# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::TexGen Member List

This is the complete list of members for vl::TexGen, including all inherited members.

apply(const Camera *) const | vl::TexGen | `[virtual]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::TexGen | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
disable() const | vl::RenderState | `[inline, virtual]`
enable() const | vl::RenderState | `[inline, virtual]`
eyePlaneQ() const | vl::TexGen | `[inline]`
eyePlaneR() const | vl::TexGen | `[inline]`
eyePlaneS() const | vl::TexGen | `[inline]`
eyePlaneT() const | vl::TexGen | `[inline]`
genModeQ() const | vl::TexGen | `[inline]`
genModeR() const | vl::TexGen | `[inline]`
genModeS() const | vl::TexGen | `[inline]`
genModeT() const | vl::TexGen | `[inline]`
incReference() | vl::Object | `[inline]`
initResources() | vl::RenderState | `[inline, virtual]`
mEyePlaneQ | vl::TexGen |
mEyePlaneR | vl::TexGen |
mEyePlaneS | vl::TexGen |
mEyePlaneT | vl::TexGen |
mGenModeQ | vl::TexGen |
mGenModeR | vl::TexGen |
mGenModeS | vl::TexGen |
mGenModeT | vl::TexGen |
mName | vl::Object | `[protected]`
mObjectPlaneQ | vl::TexGen |
mObjectPlaneR | vl::TexGen |
mObjectPlaneS | vl::TexGen |
mObjectPlaneT | vl::TexGen |
mTextureUnit | vl::RenderState | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectPlaneQ() const | vl::TexGen | `[inline]`
objectPlaneR() const | vl::TexGen | `[inline]`
objectPlaneS() const | vl::TexGen | `[inline]`
objectPlaneT() const | vl::TexGen | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
RenderState() | vl::RenderState | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setEyePlaneQ(fvec4 plane) | vl::TexGen | `[inline]`
setEyePlaneR(fvec4 plane) | vl::TexGen | `[inline]`
setEyePlaneS(fvec4 plane) | vl::TexGen | `[inline]`
setEyePlaneT(fvec4 plane) | vl::TexGen | `[inline]`
setGenModeQ(ETexGenMode mode) | vl::TexGen | `[inline]`
setGenModeR(ETexGenMode mode) | vl::TexGen | `[inline]`
setGenModeS(ETexGenMode mode) | vl::TexGen | `[inline]`
setGenModeT(ETexGenMode mode) | vl::TexGen | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setObjectPlaneQ(fvec4 plane) | vl::TexGen | `[inline]`
setObjectPlaneR(fvec4 plane) | vl::TexGen | `[inline]`
setObjectPlaneS(fvec4 plane) | vl::TexGen | `[inline]`
setObjectPlaneT(fvec4 plane) | vl::TexGen | `[inline]`
setUnitIndex(int unit_index) | vl::RenderState | `[inline]`
TexGen(int texunit) | vl::TexGen |
textureUnit() const | vl::RenderState | `[inline]`
type() const | vl::TexGen | `[inline, virtual]`
~Object() | vl::Object | `[protected, virtual]`
~RenderState() | vl::RenderState | `[inline, virtual]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:41 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.