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A SceneManagerBVH that implements its spatial partitioning strategy using an ActorKdTree. More...
#include <SceneManagerActorKdTree.hpp>
Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| SceneManagerActorKdTree () | |
A SceneManagerBVH that implements its spatial partitioning strategy using an ActorKdTree.
Definition at line 52 of file SceneManagerActorKdTree.hpp.
| vl::SceneManagerActorKdTree::SceneManagerActorKdTree | ( | ) | [inline] |
Definition at line 57 of file SceneManagerActorKdTree.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual const char* vl::SceneManagerActorKdTree::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::SceneManagerBVH< ActorKdTree >.
Reimplemented in vl::Terrain.
Definition at line 55 of file SceneManagerActorKdTree.hpp.