# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::TextureMatrix Member List

This is the complete list of members for vl::TextureMatrix, including all inherited members.

apply(int index, const Camera *, OpenGLContext *ctx) const | vl::TextureMatrix | `[virtual]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
clone() const | vl::TextureMatrix | `[inline, virtual]`
decReference() | vl::Object | `[inline]`
incReference() const | vl::Object | `[inline]`
matrix() const | vl::TextureMatrix | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mMatrix | vl::TextureMatrix | `[protected]`
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mUseCameraRotationInverse | vl::TextureMatrix | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
RenderState() | vl::RenderState | `[inline]`
RenderStateIndexed() | vl::RenderStateIndexed | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setMatrix(const fmat4 &matrix) | vl::TextureMatrix | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setUseCameraRotationInverse(bool use) | vl::TextureMatrix | `[inline]`
TextureMatrix() | vl::TextureMatrix | `[inline]`
type() const | vl::TextureMatrix | `[inline, virtual]`
useCameraRotationInverse() const | vl::TextureMatrix | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:53.
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