# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

[Home] [Tutorials] [All Classes] [Grouped Classes]

# vl::RayIntersector Member List

This is the complete list of members for vl::RayIntersector, including all inherited members.

actors() const | vl::RayIntersector | `[inline]`
actors() | vl::RayIntersector | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::RayIntersector | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
frustum() const | vl::RayIntersector | `[inline]`
incReference() | vl::Object | `[inline]`
intersect() | vl::RayIntersector |
intersect(const Ray &ray, SceneManager *scene_manager) | vl::RayIntersector |
intersect(Actor *act) | vl::RayIntersector | `[protected]`
intersectGeometry(Actor *act, Geometry *geom) | vl::RayIntersector | `[protected]`
intersections() const | vl::RayIntersector | `[inline]`
intersectPolygon(const std::vector< fvec3 > &polygon, Actor *, Geometry *geom, Primitives *prim) | vl::RayIntersector | `[protected]`
intersectQuad(const fvec3 &a, const fvec3 &b, const fvec3 &c, const fvec3 &d, Actor *, Geometry *geom, Primitives *prim, int prim_idx) | vl::RayIntersector | `[protected]`
intersectTriangle(const fvec3 &a, const fvec3 &b, const fvec3 &c, Actor *, Geometry *geom, Primitives *prim, int prim_idx) | vl::RayIntersector | `[protected]`
mActors | vl::RayIntersector | `[protected]`
mFrustum | vl::RayIntersector | `[protected]`
mIntersections | vl::RayIntersector | `[protected]`
mName | vl::Object | `[protected]`
mRay | vl::RayIntersector | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
ray() const | vl::RayIntersector | `[inline]`
RayIntersector() | vl::RayIntersector | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setFrustum(const Frustum &frustum) | vl::RayIntersector | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setRay(const Ray &ray) | vl::RayIntersector | `[inline]`
sorter(const ref< RayIntersection > a, const ref< RayIntersection > b) | vl::RayIntersector | `[inline, protected, static]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:38 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.