# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlCore/Vector2.hpp File Reference

`#include <vlCore/OpenGLDefs.hpp>`
`#include <vlCore/std_types.hpp>`
`#include <cmath>`

Go to the source code of this file.

## Classes

class | vl::Vector2< T_Scalar >
| The Vector2 class is a template class that implements a generic 2 components vector, see also vl::fvec2, vl::dvec2, vl::uvec2, vl::ivec2, vl::svec2, vl::usvec2, vl::bvec2, vl::ubvec2. More...

## Namespaces

namespace | vl

| Visualization Library namespace.

## Defines

#define | VL_FLOAT_SQRT(x) ((float)::sqrt(x))
#define | VL_FLOAT_INVSQRT(x) (1.0f/(float)::sqrt(x))

## Typedefs

typedef Vector2< int > | vl::ivec2
| A 2 components vector with `int` precision.
typedef Vector2< unsigned int > | vl::uvec2
| A 2 components vector with `unsigned` int precision.
typedef Vector2< float > | vl::fvec2
| A 2 components vector with `float` precision.
typedef Vector2< double > | vl::dvec2
| A 2 components vector with `double` precision.
typedef Vector2< char > | vl::bvec2
| A 2 components vector with `char` precision.
typedef Vector2< unsigned char > | vl::ubvec2
| A 2 components vector with `unsigned` char precision.
typedef Vector2< short > | vl::svec2
| A 2 components vector with `short` precision.
typedef Vector2< unsigned short > | vl::usvec2
| A 2 components vector with `unsigned` short precision.
typedef fvec2 | vl::vec2
| Defined as: `'typedef` `fvec2` `vec2'`. See also VL_PIPELINE_PRECISION.

## Functions

float | vl::fast1_inversesqrt (float x)
float | vl::fast2_inversesqrt (float x)
float | vl::fast_sqrt (float x)
template<typename T >
const Vector2< T > | vl::operator* (T val, const Vector2< T > &v)
float | vl::dot (const fvec2 &v1, const fvec2 &v2)
float | vl::min (float a, float b)
double | vl::min (double a, double b)
int | vl::min (int a, int b)
unsigned int | vl::min (unsigned int a, unsigned int b)
float | vl::max (float a, float b)
double | vl::max (double a, double b)
int | vl::max (int a, int b)
unsigned int | vl::max (unsigned int a, unsigned int b)
float | vl::clamp (float x, float minval, float maxval)
double | vl::clamp (double x, double minval, double maxval)
int | vl::clamp (int x, int minval, int maxval)
unsigned int | vl::clamp (unsigned int x, unsigned int minval, unsigned int maxval)
fvec2 | vl::min (const fvec2 &a, const fvec2 &b)
fvec2 | vl::min (const fvec2 &a, float b)
dvec2 | vl::min (const dvec2 &a, double b)
ivec2 | vl::min (const ivec2 &a, int b)
uvec2 | vl::min (const uvec2 &a, unsigned int b)
fvec2 | vl::max (const fvec2 &a, const fvec2 &b)
fvec2 | vl::max (const fvec2 &a, float b)
dvec2 | vl::max (const dvec2 &a, double b)
ivec2 | vl::max (const ivec2 &a, int b)
uvec2 | vl::max (const uvec2 &a, unsigned int b)
fvec2 | vl::clamp (const fvec2 &x, float minval, float maxval)
fvec2 | vl::clamp (const fvec2 &x, const fvec2 &minval, const fvec2 &maxval)
dvec2 | vl::clamp (const dvec2 &x, double minval, double maxval)
ivec2 | vl::clamp (const ivec2 &x, int minval, int maxval)
uvec2 | vl::clamp (const uvec2 &x, unsigned int minval, unsigned int maxval)

## Define Documentation

#define VL_FLOAT_SQRT | ( |  | x ) | ((float)::sqrt(x))

Definition at line 63 of file Vector2.hpp.

#define VL_FLOAT_INVSQRT | ( |  | x ) | (1.0f/(float)::sqrt(x))

Definition at line 64 of file Vector2.hpp.

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:43:50.
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