# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::FBODepthBufferAttachment Member List

This is the complete list of members for vl::FBODepthBufferAttachment, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
bindAttachment(FramebufferObject *fbo, EAttachmentPoint attach_point) | vl::FBORenderbufferAttachment | `[protected, virtual]`
createRenderBuffer() | vl::FBORenderbufferAttachment |
decReference() | vl::Object | `[inline]`
deleteRenderBuffer() | vl::FBORenderbufferAttachment |
FBOAbstractAttachment() | vl::FBOAbstractAttachment | `[inline]`
FBODepthBufferAttachment(EDepthBufferFormat type=DBF_DEPTH_COMPONENT) | vl::FBODepthBufferAttachment | `[inline]`
fboFramebuffers() const | vl::FBOAbstractAttachment | `[inline]`
FBORenderbufferAttachment() | vl::FBORenderbufferAttachment | `[inline]`
handle() const | vl::FBORenderbufferAttachment | `[inline]`
height() const | vl::FBORenderbufferAttachment | `[inline]`
incReference() const | vl::Object | `[inline]`
initStorage(int w, int h, int samples) | vl::FBORenderbufferAttachment |
initStorage() | vl::FBORenderbufferAttachment | `[inline]`
internalType() | vl::FBODepthBufferAttachment | `[inline, protected, virtual]`
mAutomaticDelete | vl::Object | `[protected]`
mFramebufferObjects | vl::FBOAbstractAttachment | `[protected]`
mHandle | vl::FBORenderbufferAttachment | `[protected]`
mHeight | vl::FBORenderbufferAttachment | `[protected]`
mObjectName | vl::Object | `[protected]`
mReallocateRenderbuffer | vl::FBORenderbufferAttachment | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mSamples | vl::FBORenderbufferAttachment | `[protected]`
mType | vl::FBODepthBufferAttachment | `[protected]`
mWidth | vl::FBORenderbufferAttachment | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
renderbufferStorageReady() const | vl::FBORenderbufferAttachment | `[inline]`
samples() const | vl::FBORenderbufferAttachment | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setHandle(GLuint handle) | vl::FBORenderbufferAttachment | `[inline]`
setHeight(int h) | vl::FBORenderbufferAttachment | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setSamples(int samples) | vl::FBORenderbufferAttachment | `[inline]`
setType(EDepthBufferFormat type) | vl::FBODepthBufferAttachment | `[inline]`
setWidth(int w) | vl::FBORenderbufferAttachment | `[inline]`
type() const | vl::FBODepthBufferAttachment | `[inline]`
unbindFromAllFBO() | vl::FBOAbstractAttachment | `[virtual]`
width() const | vl::FBORenderbufferAttachment | `[inline]`
~FBOAbstractAttachment() | vl::FBOAbstractAttachment | `[inline, virtual]`
~FBORenderbufferAttachment() | vl::FBORenderbufferAttachment | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:36.
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