# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::ArrayShort3 Member List

This is the complete list of members for vl::ArrayShort3, including all inherited members.

ArrayAbstract() | vl::ArrayAbstract | `[inline]`
ArrayAbstract(const ArrayAbstract &other) | vl::ArrayAbstract | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
at(size_t i) | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
at(size_t i) const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
begin() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
begin() | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
bufferObject() const | vl::ArrayAbstract | `[inline]`
bufferObject() | vl::ArrayAbstract | `[inline]`
bytesPerVector() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
bytesUsed() const | vl::ArrayAbstract | `[inline, virtual]`
clear() | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
clone() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
compare(int a, int b) const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
computeBoundingBox() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
computeBoundingSphere() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
createArray() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
end() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
end() | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
getAsVec2(size_t vector_index) const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
getAsVec3(size_t vector_index) const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
getAsVec4(size_t vector_index) const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
gl_size | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[static]`
gl_type | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[static]`
glSize() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
glType() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
incReference() const | vl::Object | `[inline]`
initFrom(const std::vector< svec3 > &vector) | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
isBufferObjectDirty() const | vl::ArrayAbstract | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mBufferObject | vl::ArrayAbstract | `[protected]`
mBufferObjectDirty | vl::ArrayAbstract | `[protected]`
mBufferObjectUsage | vl::ArrayAbstract | `[protected]`
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
normalize() | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const ArrayAbstract &other) | vl::ArrayAbstract | `[inline]`
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
operator[](size_t i) | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
operator[](size_t i) const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
ptr() const | vl::ArrayAbstract | `[inline]`
ptr() | vl::ArrayAbstract | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
resize(size_t dim) | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
scalar_type typedef | vl::Array< svec3, GLshort, 3, GL_SHORT > |
scalarCount() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
scalarCountBufferObject() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBufferObjectDirty(bool dirty=true) | vl::ArrayAbstract | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setUsage(EBufferObjectUsage usage) | vl::ArrayAbstract | `[inline]`
size() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
sizeBufferObject() const | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline]`
transform(const mat4 &m) | vl::Array< svec3, GLshort, 3, GL_SHORT > | `[inline, virtual]`
updateBufferObject(EBufferObjectUpdateMode mode=BUM_KeepRamBuffer) | vl::ArrayAbstract | `[inline]`
usage() const | vl::ArrayAbstract | `[inline]`
vector_type typedef | vl::Array< svec3, GLshort, 3, GL_SHORT > |
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:27.
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