# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Tessellator Member List

This is the complete list of members for vl::Tessellator, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
boundaryOnly() const | vl::Tessellator | `[inline]`
contours() const | vl::Tessellator | `[inline]`
contours() | vl::Tessellator | `[inline]`
contourVerts() const | vl::Tessellator | `[inline]`
contourVerts() | vl::Tessellator | `[inline]`
decReference() | vl::Object | `[inline]`
freeCombinedVertices() | vl::Tessellator | `[protected]`
incReference() const | vl::Object | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mBoundaryOnly | vl::Tessellator | `[protected]`
mCombinedVertices | vl::Tessellator | `[protected]`
mContours | vl::Tessellator | `[protected]`
mContourVerts | vl::Tessellator | `[protected]`
mFans | vl::Tessellator | `[protected]`
mLineLoops | vl::Tessellator | `[protected]`
mObjectName | vl::Object | `[protected]`
mPrimitiveType | vl::Tessellator | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mTessellatedTris | vl::Tessellator | `[protected]`
mTessellateIntoSinglePolygon | vl::Tessellator | `[protected]`
mTessNormal | vl::Tessellator | `[protected]`
mTolerance | vl::Tessellator | `[protected]`
mTriStrips | vl::Tessellator | `[protected]`
mWindingRule | vl::Tessellator | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBoundaryOnly(bool on) | vl::Tessellator | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setTessellateIntoSinglePolygon(bool on) | vl::Tessellator | `[inline]`
setTessNormal(const fvec3 &normal) | vl::Tessellator | `[inline]`
setTolerance(double tolerance) | vl::Tessellator | `[inline]`
setWindingRule(ETessellationWinding rule) | vl::Tessellator | `[inline]`
tessBeginData(GLenum type, Tessellator *tessellator) | vl::Tessellator | `[protected, static]`
tessCombineData(GLdouble coords[3], dvec3 *d[4], GLfloat w[4], dvec3 **dataOut, Tessellator *tessellator) | vl::Tessellator | `[protected, static]`
tessellate(bool append_tessellated_tris=false) | vl::Tessellator |
tessellatedTris() const | vl::Tessellator | `[inline]`
tessellatedTris() | vl::Tessellator | `[inline]`
tessellateGeometry(bool append_tessellated_tris=false) | vl::Tessellator |
tessellateIntoSinglePolygon() const | vl::Tessellator | `[inline]`
Tessellator() | vl::Tessellator |
tessEnd(void) | vl::Tessellator | `[protected, static]`
tessError(GLenum errno) | vl::Tessellator | `[protected, static]`
tessNormal() const | vl::Tessellator | `[inline]`
tessVertexData(dvec3 *vec, Tessellator *tessellator) | vl::Tessellator | `[protected, static]`
tolerance() const | vl::Tessellator | `[inline]`
windingRule() const | vl::Tessellator | `[inline]`
~Object() | vl::Object | `[protected, virtual]`
~Tessellator() | vl::Tessellator |

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:54.
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