# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

[Home] [Tutorials] [All Classes] [Grouped Classes]

# vl::DepthSortCallback Member List

This is the complete list of members for vl::DepthSortCallback, including all inherited members.

ActorEventCallback() | vl::ActorEventCallback | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
decReference() | vl::Object | `[inline]`
DepthSortCallback() | vl::DepthSortCallback | `[inline]`
incReference() const | vl::Object | `[inline]`
invalidateCache() | vl::DepthSortCallback | `[inline]`
isEnabled() const | vl::ActorEventCallback | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mCacheMatrix | vl::DepthSortCallback | `[protected]`
mEnabled | vl::ActorEventCallback | `[protected]`
mEyeSpaceVerts | vl::DepthSortCallback | `[protected]`
mObjectName | vl::Object | `[protected]`
mPrimitiveZ | vl::DepthSortCallback | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mSortedLinesUByte | vl::DepthSortCallback | `[protected]`
mSortedLinesUInt | vl::DepthSortCallback | `[protected]`
mSortedLinesUShort | vl::DepthSortCallback | `[protected]`
mSortedPointsUByte | vl::DepthSortCallback | `[protected]`
mSortedPointsUInt | vl::DepthSortCallback | `[protected]`
mSortedPointsUShort | vl::DepthSortCallback | `[protected]`
mSortedQuadsUByte | vl::DepthSortCallback | `[protected]`
mSortedQuadsUInt | vl::DepthSortCallback | `[protected]`
mSortedQuadsUShort | vl::DepthSortCallback | `[protected]`
mSortedTrianglesUByte | vl::DepthSortCallback | `[protected]`
mSortedTrianglesUInt | vl::DepthSortCallback | `[protected]`
mSortedTrianglesUShort | vl::DepthSortCallback | `[protected]`
mSortMode | vl::DepthSortCallback | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
onActorDelete(Actor *) | vl::DepthSortCallback | `[inline, virtual]`
onActorRenderStarted(Actor *actor, real, const Camera *cam, Renderable *renderable, const Shader *, int pass) | vl::DepthSortCallback | `[inline, virtual]`
operator=(const Object &other) | vl::Object | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setEnabled(bool enabled) | vl::ActorEventCallback | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setSortMode(ESortMode sort_mode) | vl::DepthSortCallback | `[inline]`
sort(deT *polys, std::vector< Point< T > > &sorted_points, std::vector< Line< T > > &sorted_lines, std::vector< Triangle< T > > &sorted_triangles, std::vector< Quad< T > > &sorted_quads) | vl::DepthSortCallback | `[inline]`
sortMode() const | vl::DepthSortCallback | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:31.
Permission is granted to use this page to write and publish articles regarding Visualization Library.