# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlSDL/SDLWindow.hpp

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    00001 /**************************************************************************************/
    00002 /*                                                                                    */
    00003 /*  Visualization Library                                                             */
    00004 /*  http://www.visualizationlibrary.org                                               */
    00005 /*                                                                                    */
    00006 /*  Copyright (c) 2005-2010, Michele Bosi                                             */
    00007 /*  All rights reserved.                                                              */
    00008 /*                                                                                    */
    00009 /*  Redistribution and use in source and binary forms, with or without modification,  */
    00010 /*  are permitted provided that the following conditions are met:                     */
    00011 /*                                                                                    */
    00012 /*  - Redistributions of source code must retain the above copyright notice, this     */
    00013 /*  list of conditions and the following disclaimer.                                  */
    00014 /*                                                                                    */
    00015 /*  - Redistributions in binary form must reproduce the above copyright notice, this  */
    00016 /*  list of conditions and the following disclaimer in the documentation and/or       */
    00017 /*  other materials provided with the distribution.                                   */
    00018 /*                                                                                    */
    00019 /*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND   */
    00020 /*  ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED     */
    00021 /*  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE            */
    00022 /*  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR  */
    00023 /*  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES    */
    00024 /*  (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;      */
    00025 /*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON    */
    00026 /*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT           */
    00027 /*  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS     */
    00028 /*  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                      */
    00029 /*                                                                                    */
    00030 /**************************************************************************************/
    00031
    00032 #ifndef SDLAdapter_INCLUDE_ONCE
    00033 #define SDLAdapter_INCLUDE_ONCE
    00034
    00035 #include <vlSDL/link_config.hpp>
    00036 #include <vlGraphics/OpenGLContext.hpp>
    00037 #include <vlCore/String.hpp>
    00038 #include <vlCore/Vector4.hpp>
    00039 #include <SDL.h>
    00040
    00041 namespace vlut
    00042 {
    00043   class Applet;
    00044 }
    00045
    00046 namespace vlSDL
    00047 {
    00048   void messageLoop();
    00049
    00050 //-----------------------------------------------------------------------------
    00051 // SDLWindow
    00052 //-----------------------------------------------------------------------------
    00058   class VLSDL_EXPORT SDLWindow: public vl::OpenGLContext
    00059   {
    00060   public:
    00061     SDLWindow();
    00062     SDLWindow(const vl::String& title, const vl::OpenGLContextFormat& info, int x=0, int y=0, int width=640, int height=480);
    00063     bool initSDLWindow(const vl::String& title, const vl::OpenGLContextFormat& info, int x=0, int y=0, int width=640, int height=480);
    00064
    00065     ~SDLWindow();
    00066
    00067     void setPosition(int x, int y);
    00068
    00069     virtual void swapBuffers();
    00070
    00071     void translateEvent(SDL_Event * ev);
    00072
    00074     void quitApplication();
    00075
    00076     void setWindowTitle(const vl::String&);
    00077
    00078     void setMouseVisible(bool visible)
    00079     {
    00080       mMouseVisible = visible;
    00081       SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
    00082     }
    00083
    00084     void setMousePosition(int x, int y)
    00085     {
    00086       SDL_WarpMouse((Uint16)x, (Uint16)y);
    00087     }
    00088
    00089     void update();
    00090
    00091     void makeCurrent() { /*SDL can have only one window*/ }
    00092
    00093     static SDL_Surface* sdlSurface() { return mScreen; }
    00094
    00095   protected:
    00096     static SDL_Surface* mScreen;
    00097   };
    00098 }
    00099
    00100 #endif

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:43:46.
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