# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::GLSLVertexShader Member List

This is the complete list of members for vl::GLSLVertexShader, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
compile() | vl::GLSLShader |
compileStatus() const | vl::GLSLShader |
createShader() | vl::GLSLShader |
decReference() | vl::Object | `[inline]`
deleteShader() | vl::GLSLShader |
getShaderSource() const | vl::GLSLShader |
GLSLShader() | vl::GLSLShader |
GLSLShader(EShaderType type, const String &source_or_path) | vl::GLSLShader |
GLSLVertexShader(const String &source=String()) | vl::GLSLVertexShader | `[inline]`
handle() const | vl::GLSLShader | `[inline]`
incReference() const | vl::Object | `[inline]`
infoLog() const | vl::GLSLShader |
mAutomaticDelete | vl::Object | `[protected]`
mCompiled | vl::GLSLShader | `[protected]`
mHandle | vl::GLSLShader | `[protected]`
mObjectName | vl::Object | `[protected]`
mPath | vl::GLSLShader | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mSource | vl::GLSLShader | `[protected]`
mType | vl::GLSLShader | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
path() const | vl::GLSLShader | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setPath(const char *path) | vl::GLSLShader | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setSource(const String &source_or_path) | vl::GLSLShader |
setType(EShaderType type) | vl::GLSLShader | `[inline]`
source() const | vl::GLSLShader | `[inline]`
type() const | vl::GLSLShader | `[inline]`
~GLSLShader() | vl::GLSLShader |
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:38.
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