# Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics

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# vl::RayIntersector Member List

This is the complete list of members for vl::RayIntersector, including all inherited members.

actors() const | vl::RayIntersector | `[inline]`
actors() | vl::RayIntersector | `[inline]`
as() | vl::Object | `[inline]`
as() const | vl::Object | `[inline]`
automaticDelete() const | vl::Object | `[inline]`
decReference() | vl::Object | `[inline]`
frustum() const | vl::RayIntersector | `[inline]`
incReference() const | vl::Object | `[inline]`
intersect() | vl::RayIntersector |
intersect(const Ray &ray, SceneManager *scene_manager) | vl::RayIntersector |
intersect(Actor *act) | vl::RayIntersector | `[protected]`
intersectGeometry(Actor *act, Geometry *geom) | vl::RayIntersector | `[protected]`
intersections() const | vl::RayIntersector | `[inline]`
intersectTriangle(const T &a, const T &b, const T &c, int ia, int ib, int ic, Actor *, Geometry *geom, DrawCall *prim, int prim_idx) | vl::RayIntersector | `[protected]`
mActors | vl::RayIntersector | `[protected]`
mAutomaticDelete | vl::Object | `[protected]`
mFrustum | vl::RayIntersector | `[protected]`
mIntersections | vl::RayIntersector | `[protected]`
mObjectName | vl::Object | `[protected]`
mRay | vl::RayIntersector | `[protected]`
mRefCountMutex | vl::Object | `[protected]`
mReferenceCount | vl::Object | `[mutable, protected]`
Object() | vl::Object | `[inline]`
Object(const Object &other) | vl::Object | `[inline]`
objectName() const | vl::Object | `[inline]`
operator=(const Object &other) | vl::Object | `[inline]`
ray() const | vl::RayIntersector | `[inline]`
RayIntersector() | vl::RayIntersector | `[inline]`
refCountMutex() | vl::Object | `[inline]`
refCountMutex() const | vl::Object | `[inline]`
referenceCount() const | vl::Object | `[inline]`
setAutomaticDelete(bool autodel_on) | vl::Object | `[inline]`
setFrustum(const Frustum &frustum) | vl::RayIntersector | `[inline]`
setObjectName(const char *name) | vl::Object | `[inline]`
setRay(const Ray &ray) | vl::RayIntersector | `[inline]`
setRefCountMutex(IMutex *mutex) | vl::Object | `[inline]`
sorter(const ref< RayIntersection > &a, const ref< RayIntersection > &b) | vl::RayIntersector | `[inline, protected, static]`
~Object() | vl::Object | `[protected, virtual]`

Visualization Library v2011.09.1162 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu Jan 26 2012 00:44:44.
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