# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::VertexAttributeArray Member List

This is the complete list of members for vl::VertexAttributeArray, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
attribIndex() const | vl::VertexAttributeArray | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::VertexAttributeArray | `[inline, virtual]`
data() const | vl::VertexAttributeArray | `[inline]`
decReference() | vl::Object | `[inline]`
incReference() | vl::Object | `[inline]`
mAttribIndex | vl::VertexAttributeArray | `[protected]`
mData | vl::VertexAttributeArray | `[protected]`
mName | vl::Object | `[protected]`
mNormalize | vl::VertexAttributeArray | `[protected]`
mPureInteger | vl::VertexAttributeArray | `[protected]`
name() const | vl::Object | `[inline]`
normalize() const | vl::VertexAttributeArray | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
pureInteger() const | vl::VertexAttributeArray | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAttribIndex(unsigned int index) | vl::VertexAttributeArray | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setData(ArrayAbstract *data) | vl::VertexAttributeArray | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setNormalize(bool normalize) | vl::VertexAttributeArray | `[inline]`
setPureInteger(bool pure_integer) | vl::VertexAttributeArray | `[inline]`
VertexAttributeArray(unsigned int location, bool normalize, bool pure_integer, ArrayAbstract *data) | vl::VertexAttributeArray | `[inline]`
VertexAttributeArray() | vl::VertexAttributeArray | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:45 2009.
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