# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::MorphingCallback Member List

This is the complete list of members for vl::MorphingCallback, including all inherited members.

ActorEventCallback() | vl::ActorEventCallback | `[inline]`
animationStarted() const | vl::MorphingCallback | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
bindActor(Actor *actor) | vl::MorphingCallback |
blendFrames(int a, int b, float t) | vl::MorphingCallback |
decReference() | vl::Object | `[inline]`
geometry() | vl::MorphingCallback | `[inline]`
geometry() const | vl::MorphingCallback | `[inline]`
glslVertexBlendEnabled() const | vl::MorphingCallback | `[inline]`
incReference() const | vl::Object | `[inline]`
init(ResourceDatabase *res_db) | vl::MorphingCallback |
initFrom(MorphingCallback *morph_cb) | vl::MorphingCallback |
isEnabled() const | vl::ActorEventCallback | `[inline]`
mAnim_t | vl::MorphingCallback | `[protected]`
mAnim_t_Binding | vl::MorphingCallback | `[protected]`
mAnimationEnd | vl::MorphingCallback | `[protected]`
mAnimationPeriod | vl::MorphingCallback | `[protected]`
mAnimationStart | vl::MorphingCallback | `[protected]`
mAnimationStarted | vl::MorphingCallback | `[protected]`
mAnimationStartTime | vl::MorphingCallback | `[protected]`
mAutomaticDelete | vl::Object | `[protected]`
mElapsedTime | vl::MorphingCallback | `[protected]`
mEnabled | vl::ActorEventCallback | `[protected]`
mFrame1 | vl::MorphingCallback | `[protected]`
mFrame2 | vl::MorphingCallback | `[protected]`
mGeometry | vl::MorphingCallback | `[protected]`
mGLSLVertexBlendEnabled | vl::MorphingCallback | `[protected]`
mLastUpdate | vl::MorphingCallback | `[protected]`
mNormal2_Binding | vl::MorphingCallback | `[protected]`
mNormalFrames | vl::MorphingCallback | `[protected]`
mNormals | vl::MorphingCallback | `[protected]`
mObjectName | vl::Object | `[protected]`
MorphingCallback() | vl::MorphingCallback |
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mVertex2_Binding | vl::MorphingCallback | `[protected]`
mVertexFrames | vl::MorphingCallback | `[protected]`
mVertices | vl::MorphingCallback | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
onActorDelete(Actor *) | vl::MorphingCallback | `[inline, virtual]`
onActorRenderStarted(Actor *actor, real frame_clock, const Camera *cam, Renderable *renderable, const Shader *, int pass) | vl::MorphingCallback | `[virtual]`
operator=(const Object &other) | vl::Object | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
resetGLSLBindings() | vl::MorphingCallback |
setAnimation(int start, int end, float period) | vl::MorphingCallback |
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setEnabled(bool enabled) | vl::ActorEventCallback | `[inline]`
setGLSLVertexBlendEnabled(bool enable) | vl::MorphingCallback | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
startAnimation(real time=-1) | vl::MorphingCallback |
stopAnimation() | vl::MorphingCallback |
~MorphingCallback() | vl::MorphingCallback |
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:40.
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