# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::GLBufferObject Member List

This is the complete list of members for vl::GLBufferObject, including all inherited members.

alignedFree(void *ptr) | vl::Buffer | `[inline, static]`
alignedMalloc(int bytes, int alignment) | vl::Buffer | `[inline, static]`
alignment() const | vl::Buffer | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
Buffer() | vl::Buffer | `[inline]`
Buffer(const Buffer &other) | vl::Buffer | `[inline]`
byteCountGPU() const | vl::GLBufferObject | `[inline]`
bytesUsed() const | vl::Buffer | `[inline]`
className() | vl::GLBufferObject | `[inline, virtual]`
clear() | vl::Buffer | `[inline]`
createGLBufferObject() | vl::GLBufferObject | `[inline]`
decReference() | vl::Object | `[inline]`
deleteGLBufferObject() | vl::GLBufferObject | `[inline]`
downloadGLBufferObject() | vl::GLBufferObject | `[inline]`
empty() const | vl::Buffer | `[inline]`
GLBufferObject() | vl::GLBufferObject | `[inline]`
GLBufferObject(const GLBufferObject &other) | vl::GLBufferObject | `[inline]`
handle() const | vl::GLBufferObject | `[inline]`
incReference() | vl::Object | `[inline]`
mAlignment | vl::Buffer | `[protected]`
mapGPUBuffer(EGLBufferAccess access) | vl::GLBufferObject | `[inline]`
mByteCount | vl::Buffer | `[protected]`
mByteCountGPU | vl::GLBufferObject | `[protected]`
mHandle | vl::GLBufferObject | `[protected]`
mName | vl::Object | `[protected]`
mPtr | vl::Buffer | `[protected]`
mUsage | vl::GLBufferObject | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const GLBufferObject &other) | vl::GLBufferObject | `[inline]`
vl::Buffer::operator=(const Buffer &other) | vl::Buffer | `[inline]`
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
ptr() | vl::Buffer | `[inline]`
ptr() const | vl::Buffer | `[inline]`
referenceCount() const | vl::Object | `[inline]`
resize(int byte_count, int alignment=0) | vl::Buffer | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBufferData(EGLBufferUsage usage, bool discard_local_storage=false) | vl::GLBufferObject | `[inline]`
setBufferData(int byte_count, const GLvoid *data, EGLBufferUsage usage) | vl::GLBufferObject | `[inline]`
setBufferSubData(GLintptr offset=0, int byte_count=-1, bool discard_local_storage=false) | vl::GLBufferObject | `[inline]`
setBufferSubData(GLintptr offset, int byte_count, const GLvoid *data) | vl::GLBufferObject | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
swap(GLBufferObject &other) | vl::GLBufferObject | `[inline]`
vl::Buffer::swap(Buffer &other) | vl::Buffer | `[inline]`
unmapGPUBuffer() | vl::GLBufferObject | `[inline]`
usage() const | vl::GLBufferObject | `[inline]`
~Buffer() | vl::Buffer | `[inline]`
~GLBufferObject() | vl::GLBufferObject | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:35 2009.
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