# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlut/GeometryPrimitives.hpp File Reference

`#include "vl/Vector4.hpp"`
`#include "vl/Geometry.hpp"`
`#include "vlut/Colors.hpp"`

## Namespaces

namespace | vlut
| Visualization Library utility namespace.

## Enumerations

enum | vlut::ECapsuleCap { vlut::CC_FlatCap, vlut::CC_RoundedCap, vlut::CC_NoCap }

## Functions

vl::ref< vl::Geometry > | vlut::makeIcosphere (const vl::vec3 &pos, vl::Real radius=1, int detail=2, bool remove_doubles=true)
| Creates a sphere by iteratively subdividing an icosahedron.
vl::ref< vl::Geometry > | vlut::makeCylinder (const vl::vec3 &origin, vl::Real diameter=1, vl::Real height=1, int phi=20, int theta=2, bool top=true, bool bottom=true)
| Creates a cylinder.
vl::ref< vl::Geometry > | vlut::makeUVSphere (const vl::vec3 &origin, vl::Real diameter=1, int phi=20, int theta=20)
| Creates a uv sphere.
vl::ref< vl::Geometry > | vlut::makeTorus (const vl::vec3 &origin, vl::Real diameter=1, vl::Real thickness=0.2, int phi=10, int theta=10)
| Creates torus.
vl::ref< vl::Geometry > | vlut::makeCone (const vl::vec3 &origin, vl::Real diameter=1, vl::Real height=1, int phi=10, bool bottom=true)
| Creates a cone.
vl::ref< vl::Geometry > | vlut::makePyramid (const vl::vec3 &origin, vl::Real side=1, vl::Real height=1, bool bottom=true)
| Creates a pyramid.
vl::ref< vl::Geometry > | vlut::makeBox (const vl::vec3 &origin, vl::Real xside=1, vl::Real yside=1, vl::Real zside=1, bool tex_coords=true)
| Creates a box.
vl::ref< vl::Geometry > | vlut::makeBox (const vl::vec3 &min, const vl::vec3 &max, bool tex_coords=true)
| Creates a box.
vl::ref< vl::Geometry > | vlut::makeBox (const vl::AABB &aabb, bool tex_coords=true)
| Creates a box.
vl::ref< vl::Geometry > | vlut::makeGrid (const vl::vec3 &origin, vl::Real xside, vl::Real zside, int x, int z, bool gen_texcoords=false, vl::fvec2 uv0=vl::fvec2(), vl::fvec2 uv1=vl::fvec2())
| Creates a 2D grid.
vl::ref< vl::Geometry > | vlut::makeIcosahedron (const vl::vec3 &origin, vl::Real diameter)
| Creates an icosahedron.
vl::ref< vl::Geometry > | vlut::makePoints (const std::vector< vl::vec3 > &pos, const vl::fvec4 &color=vlut::white)
| Creates a Geometry representing a set of points.
vl::ref< vl::Geometry > | vlut::makeCircle (vl::vec3 origin, vl::Real radius, int slices=60)
| Creates a 2D circle.
vl::ref< vl::Geometry > | vlut::makeCapsule (float radius, float height, int segments, ECapsuleCap top_cap, ECapsuleCap bottom_cap, const vl::fvec4 &top_col, const vl::fvec4 &bottom_col)
| Creates a 3d capsule with rounded, flat or no caps.

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:30 2009.
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