# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Effect Member List

This is the complete list of members for vl::Effect, including all inherited members.

activeLod() const | vl::Effect | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
decReference() | vl::Object | `[inline]`
deepCopy() const | vl::Effect | `[inline]`
deepCopyFrom(const Effect &other) | vl::Effect | `[inline]`
Effect() | vl::Effect | `[inline]`
enableMask() const | vl::Effect | `[inline]`
evaluateLOD(Actor *actor, Camera *camera) | vl::Effect |
incReference() const | vl::Object | `[inline]`
lod(int lod_level) const | vl::Effect | `[inline]`
lod(int lod_level) | vl::Effect | `[inline]`
lodEvaluator() | vl::Effect | `[inline]`
lodEvaluator() const | vl::Effect | `[inline]`
mActiveLod | vl::Effect | `[protected]`
mAutomaticDelete | vl::Object | `[protected]`
mEnableMask | vl::Effect | `[protected]`
mLODEvaluator | vl::Effect | `[protected]`
mLODShaders | vl::Effect | `[protected]`
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mRenderRank | vl::Effect | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
renderRank() const | vl::Effect | `[inline]`
setActiveLod(int lod) | vl::Effect | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setEnableMask(unsigned int mask) | vl::Effect | `[inline]`
setLOD(int lodi, Shader *shader1, Shader *shader2=NULL, Shader *shader3=NULL, Shader *shader4=NULL) | vl::Effect | `[inline]`
setLODEvaluator(LODEvaluator *lod_evaluator) | vl::Effect | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setRenderRank(int rank) | vl::Effect | `[inline]`
shader(int lodi=0, int pass=0) | vl::Effect | `[inline]`
shader(int lodi=0, int pass=0) const | vl::Effect | `[inline]`
shallowCopy(EShaderCopyMode shader_copy) const | vl::Effect | `[inline]`
shallowCopyFrom(const Effect &other, EShaderCopyMode shader_copy) | vl::Effect | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:35.
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