# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::RenderState Member List

This is the complete list of members for vl::RenderState, including all inherited members.

apply(const Camera *) const =0 | vl::RenderState | `[pure virtual]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::RenderState | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
disable() const | vl::RenderState | `[inline, virtual]`
enable() const | vl::RenderState | `[inline, virtual]`
incReference() | vl::Object | `[inline]`
initResources() | vl::RenderState | `[inline, virtual]`
mName | vl::Object | `[protected]`
mTextureUnit | vl::RenderState | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
RenderState() | vl::RenderState | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setName(const std::string &name) | vl::Object | `[inline]`
setUnitIndex(int unit_index) | vl::RenderState | `[inline]`
textureUnit() const | vl::RenderState | `[inline]`
type() const | vl::RenderState | `[inline, virtual]`
~Object() | vl::Object | `[protected, virtual]`
~RenderState() | vl::RenderState | `[inline, virtual]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:39 2009.
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