# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vlVolume::SlicedVolume Member List

This is the complete list of members for vlVolume::SlicedVolume, including all inherited members.

Actor(Renderable *renderable=NULL, Effect *effect=NULL, Transform *transform=NULL, int block=0, int rank=0) | vl::Actor | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
boundingBox() const | vl::Actor | `[inline]`
boundingSphere() const | vl::Actor | `[inline]`
box() const | vlVolume::SlicedVolume | `[inline]`
className() | vl::Actor | `[inline, virtual]`
computeBounds() | vl::Actor |
createOcclusionQuery() | vl::Actor |
decReference() | vl::Object | `[inline]`
deleteOcclusionQuery() | vl::Actor |
effect() | vlVolume::SlicedVolume | `[inline]`
effect() const | vlVolume::SlicedVolume | `[inline]`
enableMask() const | vl::Actor | `[inline]`
eraseAllUniforms() | vl::Actor | `[inline]`
eraseUniform(const std::string &name) | vl::Actor | `[inline]`
eraseUniform(const Uniform *uniform) | vl::Actor | `[inline]`
evaluateLOD(Camera *camera) | vl::Actor |
executeRenderingCallbacks(const Camera *camera, Renderable *renderable, const Shader *shader, int pass) | vl::Actor | `[inline]`
generateTextureCoordinates(const vl::ivec3 &size) | vlVolume::SlicedVolume |
generateTextureCoordinates(int width, int height, int depth) | vlVolume::SlicedVolume | `[inline]`
genRGBAVolume(vl::Image *data, vl::Image *trfunc, const vl::fvec3 &light_dir, bool alpha_from_data=true) | vlVolume::SlicedVolume | `[static]`
genRGBAVolume(vl::Image *data, vl::Image *trfunc, bool alpha_from_data=true) | vlVolume::SlicedVolume | `[static]`
geometry() | vlVolume::SlicedVolume | `[inline]`
geometry() const | vlVolume::SlicedVolume | `[inline]`
getUniform(const std::string &name) | vl::Actor | `[inline]`
getUniform(const std::string &name) const | vl::Actor | `[inline]`
glslProgram() const | vlVolume::SlicedVolume | `[inline]`
glslProgram() | vlVolume::SlicedVolume | `[inline]`
gocUniform(const std::string &name) | vl::Actor | `[inline]`
incReference() | vl::Object | `[inline]`
isOccludee() const | vl::Actor | `[inline]`
lastUpdateTime() const | vl::Actor | `[inline]`
light() const | vlVolume::SlicedVolume | `[inline]`
light() | vlVolume::SlicedVolume | `[inline]`
lod(int lod_index) | vl::Actor | `[inline]`
lod(int lod_index) const | vl::Actor | `[inline]`
lodEvaluator() | vl::Actor | `[inline]`
lodEvaluator() const | vl::Actor | `[inline]`
mAABB | vl::Actor | `[protected]`
mBoundsUpdateTick | vl::Actor | `[protected]`
mBox | vlVolume::SlicedVolume | `[protected]`
mCache | vlVolume::SlicedVolume | `[protected]`
mEffect | vlVolume::SlicedVolume | `[protected]`
mEnableMask | vl::Actor | `[protected]`
mGeometry | vlVolume::SlicedVolume | `[protected]`
mGLSLProgram | vlVolume::SlicedVolume | `[protected]`
mIsOccludee | vl::Actor | `[protected]`
mLastUpdateTime | vl::Actor | `[protected]`
mLight | vlVolume::SlicedVolume | `[protected]`
mLODEvaluator | vl::Actor | `[protected]`
mName | vl::Object | `[protected]`
mOcclusionQuery | vl::Actor | `[protected]`
mOcclusionQueryTick | vl::Actor | `[protected]`
mRenderables | vl::Actor | `[protected]`
mRenderBlock | vl::Actor | `[protected]`
mRenderingCallbacks | vl::Actor | `[protected]`
mRenderRank | vl::Actor | `[protected]`
mScissor | vl::Actor | `[protected]`
mSliceCount | vlVolume::SlicedVolume | `[protected]`
mSphere | vl::Actor | `[protected]`
mTexCoord | vlVolume::SlicedVolume | `[protected]`
mTransferFunction | vlVolume::SlicedVolume | `[protected]`
mTransform | vl::Actor | `[protected]`
mTransformUpdateTick | vl::Actor | `[protected]`
mUniformSet | vl::Actor | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
occlusionQuery() const | vl::Actor | `[inline]`
occlusionQueryTick() const | vl::Actor | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
renderBlock() const | vl::Actor | `[inline]`
renderingCallbacks() const | vl::Actor | `[inline]`
renderingCallbacks() | vl::Actor | `[inline]`
renderRank() const | vl::Actor | `[inline]`
scissor() const | vl::Actor | `[inline]`
scissor() | vl::Actor | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBox(const vl::AABB &box) | vlVolume::SlicedVolume |
setEffect(Effect *effect) | vl::Actor | `[inline]`
setEnableMask(unsigned int mask) | vl::Actor | `[inline]`
setLastUpdateTime(Real time) | vl::Actor | `[inline]`
setLight(vl::Light *light) | vlVolume::SlicedVolume | `[inline]`
setLODEvaluator(LODEvaluator *lod_evaluator) | vl::Actor | `[inline]`
setLODs(Renderable *lod0, Renderable *lod1=NULL, Renderable *lod2=NULL, Renderable *lod3=NULL, Renderable *lod4=NULL, Renderable *lod5=NULL) | vl::Actor | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setOccludee(bool is_occludee) | vl::Actor | `[inline]`
setOcclusionQueryTick(unsigned tick) | vl::Actor | `[inline]`
setRenderBlock(int block) | vl::Actor | `[inline]`
setRenderRank(int rank) | vl::Actor | `[inline]`
setScissor(Scissor *scissor) | vl::Actor | `[inline]`
setSliceCount(int count) | vlVolume::SlicedVolume | `[inline]`
setTransferFunction(vl::Image *tfunc) | vlVolume::SlicedVolume |
setTransform(Transform *transform) | vl::Actor | `[inline]`
setUniform(Uniform *uniform) | vl::Actor | `[inline]`
setUniformSet(UniformSet *uniforms) | vl::Actor | `[inline]`
setVolumeImage(vl::Image *volume) | vlVolume::SlicedVolume |
sliceCount() const | vlVolume::SlicedVolume | `[inline]`
SlicedVolume() | vlVolume::SlicedVolume |
texCoords() const | vlVolume::SlicedVolume | `[inline]`
texCoords() | vlVolume::SlicedVolume | `[inline]`
transferFunction() const | vlVolume::SlicedVolume | `[inline]`
transferFunction() | vlVolume::SlicedVolume | `[inline]`
transform() | vl::Actor | `[inline]`
transform() const | vl::Actor | `[inline]`
uniforms() const | vl::Actor | `[inline]`
uniformSet() const | vl::Actor | `[inline]`
update(int, vl::Camera *camera, vl::Real) | vlVolume::SlicedVolume | `[virtual]`
updateUniforms(vl::Camera *camera) | vlVolume::SlicedVolume | `[virtual]`
~Actor() | vl::Actor | `[virtual]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:51 2009.
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