# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlVolume/RaycastVolume.hpp

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    00001 /**************************************************************************************/
    00002 /*                                                                                    */
    00003 /*  Visualization Library                                                             */
    00004 /*  http://www.visualizationlibrary.org                                               */
    00005 /*                                                                                    */
    00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
    00007 /*  All rights reserved.                                                              */
    00008 /*                                                                                    */
    00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
    00010 /*  are permitted provided that the following conditions are met:                     */
    00011 /*                                                                                    */
    00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
    00013 /*  list of conditions and the following disclaimer.                                  */
    00014 /*                                                                                    */
    00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
    00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
    00017 /*  other materials provided with the distribution.                                   */
    00018 /*                                                                                    */
    00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
    00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
    00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
    00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
    00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
    00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
    00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
    00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
    00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
    00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
    00029 /*                                                                                    */
    00030 /**************************************************************************************/
    00031
    00032 #include <vlVolume/link_config.hpp>
    00033 #include <vlGraphics/Geometry.hpp>
    00034 #include <vlGraphics/Actor.hpp>
    00035
    00036 #ifndef RaycastVolume_INCLUDE_ONCE
    00037 #define RaycastVolume_INCLUDE_ONCE
    00038
    00039 namespace vl
    00040 {
    00041   class VLVOLUME_EXPORT RaycastVolume: public ActorEventCallback
    00042   {
    00043     VL_INSTRUMENT_CLASS(vl::RaycastVolume, ActorEventCallback)
    00044
    00045   public:
    00046     RaycastVolume();
    00047
    00048     void onActorRenderStarted( Actor* actor, real frame_clock, const Camera* cam, Renderable* renderable, const Shader* shader, int pass );
    00049
    00050     void onActorDelete( Actor* ) {}
    00051
    00053     void bindActor( Actor* );
    00054
    00056     virtual void updateUniforms( Actor* actor, real clock, const Camera* camera, Renderable* rend, const Shader* shader );
    00057
    00059     Geometry* geometry() { return mGeometry.get(); }
    00060
    00062     const Geometry* geometry() const { return mGeometry.get(); }
    00063
    00065     void setBox( const AABB& box );
    00066
    00068     const AABB& box() const { return mBox; }
    00069
    00071     const fvec3* vertCoords() const { return mVertCoord->begin(); }
    00072
    00074     fvec3* vertCoords() { return mVertCoord->begin(); }
    00075
    00077     const fvec3* texCoords() const { return mTexCoord->begin(); }
    00078
    00080     fvec3* texCoords() { return mTexCoord->begin(); }
    00081
    00083     void generateTextureCoordinates( const ivec3& size );
    00084
    00087     void generateTextureCoordinates(const ivec3& img_size, const ivec3& min_corner, const ivec3& max_corner);
    00088
    00089   protected:
    00090     ref<Geometry> mGeometry;
    00091     AABB mBox;
    00092     ref<ArrayFloat3> mTexCoord;
    00093     ref<ArrayFloat3> mVertCoord;
    00094   };
    00095 }
    00096
    00097 #endif

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:43:46.
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