# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::FBOAttachmentAbstract Class Reference

Abstract class that represents a framebuffer object attachment, i.e. More...

`#include <FramebufferObject.hpp>`

Inheritance diagram for vl::FBOAttachmentAbstract:

List of all members.

## Public Member Functions

| FBOAttachmentAbstract ()
virtual const char * | className ()
| Returns the name of the class.
virtual | ~FBOAttachmentAbstract ()
virtual void | destroy ()
virtual void | bindAttachment (int w, int h, EAttachmentPoint attach_point)=0
| Binds this renderbuffer to the currently active framebuffer object (GL_FRAMEBUFFER).
const std::set< ref < FBORenderTarget > > & | fboRenderTargets () const
| Returns an std::set containing the FBORenderTarget that use this FBO attachment.

## Protected Attributes

std::set< ref< FBORenderTarget > > | mFBORenderTargets

## Friends

class | FBORenderTarget

## Detailed Description

Abstract class that represents a framebuffer object attachment, i.e.

a texture or renderbuffer attachment.

## Constructor & Destructor Documentation

vl::FBOAttachmentAbstract::FBOAttachmentAbstract | ( |  | ) | `[inline]`

virtual vl::FBOAttachmentAbstract::~FBOAttachmentAbstract | ( |  | ) | `[inline, virtual]`

## Member Function Documentation

virtual const char* vl::FBOAttachmentAbstract::className | ( |  | ) | `[inline, virtual]`

Returns the name of the class.

Reimplemented from vl::Object.

Reimplemented in vl::FBORenderbufferAttachment, vl::FBOColorBufferAttachment, vl::FBODepthBufferAttachment, vl::FBOStencilBufferAttachment, vl::FBODepthStencilBufferAttachment, vl::FBOTexture1DAttachment, vl::FBOTexture2DAttachment, vl::FBOTextureAttachment, vl::FBOTexture3DAttachment, and vl::FBOTextureLayerAttachment.

void FBOAttachmentAbstract::destroy | ( |  | ) | `[virtual]`

Reimplemented in vl::FBORenderbufferAttachment.

virtual void vl::FBOAttachmentAbstract::bindAttachment | ( | int | w,
|  | int | h,
|  | EAttachmentPoint | attach_point |
| ) |  |  | `[pure virtual]`

Binds this renderbuffer to the currently active framebuffer object (GL_FRAMEBUFFER).

This function also initializes its storage if 'w' and 'h' differ from the renderbuffer's current width() and height() and the renderbuffer is not a texture.

Implemented in vl::FBOColorBufferAttachment, vl::FBODepthBufferAttachment, vl::FBOStencilBufferAttachment, vl::FBODepthStencilBufferAttachment, vl::FBOTexture1DAttachment, vl::FBOTexture2DAttachment, vl::FBOTextureAttachment, vl::FBOTexture3DAttachment, and vl::FBOTextureLayerAttachment.

const std::set< ref<FBORenderTarget> >& vl::FBOAttachmentAbstract::fboRenderTargets | ( |  | ) | const`[inline]`

Returns an std::set containing the FBORenderTarget that use this FBO attachment.

## Friends And Related Function Documentation

friend class FBORenderTarget`[friend]`

Reimplemented in vl::FBORenderbufferAttachment.

## Member Data Documentation

std::set< ref<FBORenderTarget> > vl::FBOAttachmentAbstract::mFBORenderTargets`[protected]`

The documentation for this class was generated from the following files:

- E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/FramebufferObject.hpp
- E:/VisualizationLibrary/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/FramebufferObject.cpp

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:35 2009.
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