# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Rendering Member List

This is the complete list of members for vl::Rendering, including all inherited members.

actorQueue() | vl::Rendering | `[inline, protected]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
automaticResourceInit() const | vl::Rendering | `[inline]`
camera() const | vl::Rendering | `[inline]`
camera() | vl::Rendering | `[inline]`
cullingEnabled() const | vl::Rendering | `[inline]`
decReference() | vl::Object | `[inline]`
dispatchOnRenderingFinished() | vl::RenderingAbstract |
dispatchOnRenderingStarted() | vl::RenderingAbstract |
effectOverrideMask() const | vl::Rendering | `[inline]`
effectOverrideMask() | vl::Rendering | `[inline]`
enableMask() const | vl::RenderingAbstract | `[inline]`
evaluateLOD() const | vl::Rendering | `[inline]`
fillRenderQueue(ActorCollection *actor_list) | vl::Rendering | `[protected]`
frameClock() const | vl::RenderingAbstract | `[inline]`
incReference() const | vl::Object | `[inline]`
isEnabled(unsigned int mask) | vl::RenderingAbstract | `[inline]`
mActorQueue | vl::Rendering | `[protected]`
mAutomaticDelete | vl::Object | `[protected]`
mAutomaticResourceInit | vl::Rendering | `[protected]`
mCamera | vl::Rendering | `[protected]`
mCullingEnabled | vl::Rendering | `[protected]`
mEffectOverrideMask | vl::Rendering | `[protected]`
mEnableMask | vl::RenderingAbstract | `[protected]`
mEvaluateLOD | vl::Rendering | `[protected]`
mFrameClock | vl::RenderingAbstract | `[protected]`
mNearFarClippingPlanesOptimized | vl::Rendering | `[protected]`
mObjectName | vl::Object | `[protected]`
mOnFinishedCallbacks | vl::RenderingAbstract | `[protected]`
mOnStartedCallbacks | vl::RenderingAbstract | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mRenderers | vl::Rendering | `[protected]`
mRenderQueue | vl::Rendering | `[protected]`
mRenderQueueSorter | vl::Rendering | `[protected]`
mSceneManagers | vl::Rendering | `[protected]`
mShaderAnimationEnabled | vl::Rendering | `[protected]`
mTransform | vl::Rendering | `[protected]`
nearFarClippingPlanesOptimized() const | vl::Rendering | `[inline]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
onFinishedCallbacks() | vl::RenderingAbstract | `[inline]`
onFinishedCallbacks() const | vl::RenderingAbstract | `[inline]`
onStartedCallbacks() | vl::RenderingAbstract | `[inline]`
onStartedCallbacks() const | vl::RenderingAbstract | `[inline]`
operator=(const Rendering &other) | vl::Rendering |
vl::RenderingAbstract::operator=(const RenderingAbstract &other) | vl::RenderingAbstract |
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
render() | vl::Rendering | `[virtual]`
renderer() const | vl::Rendering | `[inline]`
renderer() | vl::Rendering | `[inline]`
renderers() const | vl::Rendering | `[inline]`
renderers() | vl::Rendering | `[inline]`
Rendering() | vl::Rendering |
Rendering(const Rendering &other) | vl::Rendering | `[inline]`
RenderingAbstract() | vl::RenderingAbstract |
renderQueue() | vl::Rendering | `[inline, protected]`
renderQueueSorter() | vl::Rendering | `[inline]`
sceneManagers() | vl::Rendering | `[inline]`
sceneManagers() const | vl::Rendering | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setAutomaticResourceInit(bool enable) | vl::Rendering | `[inline]`
setCamera(Camera *camera) | vl::Rendering | `[inline]`
setCullingEnabled(bool enabled) | vl::Rendering | `[inline]`
setEnableMask(unsigned int mask) | vl::RenderingAbstract | `[inline]`
setEvaluateLOD(bool evaluate_lod) | vl::Rendering | `[inline]`
setFrameClock(real cur_time) | vl::RenderingAbstract | `[inline]`
setNearFarClippingPlanesOptimized(bool enabled) | vl::Rendering | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setRenderer(Renderer *renderer) | vl::Rendering | `[inline]`
setRenderQueueSorter(RenderQueueSorter *render_queue_sorter) | vl::Rendering | `[inline]`
setShaderAnimationEnabled(bool animate_shaders) | vl::Rendering | `[inline]`
setTransform(Transform *transform) | vl::Rendering | `[inline]`
shaderAnimationEnabled() const | vl::Rendering | `[inline]`
transform() const | vl::Rendering | `[inline]`
transform() | vl::Rendering | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:45.
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