# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::BufferObject Member List

This is the complete list of members for vl::BufferObject, including all inherited members.

alignedFree(void *ptr) | vl::Buffer | `[inline, static]`
alignedMalloc(size_t bytes, size_t alignment) | vl::Buffer | `[inline, static]`
alignment() const | vl::Buffer | `[inline]`
allocationMode() const | vl::Buffer | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
AutoAllocatedBuffer enum value | vl::Buffer |
automaticDelete() const | vl::Object | `[inline]`
Buffer() | vl::Buffer | `[inline]`
Buffer(const Buffer &other) | vl::Buffer | `[inline]`
BufferObject() | vl::BufferObject | `[inline]`
BufferObject(const BufferObject &other) | vl::BufferObject | `[inline]`
byteCountBufferObject() const | vl::BufferObject | `[inline]`
bytesUsed() const | vl::Buffer | `[inline]`
clear() | vl::Buffer | `[inline]`
createBufferObject() | vl::BufferObject | `[inline]`
decReference() | vl::Object | `[inline]`
deleteBufferObject() | vl::BufferObject | `[inline]`
downloadBufferObject() | vl::BufferObject | `[inline]`
EAllocationMode enum name | vl::Buffer |
empty() const | vl::Buffer | `[inline]`
handle() const | vl::BufferObject | `[inline]`
incReference() const | vl::Object | `[inline]`
mAlignment | vl::Buffer | `[protected]`
mAllocationMode | vl::Buffer | `[protected]`
mapBufferObject(EBufferObjectAccess access) | vl::BufferObject | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mByteCount | vl::Buffer | `[protected]`
mByteCountBufferObject | vl::BufferObject | `[protected]`
mHandle | vl::BufferObject | `[protected]`
mObjectName | vl::Object | `[protected]`
mPtr | vl::Buffer | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mUsage | vl::BufferObject | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const BufferObject &other) | vl::BufferObject | `[inline]`
vl::Buffer::operator=(const Buffer &other) | vl::Buffer | `[inline]`
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
ptr() | vl::Buffer | `[inline]`
ptr() const | vl::Buffer | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
resize(size_t byte_count, size_t alignment=0) | vl::Buffer | `[inline]`
setAllocationMode(EAllocationMode mode) | vl::Buffer | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBufferData(EBufferObjectUsage usage, bool discard_local_storage=false) | vl::BufferObject | `[inline]`
setBufferData(GLsizeiptr byte_count, const GLvoid *data, EBufferObjectUsage usage) | vl::BufferObject | `[inline]`
setBufferSubData(GLintptr offset=0, GLsizeiptr byte_count=-1, bool discard_local_storage=false) | vl::BufferObject | `[inline]`
setBufferSubData(GLintptr offset, GLsizeiptr byte_count, const GLvoid *data) | vl::BufferObject | `[inline]`
setHandle(unsigned int handle) | vl::BufferObject | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setUserAllocatedBuffer(void *ptr, size_t bytes) | vl::Buffer | `[inline]`
swap(BufferObject &other) | vl::BufferObject | `[inline]`
vl::Buffer::swap(Buffer &other) | vl::Buffer | `[inline]`
unmapBufferObject() | vl::BufferObject | `[inline]`
usage() const | vl::BufferObject | `[inline]`
UserAllocatedBuffer enum value | vl::Buffer |
~Buffer() | vl::Buffer | `[inline]`
~BufferObject() | vl::BufferObject | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:30.
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