# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::RayIntersection Member List

This is the complete list of members for vl::RayIntersection, including all inherited members.

actor() const | vl::RayIntersection | `[inline]`
actor() | vl::RayIntersection | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::RayIntersection | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
distance() const | vl::RayIntersection | `[inline]`
incReference() | vl::Object | `[inline]`
intersectionPoint() const | vl::RayIntersection | `[inline]`
mActor | vl::RayIntersection | `[protected]`
mDistance | vl::RayIntersection | `[protected]`
mIntersectionPoint | vl::RayIntersection | `[protected]`
mName | vl::Object | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
RayIntersection() | vl::RayIntersection | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setActor(Actor *a) | vl::RayIntersection | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setDistance(float dist) | vl::RayIntersection | `[inline]`
setIntersectionPoint(const vec3 &v) | vl::RayIntersection | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:38 2009.
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