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Wraps a GLSL tessellation evaluation shader to be bound to a GLSLProgram: this shader will run on the programmable tessellation processor in the evaluation stage. More...
#include <GLSL.hpp>
Public Member Functions | |
| GLSLTessEvaluationShader (const String &source=String()) | |
| virtual const char * | className () |
| Returns the name of the class. | |
Wraps a GLSL tessellation evaluation shader to be bound to a GLSLProgram: this shader will run on the programmable tessellation processor in the evaluation stage.
Definition at line 166 of file GLSL.hpp.
| vl::GLSLTessEvaluationShader::GLSLTessEvaluationShader | ( | const String & | source = String() ) |
[inline] |
| source | Tessellation-evaluation shader's source code or path to a text file containing the shader's source code. |
Definition at line 170 of file GLSL.hpp.
References className(), and vl::Object::mObjectName.
| virtual const char* vl::GLSLTessEvaluationShader::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::GLSLShader.
Definition at line 177 of file GLSL.hpp.
Referenced by GLSLTessEvaluationShader().