# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::DrawPixels Member List

This is the complete list of members for vl::DrawPixels, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
boundingBox() const | vl::Renderable | `[inline]`
boundingBox() | vl::Renderable | `[inline]`
boundingSphere() const | vl::Renderable | `[inline]`
boundingSphere() | vl::Renderable | `[inline]`
boundsDirty() const | vl::Renderable | `[inline]`
boundsUpdateTick() const | vl::Renderable | `[inline]`
computeBounds() | vl::Renderable | `[inline]`
computeBounds_Implementation() | vl::DrawPixels | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
deleteBufferObject() | vl::DrawPixels | `[inline, virtual]`
deleteDisplayList() | vl::Renderable | `[inline]`
deletePixelBufferObjects() | vl::DrawPixels |
displayList() const | vl::Renderable | `[inline]`
displayListDirty() const | vl::Renderable | `[inline]`
DrawPixels() | vl::DrawPixels |
draws() const | vl::DrawPixels | `[inline]`
draws() | vl::DrawPixels | `[inline]`
generatePixelBufferObjects(EBufferObjectUsage usage, bool discard_local_storage) | vl::DrawPixels |
incReference() const | vl::Object | `[inline]`
isBufferObjectDirty() const | vl::Renderable | `[inline]`
isBufferObjectEnabled() const | vl::Renderable | `[inline]`
isDisplayListEnabled() const | vl::Renderable | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mDraws | vl::DrawPixels | `[protected]`
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mUsePixelBufferObject | vl::DrawPixels | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
releaseImages() | vl::DrawPixels |
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | `[inline]`
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const | vl::DrawPixels | `[virtual]`
Renderable() | vl::Renderable | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBoundingBox(const AABB &aabb) | vl::Renderable | `[inline]`
setBoundingSphere(const Sphere &sphere) | vl::Renderable | `[inline]`
setBoundsDirty(bool dirty) | vl::Renderable | `[inline]`
setBufferObjectDirty(bool dirty=false) | vl::Renderable | `[inline]`
setBufferObjectEnabled(bool enabled) | vl::Renderable | `[inline]`
setDisplayList(unsigned int disp_list) | vl::Renderable | `[inline]`
setDisplayListDirty(bool dirty) | vl::Renderable | `[inline]`
setDisplayListEnabled(bool enabled) | vl::Renderable | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setUsePixelBufferObject(bool use_pbo) | vl::DrawPixels |
updateDirtyBufferObject(EBufferObjectUpdateMode) | vl::DrawPixels | `[inline, virtual]`
usePixelBufferObject() const | vl::DrawPixels | `[inline]`
~Object() | vl::Object | `[protected, virtual]`
~Renderable() | vl::Renderable | `[inline, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:33.
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