# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::Clear Member List

This is the complete list of members for vl::Clear, including all inherited members.

as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
boundingBox() const | vl::Renderable | `[inline]`
boundingBox() | vl::Renderable | `[inline]`
boundingSphere() const | vl::Renderable | `[inline]`
boundingSphere() | vl::Renderable | `[inline]`
boundsDirty() const | vl::Renderable | `[inline]`
boundsUpdateTick() const | vl::Renderable | `[inline]`
Clear() | vl::Clear |
clearColorMode() const | vl::Clear | `[inline]`
computeBounds() | vl::Renderable | `[inline]`
computeBounds_Implementation() | vl::Clear | `[inline, protected, virtual]`
decReference() | vl::Object | `[inline]`
deleteBufferObject() | vl::Clear | `[inline, virtual]`
deleteDisplayList() | vl::Renderable | `[inline]`
displayList() const | vl::Renderable | `[inline]`
displayListDirty() const | vl::Renderable | `[inline]`
getScissorBox(int &x, int &y, int &w, int &h) | vl::Clear | `[inline]`
incReference() const | vl::Object | `[inline]`
isBufferObjectDirty() const | vl::Renderable | `[inline]`
isBufferObjectEnabled() const | vl::Renderable | `[inline]`
isDisplayListEnabled() const | vl::Renderable | `[inline]`
mAutomaticDelete | vl::Object | `[protected]`
mClearColorBuffer | vl::Clear | `[protected]`
mClearColorMode | vl::Clear | `[protected]`
mClearColorValue | vl::Clear | `[protected]`
mClearColorValueInt | vl::Clear | `[protected]`
mClearColorValueUInt | vl::Clear | `[protected]`
mClearDepthBuffer | vl::Clear | `[protected]`
mClearDepthValue | vl::Clear | `[protected]`
mClearStencilBuffer | vl::Clear | `[protected]`
mClearStencilValue | vl::Clear | `[protected]`
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mScissorBox | vl::Clear | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | `[inline]`
render_Implementation(const Actor *, const Shader *, const Camera *, OpenGLContext *) const | vl::Clear | `[virtual]`
Renderable() | vl::Renderable | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setBoundingBox(const AABB &aabb) | vl::Renderable | `[inline]`
setBoundingSphere(const Sphere &sphere) | vl::Renderable | `[inline]`
setBoundsDirty(bool dirty) | vl::Renderable | `[inline]`
setBufferObjectDirty(bool dirty=false) | vl::Renderable | `[inline]`
setBufferObjectEnabled(bool enabled) | vl::Renderable | `[inline]`
setClearColorBuffer(bool clear) | vl::Clear | `[inline]`
setClearColorMode(EClearColorMode mode) | vl::Clear | `[inline]`
setClearColorValue(const fvec4 &clear_val) | vl::Clear | `[inline]`
setClearColorValueInt(const ivec4 &clear_val) | vl::Clear | `[inline]`
setClearColorValueUInt(const uvec4 &clear_val) | vl::Clear | `[inline]`
setClearDepthBuffer(bool clear) | vl::Clear | `[inline]`
setClearDepthValue(float clear_val) | vl::Clear | `[inline]`
setClearStencilBuffer(bool clear) | vl::Clear | `[inline]`
setClearStencilValue(int clear_val) | vl::Clear | `[inline]`
setDisplayList(unsigned int disp_list) | vl::Renderable | `[inline]`
setDisplayListDirty(bool dirty) | vl::Renderable | `[inline]`
setDisplayListEnabled(bool enabled) | vl::Renderable | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setScissorBox(int x, int y, int w, int h) | vl::Clear | `[inline]`
updateDirtyBufferObject(EBufferObjectUpdateMode) | vl::Clear | `[inline, virtual]`
~Object() | vl::Object | `[protected, virtual]`
~Renderable() | vl::Renderable | `[inline, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:30.
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