# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Renderer Member List

This is the complete list of members for vl::Renderer, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
clearFlags() const | vl::RendererAbstract | `[inline]`
decReference() | vl::Object | `[inline]`
dispatchOnRendererFinished() | vl::RendererAbstract | `[inline]`
dispatchOnRendererStarted() | vl::RendererAbstract | `[inline]`
enableMask() const | vl::RendererAbstract | `[inline]`
framebuffer() const | vl::Renderer | `[inline, virtual]`
framebuffer() | vl::Renderer | `[inline, virtual]`
frameClock() const | vl::RendererAbstract | `[inline]`
incReference() const | vl::Object | `[inline]`
incrementRenderTick() | vl::RendererAbstract | `[inline]`
isEnabled(unsigned int mask) | vl::Renderer | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mClearFlags | vl::RendererAbstract | `[protected]`
mDummyEnables | vl::Renderer | `[protected]`
mDummyStateSet | vl::Renderer | `[protected]`
mEnableMask | vl::RendererAbstract | `[protected]`
mFramebuffer | vl::Renderer | `[protected]`
mFrameClock | vl::RendererAbstract | `[protected]`
mObjectName | vl::Object | `[protected]`
mOnFinishedCallbacks | vl::RendererAbstract | `[protected]`
mOnStartedCallbacks | vl::RendererAbstract | `[protected]`
mProjViewTransfCallback | vl::Renderer | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mRenderTick | vl::RendererAbstract | `[protected]`
mShaderOverrideMask | vl::Renderer | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
onFinishedCallbacks() | vl::RendererAbstract | `[inline]`
onFinishedCallbacks() const | vl::RendererAbstract | `[inline]`
onStartedCallbacks() | vl::RendererAbstract | `[inline]`
onStartedCallbacks() const | vl::RendererAbstract | `[inline]`
operator=(const RendererAbstract &other) | vl::RendererAbstract | `[inline]`
vl::Object::operator=(const Object &other) | vl::Object | `[inline]`
projViewTransfCallback() const | vl::Renderer | `[inline]`
projViewTransfCallback() | vl::Renderer | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
render(const RenderQueue *in_render_queue, Camera *camera, real frame_clock) | vl::Renderer | `[virtual]`
Renderer() | vl::Renderer |
RendererAbstract() | vl::RendererAbstract | `[inline]`
renderTick() const | vl::RendererAbstract | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setClearFlags(EClearFlags clear_flags) | vl::RendererAbstract | `[inline]`
setEnableMask(unsigned int mask) | vl::RendererAbstract | `[inline]`
setFramebuffer(Framebuffer *framebuffer) | vl::Renderer | `[inline]`
setFrameClock(real t) | vl::RendererAbstract | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setProjViewTransfCallback(ProjViewTransfCallback *callback) | vl::Renderer | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
shaderOverrideMask() const | vl::Renderer | `[inline]`
shaderOverrideMask() | vl::Renderer | `[inline]`
~Object() | vl::Object | `[protected, virtual]`
~Renderer() | vl::Renderer | `[inline, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:44.
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