# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::OpenGLContext Member List

This is the complete list of members for vl::OpenGLContext, including all inherited members.

addEventListener(UIEventListener *el) | vl::OpenGLContext |
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
className() | vl::OpenGLContext | `[inline, virtual]`
continuousUpdate() const | vl::OpenGLContext | `[inline]`
createFBORenderTarget(int width, int height) | vl::OpenGLContext | `[inline]`
createFBORenderTarget() | vl::OpenGLContext | `[inline]`
decReference() | vl::Object | `[inline]`
destroy() | vl::OpenGLContext | `[inline, virtual]`
destroyAllFBORenderTargets() | vl::OpenGLContext | `[inline]`
destroyFBORenderTarget(FBORenderTarget *fbort) | vl::OpenGLContext | `[inline]`
dispatchDestroyEvent() | vl::OpenGLContext | `[inline]`
dispatchFileDroppedEvent(const std::vector< String > &files) | vl::OpenGLContext | `[inline]`
dispatchInitEvent() | vl::OpenGLContext | `[inline]`
dispatchKeyPressEvent(unsigned short unicode_ch, EKey key) | vl::OpenGLContext | `[inline]`
dispatchKeyReleaseEvent(unsigned short unicode_ch, EKey key) | vl::OpenGLContext | `[inline]`
dispatchMouseDownEvent(EMouseButton button, int x, int y) | vl::OpenGLContext | `[inline]`
dispatchMouseMoveEvent(int x, int y) | vl::OpenGLContext | `[inline]`
dispatchMouseUpEvent(EMouseButton button, int x, int y) | vl::OpenGLContext | `[inline]`
dispatchMouseWheelEvent(int n) | vl::OpenGLContext | `[inline]`
dispatchResizeEvent(int w, int h) | vl::OpenGLContext | `[inline]`
dispatchRunEvent() | vl::OpenGLContext | `[inline]`
dispatchVisibilityEvent(bool visible) | vl::OpenGLContext | `[inline]`
eraseAllEventListeners() | vl::OpenGLContext |
eventListener(int i) const | vl::OpenGLContext | `[inline]`
eventListenerCount() const | vl::OpenGLContext | `[inline]`
eventListeners() const | vl::OpenGLContext | `[inline]`
fullscreen() const | vl::OpenGLContext | `[inline, virtual]`
getFocus() | vl::OpenGLContext | `[inline, virtual]`
getProcAddress(const char *function_name) | vl::OpenGLContext |
height() const | vl::OpenGLContext | `[inline]`
hide() | vl::OpenGLContext | `[inline, virtual]`
ignoreNextMouseMoveEvent() | vl::OpenGLContext | `[inline]`
incReference() | vl::Object | `[inline]`
initExtensions(bool log=true) | vl::OpenGLContext |
isExtensionSupported(const char *ext_name) | vl::OpenGLContext |
isKeyPressed(EKey key) const | vl::OpenGLContext | `[inline]`
keyboard() const | vl::OpenGLContext | `[inline]`
keyPress(EKey key) | vl::OpenGLContext | `[inline]`
keyRelease(EKey key) | vl::OpenGLContext | `[inline]`
logOpenGLInfo() | vl::OpenGLContext |
makeCurrent() | vl::OpenGLContext | `[inline, virtual]`
mContinuousUpdate | vl::OpenGLContext | `[protected]`
mEventListeners | vl::OpenGLContext | `[protected]`
mFBORenderTarget | vl::OpenGLContext | `[protected]`
mFullscreen | vl::OpenGLContext | `[protected]`
mGLContextInfo | vl::OpenGLContext | `[protected]`
mIgnoreNextMouseMoveEvent | vl::OpenGLContext | `[protected]`
mKeyboard | vl::OpenGLContext | `[protected]`
mMouseVisible | vl::OpenGLContext | `[protected]`
mName | vl::Object | `[protected]`
mouseVisible() const | vl::OpenGLContext | `[inline, virtual]`
mRenderTarget | vl::OpenGLContext | `[protected]`
mTextureUnitCount | vl::OpenGLContext | `[protected]`
name() const | vl::Object | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
OpenGLContext(int w=0, int h=0) | vl::OpenGLContext | `[inline]`
openglContextInfo() const | vl::OpenGLContext | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
position() const | vl::OpenGLContext | `[inline, virtual]`
quitApplication() | vl::OpenGLContext | `[inline, virtual]`
referenceCount() const | vl::Object | `[inline]`
removeEventListener(UIEventListener *el) | vl::OpenGLContext |
renderTarget() | vl::OpenGLContext | `[inline]`
renderTarget() const | vl::OpenGLContext | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setContinuousUpdate(bool continuous) | vl::OpenGLContext | `[inline, virtual]`
setFullscreen(bool fullscreen) | vl::OpenGLContext | `[inline, virtual]`
setMousePosition(int x, int y) | vl::OpenGLContext | `[inline, virtual]`
setMouseVisible(bool) | vl::OpenGLContext | `[inline, virtual]`
setName(const std::string &name) | vl::Object | `[inline]`
setOpenGLContextInfo(const OpenGLContextFormat &info) | vl::OpenGLContext | `[inline]`
setPosition(int, int) | vl::OpenGLContext | `[inline, virtual]`
setSize(int, int) | vl::OpenGLContext | `[inline, virtual]`
setVSyncEnabled(bool enable) | vl::OpenGLContext |
setWindowTitle(const String &) | vl::OpenGLContext | `[inline, virtual]`
show() | vl::OpenGLContext | `[inline, virtual]`
size() const | vl::OpenGLContext | `[inline, virtual]`
sortEventListeners() | vl::OpenGLContext |
swapBuffers() | vl::OpenGLContext | `[inline, virtual]`
textureUnitCount() const | vl::OpenGLContext | `[inline]`
update() | vl::OpenGLContext | `[inline, virtual]`
vsyncEnabled() const | vl::OpenGLContext |
width() const | vl::OpenGLContext | `[inline]`
~Object() | vl::Object | `[protected, virtual]`
~OpenGLContext() | vl::OpenGLContext | `[inline]`

Visualization Library v2009.07 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Mon Aug 10 21:41:37 2009.
Permission is granted to use this page to write and publish articles regarding Visualization Library.