# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::BezierSurface Member List

This is the complete list of members for vl::BezierSurface, including all inherited members.

account | vl::Geometry |
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
BezierSurface() | vl::BezierSurface | `[inline]`
boundingBox() const | vl::Renderable | `[inline]`
boundingBox() | vl::Renderable | `[inline]`
boundingSphere() const | vl::Renderable | `[inline]`
boundingSphere() | vl::Renderable | `[inline]`
boundsDirty() const | vl::Renderable | `[inline]`
boundsUpdateTick() const | vl::Renderable | `[inline]`
clearArrays(bool clear_draw_calls=true) | vl::Geometry | `[virtual]`
colorArray() const | vl::Geometry | `[inline, virtual]`
colorArray() | vl::Geometry | `[inline, virtual]`
colorizePrimitives() | vl::Geometry |
computeBounds() | vl::Renderable | `[inline]`
computeBounds_Implementation() | vl::Geometry | `[protected, virtual]`
computeNormals(bool verbose=false) | vl::Geometry |
computeTangentSpace(u32 vert_count, const vl::fvec3 *vertex, const vl::fvec3 *normal, const vl::fvec2 *texcoord, const vl::DrawCall *primitives, vl::fvec3 *tangent, vl::fvec3 *bitangent) | vl::Geometry | `[static]`
convertDrawCallToDrawArrays() | vl::Geometry |
convertToVertexAttribs() | vl::Geometry |
decReference() | vl::Object | `[inline]`
deepCopy() const | vl::Geometry |
deepCopyFrom(const Geometry &) | vl::Geometry |
deleteBufferObject() | vl::Geometry | `[virtual]`
deleteDisplayList() | vl::Renderable | `[inline]`
detail() const | vl::BezierSurface | `[inline]`
displayList() const | vl::Renderable | `[inline]`
displayListDirty() const | vl::Renderable | `[inline]`
drawCalls() | vl::Geometry | `[inline]`
drawCalls() const | vl::Geometry | `[inline]`
fixTriangleWinding() | vl::Geometry |
flipNormals() | vl::Geometry |
fogCoordArray() const | vl::Geometry | `[inline, virtual]`
fogCoordArray() | vl::Geometry | `[inline, virtual]`
Geometry() | vl::Geometry |
getTexCoordArrayAt(int i, int &out_tex_unit, const ArrayAbstract *&tex_array) const | vl::Geometry | `[inline, virtual]`
incReference() const | vl::Object | `[inline]`
isBufferObjectDirty() const | vl::Renderable | `[inline]`
isBufferObjectEnabled() const | vl::Renderable | `[inline]`
isDisplayListEnabled() const | vl::Renderable | `[inline]`
makeGLESFriendly() | vl::Geometry |
mAutomaticDelete | vl::Object | `[protected]`
mColorArray | vl::Geometry | `[protected]`
mDetail | vl::BezierSurface | `[protected]`
mDrawCalls | vl::Geometry | `[protected]`
mergeDrawCallsWithMultiDrawElements(EPrimitiveType primitive_type) | vl::Geometry |
mergeDrawCallsWithPrimitiveRestart(EPrimitiveType primitive_type) | vl::Geometry |
mergeDrawCallsWithTriangles(EPrimitiveType primitive_type) | vl::Geometry |
mergeTriangleStrips() | vl::Geometry |
mFogCoordArray | vl::Geometry | `[protected]`
mNormalArray | vl::Geometry | `[protected]`
mObjectName | vl::Object | `[protected]`
mPatches | vl::BezierSurface | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mSecondaryColorArray | vl::Geometry | `[protected]`
mTexCoordArrays | vl::Geometry | `[protected]`
mVertexArray | vl::Geometry | `[protected]`
mVertexAttribArrays | vl::Geometry | `[protected]`
normalArray() const | vl::Geometry | `[inline, virtual]`
normalArray() | vl::Geometry | `[inline, virtual]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
vl::Renderable::operator=(const Object &other) | vl::Object | `[inline]`
patches() | vl::BezierSurface | `[inline]`
patches() const | vl::BezierSurface | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
regenerateVertices(const std::vector< u32 > &map_new_to_old) | vl::Geometry |
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | `[inline]`
render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const | vl::Geometry | `[protected, virtual]`
Renderable() | vl::Renderable | `[inline]`
secondaryColorArray() const | vl::Geometry | `[inline, virtual]`
secondaryColorArray() | vl::Geometry | `[inline, virtual]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBoundingBox(const AABB &aabb) | vl::Renderable | `[inline]`
setBoundingSphere(const Sphere &sphere) | vl::Renderable | `[inline]`
setBoundsDirty(bool dirty) | vl::Renderable | `[inline]`
setBufferObjectDirty(bool dirty=false) | vl::Renderable | `[inline]`
setBufferObjectEnabled(bool enabled) | vl::Renderable | `[inline]`
setColorArray(const fvec4 &color) | vl::Geometry | `[inline]`
setColorArray(ArrayAbstract *data) | vl::Geometry | `[virtual]`
setDetail(unsigned i) | vl::BezierSurface | `[inline]`
setDisplayList(unsigned int disp_list) | vl::Renderable | `[inline]`
setDisplayListDirty(bool dirty) | vl::Renderable | `[inline]`
setDisplayListEnabled(bool enabled) | vl::Renderable | `[inline]`
setFogCoordArray(ArrayAbstract *data) | vl::Geometry | `[virtual]`
setNormalArray(ArrayAbstract *data) | vl::Geometry | `[virtual]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setSecondaryColorArray(ArrayAbstract *data) | vl::Geometry | `[virtual]`
setTexCoordArray(int tex_unit, ArrayAbstract *data) | vl::Geometry | `[virtual]`
setVertexArray(ArrayAbstract *data) | vl::Geometry | `[virtual]`
setVertexAttribArray(unsigned int attrib_location, ArrayAbstract *data, bool normalize=true, EVertexAttribInterpretation data_behav=VAI_NORMAL) | vl::Geometry | `[inline]`
setVertexAttribArray(const VertexAttribInfo &info) | vl::Geometry | `[virtual]`
shallowCopy() const | vl::Geometry |
shallowCopyFrom(const Geometry &) | vl::Geometry |
shrinkDrawCalls() | vl::Geometry |
sortVertices() | vl::Geometry |
texCoordArray(int tex_unit) const | vl::Geometry | `[inline, virtual]`
texCoordArray(int tex_unit) | vl::Geometry | `[inline, virtual]`
texCoordArrayCount() const | vl::Geometry | `[inline, virtual]`
transform(const mat4 &matr, bool normalize=true) | vl::Geometry |
triangulateDrawCalls() | vl::Geometry |
updateBezierSurface(bool gen_tex_coords=true) | vl::BezierSurface |
updateDirtyBufferObject(EBufferObjectUpdateMode mode) | vl::Geometry | `[virtual]`
vertexArray() const | vl::Geometry | `[inline, virtual]`
vertexArray() | vl::Geometry | `[inline, virtual]`
vertexAttribArray(unsigned int attrib_location) const | vl::Geometry | `[virtual]`
vertexAttribArray(unsigned int attrib_location) | vl::Geometry | `[virtual]`
vertexAttribArrays() | vl::Geometry | `[inline, virtual]`
vertexAttribArrays() const | vl::Geometry | `[inline, virtual]`
~Geometry() | vl::Geometry | `[virtual]`
~Object() | vl::Object | `[protected, virtual]`
~Renderable() | vl::Renderable | `[inline, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:30.
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