# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Here is a list of all class members with links to the classes they belong to:

### - u -

- uid() : vl::VLXStructure
- uidSet() : vl::VLXVisitorCountIDs , vl::VLXVisitorExportToVLB , vl::VLXVisitorCountIDs , vl::VLXVisitorExportToVLT
- UIEventListener() : vl::UIEventListener
- uint32 : vl::MersenneTwister
- uintData() : vl::Uniform
- ulonglong : vl::SayArg
- ULONGLONG : vl::SayArg
- unbindFragDataLocation() : vl::GLSLProgram
- unbindFromAllFBO() : vl::FBOAbstractAttachment
- uncompressedSize() : vl::ZippedFileInfo , vl::GZipCodec
- ungetLine() : vl::TextStream
- ungetToken() : vl::BufferedStream< Element_Type, Chunk_Size >
- Uniform() : vl::Uniform
- UniformInfo() : vl::UniformInfo , vl::ShaderNode::UniformInfo
- uniforms() : vl::Actor , vl::Shader , vl::ShaderNode , vl::UniformSet
- UniformSet() : vl::UniformSet
- UniformsMap : vl::ShaderNode
- united() : vl::Rect< T >
- units() : vl::PolygonOffset
- Unknown : vl::Dae::TechniqueCOMMON
- unlock() : vl::IMutex
- unmapBufferObject() : vl::BufferObject
- unproject() : vl::Camera
- UnresolvedID : vl::VLXVisitorLinker
- unset() : vl::Flags< T_FlagEnum >
- update() : vlEGL::EGLWindow , vlGLUT::GLUTWindow , vl::OpenGLContext , vlQt4::Qt4Widget , vlSDL::SDLWindow , vlWin32::Win32Context , vlWX::WXGLCanvas
- updateAlpha() : vl::MarchingCubes
- updateBezierSurface() : vl::BezierSurface
- updateBufferObject() : vl::ArrayAbstract
- updateColor() : vl::MarchingCubes
- updateDirtyBufferObject() : vl::DrawRangeElements< arr_type > , vl::DrawArrays , vl::Clear , vl::CoreText , vl::MultiDrawElements< arr_type > , vl::DrawCall , vl::DrawElements< arr_type > , vl::Text , vl::DrawPixels , vl::Renderable , vl::Geometry
- updateEvent() : vl::Applet , vl::FlatManipulator , vl::GhostCameraManipulator , vl::UIEventListener , vl::TrackballManipulator
- updateHierarchy() : vl::ShaderNode
- updateMatrices() : vl::ProjViewTransfCallback
- updateModifiers() : vlGLUT::GLUTWindow
- updateOverlay() : vlGLUT::GLUTWindow
- updatePitch() : vl::Image
- updateScene() : vl::Applet
- updateShader() : vl::ShaderAnimator
- updateUniforms() : vl::RaycastVolume , vl::SlicedVolume
- usage() : vl::BufferObject , vl::ArrayAbstract
- useAlwaysMipmapping() : vl::LoadWriterDae::LoadOptions
- useAtomColors() : vl::Bond
- useBufferObjects() : vl::GeometryLoadCallback
- useCameraRotationInverse() : vl::TextureMatrix
- useDisplayLists() : vl::GeometryLoadCallback
- useGLSL() : vl::Terrain
- usePixelBufferObject() : vl::DrawPixels
- useProgram() : vl::GLSLProgram
- UserAllocatedBuffer : vl::Buffer
- UUID() : vl::UUID

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:01.
Permission is granted to use this page to write and publish articles regarding Visualization Library.