# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::ShaderNode Member List

This is the complete list of members for vl::ShaderNode, including all inherited members.

addChild(ShaderNode *node) | vl::ShaderNode | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
child(unsigned i) | vl::ShaderNode | `[inline]`
child(unsigned i) const | vl::ShaderNode | `[inline]`
childrenCount() const | vl::ShaderNode | `[inline]`
decReference() | vl::Object | `[inline]`
enables() const | vl::ShaderNode | `[inline]`
enables() | vl::ShaderNode | `[inline]`
EnablesMap typedef | vl::ShaderNode |
eraseChild(ShaderNode *node) | vl::ShaderNode | `[inline]`
eraseChild(unsigned index) | vl::ShaderNode | `[inline]`
eraseChildren(unsigned start, unsigned count) | vl::ShaderNode | `[inline]`
eraseEnable(EEnable en) | vl::ShaderNode | `[inline]`
eraseRenderState(RenderStateNonIndexed *rs) | vl::ShaderNode | `[inline]`
eraseRenderState(RenderState *rs, int index) | vl::ShaderNode | `[inline]`
eraseUniform(Uniform *unif) | vl::ShaderNode | `[inline]`
findChild(const ShaderNode *node) const | vl::ShaderNode | `[inline]`
incReference() const | vl::Object | `[inline]`
inherit(ShaderNode *parent) | vl::ShaderNode | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mEnables | vl::ShaderNode | `[protected]`
mEnables_Final | vl::ShaderNode | `[protected]`
mNodes | vl::ShaderNode | `[protected]`
mObjectName | vl::Object | `[protected]`
mParent | vl::ShaderNode | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mRenderStates | vl::ShaderNode | `[protected]`
mRenderStates_Final | vl::ShaderNode | `[protected]`
mShader | vl::ShaderNode | `[protected]`
mUniforms | vl::ShaderNode | `[protected]`
mUniforms_Final | vl::ShaderNode | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
parent() | vl::ShaderNode | `[inline]`
parent() const | vl::ShaderNode | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
renderStates() const | vl::ShaderNode | `[inline]`
renderStates() | vl::ShaderNode | `[inline]`
RenderStatesMap typedef | vl::ShaderNode |
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setEnable(EEnable en, bool on, EInheritance inheritance=IN_Propagate) | vl::ShaderNode | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setRenderState(EInheritance inheritance, RenderStateNonIndexed *rs) | vl::ShaderNode | `[inline]`
setRenderState(EInheritance inheritance, RenderState *rs, int index) | vl::ShaderNode | `[inline]`
setShader(Shader *shader) | vl::ShaderNode | `[inline]`
setUniform(Uniform *unif, EInheritance inheritance=IN_Propagate) | vl::ShaderNode | `[inline]`
shader() const | vl::ShaderNode | `[inline]`
shader() | vl::ShaderNode | `[inline]`
ShaderNode() | vl::ShaderNode | `[inline]`
uniforms() const | vl::ShaderNode | `[inline]`
uniforms() | vl::ShaderNode | `[inline]`
UniformsMap typedef | vl::ShaderNode |
updateHierarchy() | vl::ShaderNode | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:53.
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