# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlCore/VLXWrappers.hpp

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    00001 /**************************************************************************************/
    00002 /*                                                                                    */
    00003 /*  Visualization Library                                                             */
    00004 /*  http://www.visualizationlibrary.org                                               */
    00005 /*                                                                                    */
    00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
    00007 /*  All rights reserved.                                                              */
    00008 /*                                                                                    */
    00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
    00010 /*  are permitted provided that the following conditions are met:                     */
    00011 /*                                                                                    */
    00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
    00013 /*  list of conditions and the following disclaimer.                                  */
    00014 /*                                                                                    */
    00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
    00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
    00017 /*  other materials provided with the distribution.                                   */
    00018 /*                                                                                    */
    00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
    00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
    00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
    00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
    00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
    00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
    00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
    00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
    00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
    00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
    00029 /*                                                                                    */
    00030 /**************************************************************************************/
    00031
    00032 #ifndef VLXWrapper_Core_INCLUDE_ONCE
    00033 #define VLXWrapper_Core_INCLUDE_ONCE
    00034
    00035 #include <vlCore/VLXClassWrapper.hpp>
    00036 #include <vlCore/VLXRegistry.hpp>
    00037 #include <vlCore/VLXSerializer.hpp>
    00038 #include <vlCore/VLXValue.hpp>
    00039 #include <vlCore/vlxutils.hpp>
    00040
    00041 #define VL_SERIALIZER_VERSION 100
    00042
    00043 #define VLX_IMPORT_CHECK_RETURN(Condition, Obj)                                                          \
    00044   if (!(Condition))                                                                                      \
    00045   {                                                                                                      \
    00046     s.signalImportError( Say("Line %n : condition failed : %s\n\tsee %s : %n\n") << (Obj).lineNumber() << #Condition <<  __FILE__ << __LINE__ ); \
    00047     return;                                                                                              \
    00048   }
    00049
    00050 #define VLX_IMPORT_CHECK_RETURN_NULL(Condition, Obj)                                                     \
    00051   if (!(Condition))                                                                                      \
    00052   {                                                                                                      \
    00053     s.signalImportError( Say("Line %n : condition failed : %s\n\tsee %s : %n\n") << (Obj).lineNumber() << #Condition <<  __FILE__ << __LINE__ ); \
    00054     return NULL;                                                                                         \
    00055   }
    00056
    00057 namespace vl
    00058 {
    00059   inline VLXValue export_AABB(const AABB& aabb)
    00060   {
    00061     VLXValue value ( new VLXStructure("<vl::AABB>") );
    00062     *value.getStructure() << "MinCorner" << vlx_toValue(aabb.minCorner());
    00063     *value.getStructure() << "MaxCorner" << vlx_toValue(aabb.maxCorner());
    00064     return value;
    00065   }
    00066
    00067   inline AABB import_AABB(const VLXStructure* vlx)
    00068   {
    00069     AABB aabb;
    00070
    00071     VL_CHECK( vlx->tag() == "<vl::AABB>" )
    00072
    00073     for(size_t i=0; i<vlx->value().size(); ++i)
    00074     {
    00075       const std::string& key = vlx->value()[i].key();
    00076       const VLXValue& value = vlx->value()[i].value();
    00077       if (key == "MinCorner")
    00078       {
    00079         VL_CHECK(value.type() == VLXValue::ArrayReal)
    00080         aabb.setMinCorner( vlx_vec3(value.getArrayReal()) );
    00081       }
    00082       else
    00083       if (key == "MaxCorner")
    00084       {
    00085         VL_CHECK(value.type() == VLXValue::ArrayReal)
    00086         aabb.setMaxCorner( vlx_vec3(value.getArrayReal()) );
    00087       }
    00088     }
    00089
    00090     return aabb;
    00091   }
    00092
    00093   inline VLXValue export_Sphere(const Sphere& sphere)
    00094   {
    00095     VLXValue value ( new VLXStructure("<vl::Sphere>") );
    00096     *value.getStructure() << "Center" << vlx_toValue(sphere.center());
    00097     *value.getStructure() << "Radius" << sphere.radius();
    00098     return value;
    00099   }
    00100
    00101   inline Sphere import_Sphere(const VLXStructure* vlx)
    00102   {
    00103     Sphere sphere;
    00104
    00105     VL_CHECK( vlx->tag() == "<vl::Sphere>" )
    00106
    00107     for(size_t i=0; i<vlx->value().size(); ++i)
    00108     {
    00109       const std::string& key = vlx->value()[i].key();
    00110       const VLXValue& value = vlx->value()[i].value();
    00111       if (key == "Center")
    00112       {
    00113         VL_CHECK(value.type() == VLXValue::ArrayReal)
    00114         sphere.setCenter( vlx_vec3(value.getArrayReal()) );
    00115       }
    00116       else
    00117       if (key == "Radius")
    00118       {
    00119         VL_CHECK(value.type() == VLXValue::Real)
    00120         sphere.setRadius( (real)value.getReal() );
    00121       }
    00122     }
    00123
    00124     return sphere;
    00125   }
    00126 }
    00127
    00128 #endif

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:43:33.
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