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00032 #ifndef Framebuffer_INCLUDE_ONCE
00033 #define Framebuffer_INCLUDE_ONCE
00034
00035 #include <vlCore/vlnamespace.hpp>
00036 #include <vlCore/Object.hpp>
00037 #include <vlGraphics/OpenGL.hpp>
00038 #include <vector>
00039
00040 namespace vl
00041 {
00042 class OpenGLContext;
00043
00044
00045
00049 class VLGRAPHICS_EXPORT Framebuffer: public Object
00050 {
00051 VL_INSTRUMENT_CLASS(vl::Framebuffer, Object)
00052
00053 friend class OpenGLContext;
00054
00055 protected:
00057 Framebuffer(): mWidth(0), mHeight(0), mOpenGLContext(NULL)
00058 {
00059 VL_DEBUG_SET_OBJECT_NAME()
00060 setDrawBuffer(RDB_BACK_LEFT);
00061 setReadBuffer(RDB_BACK_LEFT);
00062 }
00063
00065 Framebuffer(OpenGLContext* ctx, int w, int h): mWidth(w), mHeight(h), mOpenGLContext(ctx)
00066 {
00067 VL_DEBUG_SET_OBJECT_NAME()
00068 setDrawBuffer(RDB_BACK_LEFT);
00069 setReadBuffer(RDB_BACK_LEFT);
00070 }
00071
00072 public:
00074 OpenGLContext* openglContext() { return mOpenGLContext; }
00075
00077 const OpenGLContext* openglContext() const { return mOpenGLContext; }
00078
00080 int width() const { return mWidth; }
00081
00083 int height() const { return mHeight; }
00084
00086 void setWidth(int width) { mWidth = width; }
00087
00089 void setHeight(int height) { mHeight = height; }
00090
00092 virtual GLuint handle() const { return 0; }
00093
00095 void activate(EFramebufferBind target = FBB_FRAMEBUFFER)
00096 {
00097 bindFramebuffer(target);
00098 }
00099
00104 virtual void bindFramebuffer(EFramebufferBind target = FBB_FRAMEBUFFER)
00105 {
00106 VL_CHECK_OGL()
00107
00108
00109 VL_glBindFramebuffer(target, 0); VL_CHECK_OGL()
00110
00111 #if defined(VL_OPENGL)
00112
00113 bindDrawBuffers();
00114
00115
00116 bindReadBuffer();
00117 #endif
00118
00119 VL_CHECK_OGL()
00120 }
00121
00123 void bindReadBuffer();
00124
00126 void bindDrawBuffers() const;
00127
00129 bool checkDrawBuffers() const;
00130
00132 void setDrawBuffer(EReadDrawBuffer draw_buffer)
00133 {
00134 mDrawBuffers.clear();
00135 mDrawBuffers.push_back(draw_buffer);
00136 }
00137
00139 void setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2)
00140 {
00141 mDrawBuffers.clear();
00142 mDrawBuffers.push_back(draw_buffer1);
00143 mDrawBuffers.push_back(draw_buffer2);
00144 }
00145
00147 void setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3)
00148 {
00149 mDrawBuffers.clear();
00150 mDrawBuffers.push_back(draw_buffer1);
00151 mDrawBuffers.push_back(draw_buffer2);
00152 mDrawBuffers.push_back(draw_buffer3);
00153 }
00154
00156 void setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3, EReadDrawBuffer draw_buffer4)
00157 {
00158 mDrawBuffers.clear();
00159 mDrawBuffers.push_back(draw_buffer1);
00160 mDrawBuffers.push_back(draw_buffer2);
00161 mDrawBuffers.push_back(draw_buffer3);
00162 mDrawBuffers.push_back(draw_buffer4);
00163 }
00164
00166 void setDrawBuffers(const std::vector< EReadDrawBuffer >& draw_buffers) { mDrawBuffers = draw_buffers; }
00167
00169 const std::vector< EReadDrawBuffer >& drawBuffers() { return mDrawBuffers; }
00170
00172 EReadDrawBuffer readBuffer() const { return mReadBuffer; }
00173
00175 void setReadBuffer(EReadDrawBuffer read_buffer) { mReadBuffer = read_buffer; }
00176
00177 private:
00178 std::vector< EReadDrawBuffer > mDrawBuffers;
00179 EReadDrawBuffer mReadBuffer;
00180 int mWidth;
00181 int mHeight;
00182 OpenGLContext* mOpenGLContext;
00183 };
00184
00185 }
00186
00187 #endif