# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::RayIntersectionGeometry Member List

This is the complete list of members for vl::RayIntersectionGeometry, including all inherited members.

actor() const | vl::RayIntersection | `[inline]`
actor() | vl::RayIntersection | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
decReference() | vl::Object | `[inline]`
distance() const | vl::RayIntersection | `[inline]`
drawCalls() | vl::RayIntersectionGeometry | `[inline]`
drawCalls() const | vl::RayIntersectionGeometry | `[inline]`
geometry() | vl::RayIntersectionGeometry | `[inline]`
geometry() const | vl::RayIntersectionGeometry | `[inline]`
incReference() const | vl::Object | `[inline]`
intersectionPoint() const | vl::RayIntersection | `[inline]`
mActor | vl::RayIntersection | `[protected]`
mAutomaticDelete | vl::Object | `[protected]`
mDistance | vl::RayIntersectionGeometry | `[protected]`
mDrawCalls | vl::RayIntersectionGeometry | `[protected]`
mGeometry | vl::RayIntersectionGeometry | `[protected]`
mIntersectionPoint | vl::RayIntersectionGeometry | `[protected]`
mObjectName | vl::Object | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
mTriangle | vl::RayIntersectionGeometry | `[protected]`
mTriangleIndex | vl::RayIntersectionGeometry | `[protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
RayIntersection() | vl::RayIntersection | `[inline]`
RayIntersectionGeometry() | vl::RayIntersectionGeometry | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setActor(Actor *a) | vl::RayIntersection | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setDistance(real dist) | vl::RayIntersection | `[inline]`
setGeometry(Geometry *g) | vl::RayIntersectionGeometry | `[inline]`
setIntersectionPoint(const vec3 &v) | vl::RayIntersection | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setPrimitives(DrawCall *p) | vl::RayIntersectionGeometry | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
setTriangle(int a, int b, int c) | vl::RayIntersectionGeometry | `[inline]`
setTriangleIndex(int t_idx) | vl::RayIntersectionGeometry | `[inline]`
triangle() const | vl::RayIntersectionGeometry | `[inline]`
triangleIndex() const | vl::RayIntersectionGeometry | `[inline]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:44.
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