# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlWin32/Win32Context.hpp

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    00001 /**************************************************************************************/
    00002 /*                                                                                    */
    00003 /*  Visualization Library                                                             */
    00004 /*  http://www.visualizationlibrary.org                                               */
    00005 /*                                                                                    */
    00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
    00007 /*  All rights reserved.                                                              */
    00008 /*                                                                                    */
    00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
    00010 /*  are permitted provided that the following conditions are met:                     */
    00011 /*                                                                                    */
    00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
    00013 /*  list of conditions and the following disclaimer.                                  */
    00014 /*                                                                                    */
    00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
    00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
    00017 /*  other materials provided with the distribution.                                   */
    00018 /*                                                                                    */
    00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
    00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
    00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
    00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
    00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
    00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
    00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
    00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
    00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
    00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
    00029 /*                                                                                    */
    00030 /**************************************************************************************/
    00031
    00032 #ifndef Win32Context_INCLUDE_ONCE
    00033 #define Win32Context_INCLUDE_ONCE
    00034
    00035 #include <vlWin32/link_config.hpp>
    00036 #include <vlGraphics/OpenGLContext.hpp>
    00037
    00038 namespace vlWin32
    00039 {
    00040 //-----------------------------------------------------------------------------
    00041   VLWIN32_EXPORT int choosePixelFormat(const vl::OpenGLContextFormat& fmt, bool verbose = true);
    00042 //-----------------------------------------------------------------------------
    00046   class VLWIN32_EXPORT Win32Context: public vl::OpenGLContext
    00047   {
    00048   public:
    00049     Win32Context(): mHDC(NULL), mHGLRC(NULL) {}
    00050
    00051     Win32Context(int w, int h): OpenGLContext(w,h), mHDC(NULL), mHGLRC(NULL) {}
    00052
    00053     ~Win32Context();
    00054
    00055     virtual HWND hwnd() const = 0;
    00056
    00057     HDC   hdc()   const { return mHDC;   }
    00058
    00059     HGLRC hglrc() const { return mHGLRC; }
    00060
    00066     void shareOpenGLResources(HGLRC hGLRC);
    00067
    00068     void makeCurrent();
    00069
    00070     void update();
    00071
    00072     void swapBuffers();
    00073
    00074     void setWindowTitle(const vl::String& title);
    00075
    00076     void show();
    00077
    00078     void hide();
    00079
    00080     void getFocus();
    00081
    00082     void setMouseVisible(bool visible);
    00083
    00084     void setMousePosition(int x, int y);
    00085
    00086     void setPosition(int x, int y);
    00087
    00088     vl::ivec2 position() const;
    00089
    00092     void setSize(int w, int h);
    00093
    00095     vl::ivec2 size() const;
    00096
    00098     void setWindowSize(int w, int h);
    00099
    00102     vl::ivec2 windowSize() const;
    00103
    00104     bool setFullscreen(bool fullscreen_on);
    00105
    00107     void quitApplication();
    00108
    00111     const std::vector<int>& contextAttribs() const { return mContextAttribs; }
    00112
    00115     std::vector<int>& contextAttribs() { return mContextAttribs; }
    00116
    00119     void setContextAttribs(const int* attribs, int size);
    00120
    00121   protected:
    00122     bool initWin32GLContext(HGLRC share_context, const vl::String& title, const vl::OpenGLContextFormat& fmt, int x, int y, int width, int height);
    00123
    00124   protected:
    00125     std::vector<int> mContextAttribs;
    00126
    00127     HDC   mHDC;
    00128     HGLRC mHGLRC;
    00129
    00130     vl::ivec2 mNormPosit;
    00131     vl::ivec2 mNormSize;
    00132     unsigned int mNormFlags;
    00133   };
    00134 }
    00135 //-----------------------------------------------------------------------------
    00136
    00137 #endif

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:43:47.
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