# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlGraphics/UniformSet.cpp

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    00001 /**************************************************************************************/
    00002 /*                                                                                    */
    00003 /*  Visualization Library                                                             */
    00004 /*  http://www.visualizationlibrary.org                                               */
    00005 /*                                                                                    */
    00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
    00007 /*  All rights reserved.                                                              */
    00008 /*                                                                                    */
    00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
    00010 /*  are permitted provided that the following conditions are met:                     */
    00011 /*                                                                                    */
    00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
    00013 /*  list of conditions and the following disclaimer.                                  */
    00014 /*                                                                                    */
    00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
    00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
    00017 /*  other materials provided with the distribution.                                   */
    00018 /*                                                                                    */
    00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
    00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
    00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
    00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
    00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
    00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
    00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
    00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
    00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
    00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
    00029 /*                                                                                    */
    00030 /**************************************************************************************/
    00031
    00032 #include <vlGraphics/UniformSet.hpp>
    00033
    00034 using namespace vl;
    00035
    00036 //-----------------------------------------------------------------------------
    00037 UniformSet& UniformSet::deepCopyFrom(const UniformSet& other)
    00038 {
    00039   mUniforms = other.mUniforms;
    00040   for(size_t i=0; i<mUniforms.size(); ++i)
    00041     mUniforms[i] = mUniforms[i]->clone();
    00042   return *this;
    00043 }
    00044 //-----------------------------------------------------------------------------
    00045 void UniformSet::setUniform(Uniform* uniform, bool check_for_doubles)
    00046 {
    00047   VL_CHECK(uniform)
    00048   if (uniform == NULL)
    00049     return;
    00050   if ( check_for_doubles )
    00051   {
    00052     for(unsigned i=0; i<mUniforms.size(); ++i)
    00053     {
    00054       if (mUniforms[i]->name() == uniform->name())
    00055       {
    00056         mUniforms[i] = uniform;
    00057         return;
    00058       }
    00059     }
    00060   }
    00061   mUniforms.push_back( uniform );
    00062 }
    00063 //-----------------------------------------------------------------------------
    00064 void UniformSet::eraseUniform(const char* name)
    00065 {
    00066   for(unsigned i=0; i<mUniforms.size(); ++i)
    00067     if (mUniforms[i]->name() == name)
    00068     {
    00069       mUniforms.erase( mUniforms.begin() + i );
    00070       return;
    00071     }
    00072 }
    00073 //-----------------------------------------------------------------------------
    00074 void UniformSet::eraseUniform(const Uniform* uniform)
    00075 {
    00076   for(unsigned i=0; i<mUniforms.size(); ++i)
    00077     if (mUniforms[i] == uniform)
    00078     {
    00079       mUniforms.erase( mUniforms.begin() + i );
    00080       return;
    00081     }
    00082 }
    00083 //-----------------------------------------------------------------------------
    00084 Uniform* UniformSet::gocUniform(const char* name)
    00085 {
    00086   for(unsigned i=0; i<mUniforms.size(); ++i)
    00087     if (mUniforms[i]->name() == name)
    00088       return mUniforms[i].get();
    00089   ref<Uniform> uniform = new Uniform;
    00090   uniform->setName( name );
    00091   mUniforms.push_back(uniform);
    00092   return uniform.get();
    00093 }
    00094 //-----------------------------------------------------------------------------
    00095 Uniform* UniformSet::getUniform(const char* name)
    00096 {
    00097   for(unsigned i=0; i<mUniforms.size(); ++i)
    00098     if (mUniforms[i]->name() == name)
    00099       return mUniforms[i].get();
    00100   return NULL;
    00101 }
    00102 //-----------------------------------------------------------------------------
    00103 const Uniform* UniformSet::getUniform(const char* name) const
    00104 {
    00105   for(unsigned i=0; i<mUniforms.size(); ++i)
    00106     if (mUniforms[i]->name() == name)
    00107       return mUniforms[i].get();
    00108   return NULL;
    00109 }
    00110 //-----------------------------------------------------------------------------

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:43:45.
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