# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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### - c -

- c() : vl::TriangleIteratorAbstract , vl::TriangleIteratorIndexed< TArray > , vl::TriangleIterator , vl::TriangleIteratorDirect
- calculatedRadius() : vl::AtomInfo
- callbacks() : vl::Sector
- Camera() : vl::Camera
- camera() : vl::FlatManipulator , vl::GhostCameraManipulator , vl::Rendering , vl::TrackballManipulator
- canExport() : vl::VLXSerializer
- canImport() : vl::VLXSerializer
- canLoad() : vl::LoadWriterManager , vl::ResourceLoadWriter
- canWrite() : vl::LoadWriterManager , vl::ResourceLoadWriter
- capacity() : vl::Collection< T >
- CatmullRomInterpolator() : vl::CatmullRomInterpolator< T >
- CatmullRomInterpolatorDouble() : vl::CatmullRomInterpolatorDouble
- CatmullRomInterpolatorDVec2() : vl::CatmullRomInterpolatorDVec2
- CatmullRomInterpolatorDVec3() : vl::CatmullRomInterpolatorDVec3
- CatmullRomInterpolatorDVec4() : vl::CatmullRomInterpolatorDVec4
- CatmullRomInterpolatorFloat() : vl::CatmullRomInterpolatorFloat
- CatmullRomInterpolatorFVec2() : vl::CatmullRomInterpolatorFVec2
- CatmullRomInterpolatorFVec3() : vl::CatmullRomInterpolatorFVec3
- CatmullRomInterpolatorFVec4() : vl::CatmullRomInterpolatorFVec4
- cc() : vl::ObjTexture
- cellSize() : vl::Volume
- center() : vl::AABB , vl::Sphere , vl::Viewport
- checkConnectivity() : vl::PolygonSimplifier::Vertex
- checkDrawBuffers() : vl::Framebuffer
- checkFramebufferStatus() : vl::FramebufferObject
- checkOpenGLStates() : vl::GlobalSettings
- checkTriangle() : vl::PolygonSimplifier::Triangle
- checkTriangles() : vl::PolygonSimplifier::Vertex
- child() : vl::ActorKdTree , vl::ActorTree , vl::ActorTreeAbstract , vl::ShaderNode
- childN() : vl::ActorKdTree
- childP() : vl::ActorKdTree
- children() : vl::Transform
- childrenCount() : vl::Transform , vl::ActorKdTree , vl::ActorTree , vl::ActorTreeAbstract , vl::ShaderNode
- chunk() : vl::Terrain
- chunkCount() : vl::Terrain
- chunks() : vl::Terrain
- clamp() : vl::ObjTexture
- classify() : vl::Plane
- className() : vl::FlatManipulator
- Clear() : vl::Clear
- clear() : vl::Buffer , vl::Collection< T > , vl::KeyValues , vl::String , vl::ArrayAbstract , vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > , vl::RenderQueue , vl::VectorGraphics
- clearArrays() : vl::Geometry
- clearAutoAttribLocations() : vl::GLSLProgram
- clearCache() : vl::EdgeRenderer
- clearColor() : vl::Viewport , vl::VectorGraphics
- clearColorInt() : vl::Viewport
- clearColorMode() : vl::Clear , vl::Viewport
- clearColorUInt() : vl::Viewport
- clearDepth() : vl::Viewport
- clearFlags() : vl::RendererAbstract , vl::Viewport
- clearStencil() : vl::Viewport , vl::VectorGraphics
- clearTrianglesAndVertices() : vl::PolygonSimplifier
- clip() : vl::AABB
- ClipPlane() : vl::ClipPlane
- clone() : vl::Hint , vl::CullFace , vl::FrontFace , vl::DepthFunc , vl::DepthMask , vl::PolygonMode , vl::ShadeModel , vl::BlendFunc , vl::BlendEquation , vl::SampleCoverage , vl::AlphaFunc , vl::Material , vl::LightModel , vl::Fog , vl::PolygonOffset , vl::LogicOp , vl::DepthRange , vl::LineWidth , vl::PointSize , vl::PolygonStipple , vl::LineStipple , vl::PointParameter , vl::StencilFunc , vl::StencilOp , vl::StencilMask , vl::BlendColor , vl::ColorMask , vl::TextureMatrix , vl::TexEnv , vl::TexGen , vl::TextureSampler , vl::Texture , vl::Uniform , vl::DiskFile , vl::GZipCodec , vl::MemoryDirectory , vl::MemoryFile , vl::VirtualFile , vl::ZippedFile , vl::ArrayAbstract , vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > , vl::ClipPlane , vl::DrawArrays , vl::DrawCall , vl::DrawElements< arr_type > , vl::DrawRangeElements< arr_type > , vl::GLSLProgram , vl::Light , vl::MultiDrawElements< arr_type > , vl::RenderState , vl::VertexAttrib , vl::Color , vl::SecondaryColor , vl::Normal , vl::PixelTransfer
- close() : vl::DiskFile , vl::GZipCodec , vl::MemoryFile , vl::VirtualFile , vl::ZippedFile
- collapse() : vl::PolygonSimplifier
- collapseCost() : vl::PolygonSimplifier::Vertex
- collapsePosition() : vl::PolygonSimplifier::Vertex
- collapseVertex() : vl::PolygonSimplifier::Vertex
- Collection() : vl::Collection< T >
- color() : vl::CoreText , vl::OpenGLContext , vl::Fog , vl::TexEnv , vl::Text , vl::Atom , vl::Bond , vl::VectorGraphics , vl::VolumeInfo
- Color() : vl::Color
- colorArray() : vl::Geometry , vl::IVertexAttribSet
- colorControl() : vl::LightModel
- colorizePrimitives() : vl::Geometry
- colorMask() : vl::VectorGraphics
- ColorMask() : vl::ColorMask
- colorMaterial() : vl::Material
- colorMaterialEnabled() : vl::Material
- colorMaterialFace() : vl::Material
- colorPath() : vl::Extrusion
- combineAlpha() : vl::TexEnv
- combineRGB() : vl::TexEnv
- compare() : vl::String , vl::ArrayAbstract , vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
- compareFunc() : vl::TexParameter
- compareMode() : vl::TexParameter
- compile() : vl::GLSLShader
- compileStatus() : vl::GLSLShader
- compressedSize() : vl::GZipCodec , vl::ZippedFileInfo
- compression() : vl::LoadWriterPNG
- compressionLevel() : vl::GZipCodec
- compressionMethod() : vl::ZippedFileInfo
- compressionRatio() : vl::GZipCodec
- compute() : vl::CRC32CheckSum , vl::MD5CheckSum , vl::VolumePlot
- computeAABB() : vl::ActorTreeAbstract
- computeAdjacentVertices() : vl::PolygonSimplifier::Vertex
- computeArea() : vl::PolygonSimplifier::Triangle
- computeAtomAdjacency() : vl::Molecule
- computeAverage() : vl::Volume
- computeBoundingBox() : vl::ArrayAbstract , vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > , vl::Sector
- computeBoundingSphere() : vl::ArrayAbstract , vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
- computeBounds() : vl::Actor , vl::Renderable , vl::SceneManager
- computeBounds_Implementation() : vl::Geometry , vl::Clear , vl::CoreText , vl::DrawPixels , vl::Renderable , vl::Text
- computeBufferObjectPointerVector() : vl::MultiDrawElements< arr_type > , vl::MultiDrawElementsBase
- computeCollapseInfo() : vl::PolygonSimplifier
- computeEdgePenalty() : vl::PolygonSimplifier::Vertex
- computeEdges() : vl::MarchingCubes
- computeFrustumPlanes() : vl::Camera
- computeMaximum() : vl::Volume
- computeMinimum() : vl::Volume
- computeMissingNormals() : vl::LoadWriterDae::LoadOptions
- computeNearFarOptimizedProjMatrix() : vl::Camera
- computeNormal() : vl::PolygonSimplifier::Triangle , vl::Portal
- computeNormals() : vl::GeometryLoadCallback , vl::Geometry
- computePoint() : vl::CatmullRomInterpolatorDouble , vl::InterpolatorFVec4 , vl::InterpolatorFVec3 , vl::InterpolatorFVec2 , vl::InterpolatorFloat , vl::InterpolatorDVec4 , vl::InterpolatorDVec3 , vl::InterpolatorDouble , vl::LinearInterpolator< T > , vl::LinearInterpolatorFVec4 , vl::LinearInterpolatorFVec2 , vl::LinearInterpolatorFloat , vl::LinearInterpolatorDVec4 , vl::LinearInterpolatorDVec2 , vl::LinearInterpolatorDouble , vl::CatmullRomInterpolatorFVec2 , vl::InterpolatorDVec2 , vl::LinearInterpolatorFVec3 , vl::LinearInterpolatorDVec3 , vl::CatmullRomInterpolatorDVec2 , vl::CatmullRomInterpolator< T > , vl::CatmullRomInterpolatorFVec4 , vl::CatmullRomInterpolatorFVec3 , vl::CatmullRomInterpolatorFloat , vl::CatmullRomInterpolatorDVec4 , vl::CatmullRomInterpolatorDVec3
- computePointerVector() : vl::MultiDrawElementsBase , vl::MultiDrawElements< arr_type >
- computePortalNormals() : vl::SceneManagerPortals
- computePotentialArea() : vl::PolygonSimplifier::Triangle
- computePotentialNormal() : vl::PolygonSimplifier::Triangle
- computeQErr() : vl::PolygonSimplifier::Triangle
- computeRange() : vl::DrawRangeElements< arr_type >
- computeRay() : vl::Camera
- computeRayFrustum() : vl::Camera
- computeStartingSector() : vl::SceneManagerPortals
- computeTangentSpace() : vl::Geometry
- computeVector() : vl::TrackballManipulator
- computeWorldMatrix() : vl::Billboard , vl::Transform
- computeWorldMatrixRecursive() : vl::Transform
- confirmZCameraDistanceNeed() : vl::RenderQueueSorterAggressive , vl::RenderQueueSorter , vl::RenderQueueSorterByShader , vl::RenderQueueSorterBasic , vl::RenderQueueSorterByRenderable , vl::RenderQueueSorterOcclusion , vl::RenderQueueSorterStandard
- constantAttenuation() : vl::Light
- contains() : vl::String
- contextAttribs() : vlWin32::Win32Context
- contextClientVersion() : vl::OpenGLContextFormat
- continueCRC32() : vl::CRC32CheckSum
- continueDrawing() : vl::VectorGraphics
- continuousUpdate() : vl::OpenGLContext
- contours() : vl::Tessellator
- contourVerts() : vl::Tessellator
- contrast() : vl::Image
- contrastHounsfield() : vl::Image
- contrastHounsfieldAuto() : vl::Image
- convertDoubleToHalf() : vl::half
- convertDrawCallToDrawArrays() : vl::Geometry
- convertFloatToHalf() : vl::half
- convertFormat() : vl::Image
- convertHalfToDouble() : vl::half
- convertHalfToFloat() : vl::half
- convertToDrawArrays() : vl::GeometryLoadCallback
- convertToVertexAttribs() : vl::Geometry
- convertType() : vl::Image
- coordinate() : vl::Volume
- coordinates() : vl::Atom
- copy() : vl::MemoryFile
- copyFrom() : vl::VLXArrayTemplate< T >
- copyPixels() : vl::CopyTexSubImage , vl::CopyTexSubImage2D , vl::CopyTexSubImage3D , vl::CopyTexSubImage1D , vl::BlitFramebuffer
- copySubImage() : vl::Image
- CopyTexSubImage() : vl::CopyTexSubImage
- CopyTexSubImage1D() : vl::CopyTexSubImage1D
- CopyTexSubImage2D() : vl::CopyTexSubImage2D
- CopyTexSubImage3D() : vl::CopyTexSubImage3D
- copyTo() : vl::VLXArrayTemplate< T >
- CoreText() : vl::CoreText
- count() : vl::DrawElements< arr_type > , vl::Dae::Source , vl::DrawArrays , vl::DrawRangeElements< arr_type > , vl::String , vl::ResourceDatabase , vl::Uniform , vl::String
- countAndCapture() : vlMFC::MDIWindow , vlMFC::MFCWindow
- countAndRelease() : vlMFC::MFCWindow , vlMFC::MDIWindow
- countIndices() : vl::DrawCall
- countTriangles() : vl::DrawCall
- countType() : vl::PlyLoader::PlyScalarList
- countVector() : vl::MultiDrawElementsBase
- covalentRadius() : vl::AtomInfo
- cpkColor() : vl::AtomInfo
- crc32() : vl::VirtualFile , vl::ZippedFileInfo
- crc32_init() : vl::CRC32CheckSum
- CRC32CheckSum() : vl::CRC32CheckSum
- creaseAngle() : vl::EdgeExtractor , vl::EdgeRenderer
- createArray() : vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
- createBufferObject() : vl::BufferObject
- createData() : vl::String
- createFBO() : vl::FramebufferObject
- createFramebufferObject() : vl::OpenGLContext
- createOcclusionQuery() : vl::Actor
- createProgram() : vl::GLSLProgram
- createRenderBuffer() : vl::FBORenderbufferAttachment
- createShader() : vl::GLSLShader
- createTexture() : vl::Texture
- createTexture1D() : vl::Texture
- createTexture1DArray() : vl::Texture
- createTexture2D() : vl::Texture
- createTexture2DArray() : vl::Texture
- createTexture2DMultisample() : vl::Texture
- createTexture2DMultisampleArray() : vl::Texture
- createTexture3D() : vl::Texture
- createTextureBuffer() : vl::Texture
- createTextureCubemap() : vl::Texture
- createTextureRectangle() : vl::Texture
- cube() : vl::Volume
- cull() : vl::Frustum
- CullFace() : vl::CullFace
- cullingEnabled() : vl::Rendering , vl::SceneManager
- currentEffect() : vl::VectorGraphics
- currentTime() : vl::Time
- cycle() : vl::Molecule
- cycles() : vl::Molecule

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:01.
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