# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Renderer Member List

This is the complete list of members for vl::Renderer, including all inherited members.

applyEnables(const EnableSet *prev, const EnableSet *cur) | vl::Renderer |
applyRenderStates(const RenderStateSet *prev, const RenderStateSet *cur, const Camera *camera) | vl::Renderer |
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::Renderer | `[inline, virtual]`
collectStatistics() const | vl::Renderer | `[inline]`
decReference() | vl::Object | `[inline]`
incReference() | vl::Object | `[inline]`
mCollectStatistics | vl::Renderer | `[protected]`
mCurrentEnable | vl::Renderer | `[protected]`
mCurrentRenderState | vl::Renderer | `[protected]`
mCurrentUniform | vl::Renderer | `[protected]`
mDefaultRenderStates | vl::Renderer | `[protected]`
mEnableTable | vl::Renderer | `[protected]`
mName | vl::Object | `[protected]`
mOcclusionCullingEnabled | vl::Renderer | `[protected]`
mOcclusionQueryTick | vl::Renderer | `[protected]`
mOcclusionQueryTickPrev | vl::Renderer | `[protected]`
mOcclusionShader | vl::Renderer | `[protected]`
mOcclusionThreshold | vl::Renderer | `[protected]`
mOpenGLContext | vl::Renderer | `[protected]`
mRenderedLineCount | vl::Renderer | `[protected]`
mRenderedPointCount | vl::Renderer | `[protected]`
mRenderedRenderableCount | vl::Renderer | `[protected]`
mRenderedTriangleCount | vl::Renderer | `[protected]`
mRenderStateTable | vl::Renderer | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
occlusionCullingEnabled() const | vl::Renderer | `[inline]`
occlusionThreshold() const | vl::Renderer | `[inline]`
openglContext() const | vl::Renderer | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
render(const RenderQueue *render_queue, Camera *camera) | vl::Renderer | `[virtual]`
renderedLinesCount() const | vl::Renderer | `[inline]`
renderedPointsCount() const | vl::Renderer | `[inline]`
renderedRenderablesCount() const | vl::Renderer | `[inline]`
renderedTrianglesCount() const | vl::Renderer | `[inline]`
Renderer() | vl::Renderer |
resetEnables() | vl::Renderer |
resetRenderStates() | vl::Renderer |
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setCollectStatistics(bool on) | vl::Renderer | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setOcclusionCullingEnabled(bool enabled) | vl::Renderer | `[inline]`
setOcclusionThreshold(int threshold) | vl::Renderer | `[inline]`
setOpenGLContext(const OpenGLContext *ogl_context) | vl::Renderer | `[inline]`
setupDefaultRenderStates() | vl::Renderer | `[protected]`
~Object() | vl::Object | `[protected, virtual]`
~Renderer() | vl::Renderer | `[inline, virtual]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:38 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.