# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::RaycastVolume Member List

This is the complete list of members for vl::RaycastVolume, including all inherited members.

ActorEventCallback() | vl::ActorEventCallback | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
bindActor(Actor *) | vl::RaycastVolume |
box() const | vl::RaycastVolume | `[inline]`
decReference() | vl::Object | `[inline]`
generateTextureCoordinates(const ivec3 &size) | vl::RaycastVolume |
generateTextureCoordinates(const ivec3 &img_size, const ivec3 &min_corner, const ivec3 &max_corner) | vl::RaycastVolume |
geometry() | vl::RaycastVolume | `[inline]`
geometry() const | vl::RaycastVolume | `[inline]`
incReference() const | vl::Object | `[inline]`
isEnabled() const | vl::ActorEventCallback | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mBox | vl::RaycastVolume | `[protected]`
mEnabled | vl::ActorEventCallback | `[protected]`
mGeometry | vl::RaycastVolume | `[protected]`
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mTexCoord | vl::RaycastVolume | `[protected]`
mVertCoord | vl::RaycastVolume | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
onActorDelete(Actor *) | vl::RaycastVolume | `[inline, virtual]`
onActorRenderStarted(Actor *actor, real frame_clock, const Camera *cam, Renderable *renderable, const Shader *shader, int pass) | vl::RaycastVolume | `[virtual]`
operator=(const Object &other) | vl::Object | `[inline]`
RaycastVolume() | vl::RaycastVolume |
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBox(const AABB &box) | vl::RaycastVolume |
setEnabled(bool enabled) | vl::ActorEventCallback | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
texCoords() const | vl::RaycastVolume | `[inline]`
texCoords() | vl::RaycastVolume | `[inline]`
updateUniforms(Actor *actor, real clock, const Camera *camera, Renderable *rend, const Shader *shader) | vl::RaycastVolume | `[virtual]`
vertCoords() const | vl::RaycastVolume | `[inline]`
vertCoords() | vl::RaycastVolume | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:59.
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