGraphics
- Clear() : vl::Clear
- clearArrays() : vl::Geometry
- clearCache() : vl::EdgeRenderer
- clearColor() : vl::Viewport , vlVG::VectorGraphics
- clearColorInt() : vl::Viewport
- clearColorMode() : vl::Clear , vl::Viewport
- clearColorUInt() : vl::Viewport
- clearDepth() : vl::Viewport
- clearDistanceRangeSet() : vl::DistanceLODEvaluator
- clearFlags() : vl::Rendering , vl::Viewport
- clearLocalBuffer() : vl::DrawElements< index_type, Tgltype, arr_type >
- clearMipmaps() : vl::Image
- clearPixelRangeSet() : vl::PixelLODEvaluator
- clearStencil() : vl::Viewport , vlVG::VectorGraphics
- clearTrianglesAndVertices() : vl::PolygonSimplifier
- clip() : vl::AABB
- ClipPlane() : vl::ClipPlane
- clone() : vl::ArrayAbstract , vl::Array< vector_type, scalar_type, gl_size, gl_type > , vl::DrawArrays , vl::DrawElements< index_type, Tgltype, arr_type > , vl::GZipCodec , vl::MemoryFile , vl::Primitives , vl::VirtualFile , vl::ZippedFile , vl::DiskFile , vl::MemoryDirectory
- close() : vl::DiskFile , vl::GZipCodec , vl::MemoryFile , vl::ZippedFile , vl::VirtualFile
- collapse() : vl::PolygonSimplifier
- collapseCost() : vl::PolygonSimplifier::Vertex
- collapsePosition() : vl::PolygonSimplifier::Vertex
- collapseVertex() : vl::PolygonSimplifier::Vertex
- Collection() : vl::Collection< T >
- collectStatistics() : vl::Renderer
- color() : vl::Fog , vl::TexEnv , vl::Text , vlVG::VectorGraphics , vlVolume::VolumeInfo , vlMolecule::Atom , vlMolecule::Bond
- colorArray() : vl::Geometry
- colorControl() : vl::LightModel
- colorizePrimitives() : vl::Geometry
- colorMask() : vlVG::VectorGraphics
- ColorMask() : vl::ColorMask
- colorMaterial() : vl::Material
- colorMaterialEnabled() : vl::Material
- colorMaterialFace() : vl::Material
- colorPath() : vl::Extrusion
- combineAlpha() : vl::TexEnv
- combineRGB() : vl::TexEnv
- compare() : vl::ArrayAbstract , vl::Array< vector_type, scalar_type, gl_size, gl_type > , vl::String
- compareFunc() : vl::TexParameter
- compareMode() : vl::TexParameter
- compile() : vl::GLSLShader
- compileDisplayList() : vl::Renderable
- compileKdTree() : vl::ActorKdTree
- compileStatus() : vl::GLSLShader
- compressedSize() : vl::GZipCodec , vl::ZippedFileInfo
- compression() : vl::LoadWriterPNG
- compressionLevel() : vl::GZipCodec
- compressionMethod() : vl::ZippedFileInfo
- compressionRatio() : vl::GZipCodec
- compute() : vl::MD5CheckSum , vl::CRC32CheckSum , vlVolume::VolumePlot , vl::CRC32CheckSum
- computeAABB() : vl::ActorTreeAbstract
- computeAdjacentVertices() : vl::PolygonSimplifier::Vertex
- computeArea() : vl::PolygonSimplifier::Triangle
- computeAtomAdjacency() : vlMolecule::Molecule
- computeAverage() : vlVolume::Volume
- computeBoundingBox() : vl::Sector , vl::Array< vector_type, scalar_type, gl_size, gl_type > , vl::ArrayAbstract
- computeBoundingSphere() : vl::Array< vector_type, scalar_type, gl_size, gl_type > , vl::ArrayAbstract
- computeBounds() : vl::Actor , vl::Renderable , vl::SceneManager
- computeBounds_Implementation() : vl::DrawPixels , vl::Renderable , vl::Geometry , vl::Clear , vl::Text
- computeCollapseInfo() : vl::PolygonSimplifier
- computeEdgePenalty() : vl::PolygonSimplifier::Vertex
- computeEdges() : vlVolume::MarchingCubes
- computeFrustumPlanes() : vl::Camera
- computeMaximum() : vlVolume::Volume
- computeMinimum() : vlVolume::Volume
- computeNormal() : vl::PolygonSimplifier::Triangle , vl::Portal
- computeNormals() : vl::Geometry , vl::GeometryLoadCallback
- computePoint() : vl::LinearInterpolatorFloat , vl::LinearInterpolatorDVec3 , vl::LinearInterpolatorFVec4 , vl::InterpolatorFloat , vl::CatmullRomInterpolatorDouble , vl::CatmullRomInterpolatorDVec3 , vl::LinearInterpolatorFVec2 , vl::LinearInterpolator< T > , vl::CatmullRomInterpolator< T > , vl::CatmullRomInterpolatorFVec4 , vl::InterpolatorFVec4 , vl::CatmullRomInterpolatorDVec2 , vl::CatmullRomInterpolatorFVec2 , vl::InterpolatorDVec4 , vl::InterpolatorFVec2 , vl::LinearInterpolatorFVec3 , vl::CatmullRomInterpolatorFVec3 , vl::CatmullRomInterpolatorDVec4 , vl::CatmullRomInterpolatorFloat , vl::InterpolatorFVec3 , vl::InterpolatorDVec2 , vl::InterpolatorDVec3 , vl::InterpolatorDouble , vl::LinearInterpolatorDVec2 , vl::LinearInterpolatorDouble , vl::LinearInterpolatorDVec4
- computePortalNormals() : vl::SceneManagerPortals
- computePotentialArea() : vl::PolygonSimplifier::Triangle
- computePotentialNormal() : vl::PolygonSimplifier::Triangle
- computeQErr() : vl::PolygonSimplifier::Triangle
- computeRay() : vl::Camera
- computeRayFrustum() : vl::Camera
- computeStartingSector() : vl::SceneManagerPortals
- computeVector() : vl::TrackballManipulator
- computeWorldMatrix() : vl::Transform , vl::Billboard
- computeWorldMatrixRecursive() : vl::Transform
- confirmZCameraDistanceNeed() : vl::RenderQueueSorter , vl::RenderQueueSorterByShader , vl::RenderQueueSorterAggressive , vl::RenderQueueSorterOcclusion , vl::RenderQueueSorterByRenderable , vl::RenderQueueSorterBasic , vl::RenderQueueSorterStandard
- conjugate() : vl::quat
- constantAttenuation() : vl::Light
- contains() : vl::String
- continueCRC32() : vl::CRC32CheckSum
- continueDrawing() : vlVG::VectorGraphics
- continuousUpdate() : vl::OpenGLContext
- contours() : vl::Tessellator
- contourVerts() : vl::Tessellator
- contrast() : vl::Image
- contrastHounsfield() : vl::Image
- contrastHounsfieldAuto() : vl::Image
- convertFormat() : vl::Image
- convertPrimitivesToDrawArrays() : vl::Geometry
- convertToDrawArrays() : vl::GeometryLoadCallback
- convertType() : vl::Image
- coordinate() : vlVolume::Volume
- coordinates() : vlMolecule::Atom
- copy() : vl::MemoryFile
- copyPixels() : vl::CopyTexSubImage3D , vl::CopyTexSubImage , vl::CopyTexSubImage2D , vl::CopyTexSubImage1D , vl::BlitFramebuffer
- copySubImage() : vl::Image
- CopyTexSubImage() : vl::CopyTexSubImage
- CopyTexSubImage1D() : vl::CopyTexSubImage1D
- CopyTexSubImage2D() : vl::CopyTexSubImage2D
- CopyTexSubImage3D() : vl::CopyTexSubImage3D
- count() : vl::Uniform , vl::String , vl::DrawArrays , vl::String , vl::ResourceDatabase
- CountAndCapture() : vlMFC::MFCWindow
- CountAndRelease() : vlMFC::MFCWindow
- countType() : vl::PlyLoader::PlyScalarList
- covalentRadius() : vlMolecule::AtomInfo
- cpkColor() : vlMolecule::AtomInfo
- crc32() : vl::VirtualFile , vl::ZippedFileInfo
- crc32_init() : vl::CRC32CheckSum
- crc32_table : vl::CRC32CheckSum
- CRC32CheckSum() : vl::CRC32CheckSum
- creaseAngle() : vl::EdgeRenderer , vl::EdgeExtractor
- create() : vl::FBORenderTarget , vl::FBORenderbufferAttachment
- createCubemap() : vl::Image
- createData() : vl::String
- createFBORenderTarget() : vl::OpenGLContext
- createGLBufferObject() : vl::GLBufferObject
- createOcclusionQuery() : vl::Actor
- createProgram() : vl::GLSLProgram
- createShader() : vl::GLSLShader
- createTexture() : vl::Texture
- cube() : vlVolume::Volume
- cull() : vl::Frustum
- CullFace() : vl::CullFace
- cullingEnabled() : vl::Rendering , vl::SceneManager
- currentEffect() : vlVG::VectorGraphics
- currentTime() : vl::Time
- cycle() : vlMolecule::Molecule
- cycles() : vlMolecule::Molecule

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:32 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.