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A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::DepthSortCallback Class Reference

The DepthSortCallback class sorts the primitives of the Geometry object bound to the Actor in which the callback is installed. More...

#include <DepthSortCallback.hpp>

Inheritance diagram for vl::DepthSortCallback:
vl::ActorEventCallback vl::Object

List of all members.

Classes

class  Line
class  Point
class  PrimitiveZ
class  Quad
class  Sorter_Back_To_Front
class  Sorter_Front_To_Back
class  Triangle

Public Member Functions

virtual const char * className ()
 Returns the name of the class.
 DepthSortCallback ()
 Constructor.
void onActorDelete (Actor *)
 Event notifying that an Actor is being deleted.
virtual void onActorRenderStarted (Actor *actor, Real, const Camera *cam, Renderable *renderable, const Shader *, int pass)
 Performs the actual sorting.
template<typename T , typename deT >
void sort (deT *polys, std::vector< Point< T > > &sorted_points, std::vector< Line< T > > &sorted_lines, std::vector< Triangle< T > > &sorted_triangles, std::vector< Quad< T > > &sorted_quads)
ESortMode sortMode () const
void setSortMode (ESortMode sort_mode)
void invalidateCache ()
 Forces sorting at the next rendering.

Protected Attributes

ref< ArrayFloat3mEyeSpaceVerts
std::vector< PrimitiveZ > mPrimitiveZ
std::vector< PointUInt > mSortedPointsUInt
std::vector< LineUInt > mSortedLinesUInt
std::vector< TriangleUInt > mSortedTrianglesUInt
std::vector< QuadUInt > mSortedQuadsUInt
std::vector< PointUShort > mSortedPointsUShort
std::vector< LineUShort > mSortedLinesUShort
std::vector< TriangleUShort > mSortedTrianglesUShort
std::vector< QuadUShort > mSortedQuadsUShort
std::vector< PointUByte > mSortedPointsUByte
std::vector< LineUByte > mSortedLinesUByte
std::vector< TriangleUByte > mSortedTrianglesUByte
std::vector< QuadUByte > mSortedQuadsUByte
vl::mat4 mCacheMatrix
ESortMode mSortMode

Detailed Description

The DepthSortCallback class sorts the primitives of the Geometry object bound to the Actor in which the callback is installed.

This callback in order to work requires the following conditions:

Despite the fact that the condition list seems to be quite limiting it actually covers the most common usage cases. Furthermore the use of DrawElements* and the primitive types PT_POINTS, PT_LINES, PT_TRIANGLES, PT_QUADS grant the maximum flexibility.

Note:
Remarks:
See also:
Transparency and Polygon Depth Sorting Tutorial

Definition at line 67 of file DepthSortCallback.hpp.


Constructor & Destructor Documentation

vl::DepthSortCallback::DepthSortCallback (  ) [inline]

Constructor.

Definition at line 131 of file DepthSortCallback.hpp.

References mEyeSpaceVerts, setSortMode(), vl::SM_SortBackToFront, and VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual const char* vl::DepthSortCallback::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::Object.

Definition at line 128 of file DepthSortCallback.hpp.

void vl::DepthSortCallback::onActorDelete ( Actor actor ) [inline, virtual]

Event notifying that an Actor is being deleted.

Implements vl::ActorEventCallback.

Definition at line 138 of file DepthSortCallback.hpp.

virtual void vl::DepthSortCallback::onActorRenderStarted ( Actor actor,
Real  ,
const Camera cam,
Renderable renderable,
const Shader ,
int  pass 
) [inline, virtual]
template<typename T , typename deT >
void vl::DepthSortCallback::sort ( deT *  polys,
std::vector< Point< T > > &  sorted_points,
std::vector< Line< T > > &  sorted_lines,
std::vector< Triangle< T > > &  sorted_triangles,
std::vector< Quad< T > > &  sorted_quads 
) [inline]
ESortMode vl::DepthSortCallback::sortMode (  ) const [inline]

Definition at line 331 of file DepthSortCallback.hpp.

References mSortMode.

Referenced by sort().

void vl::DepthSortCallback::setSortMode ( ESortMode  sort_mode ) [inline]

Definition at line 332 of file DepthSortCallback.hpp.

References mSortMode.

Referenced by DepthSortCallback().

void vl::DepthSortCallback::invalidateCache (  ) [inline]

Forces sorting at the next rendering.

Definition at line 337 of file DepthSortCallback.hpp.

References mCacheMatrix.


Member Data Documentation

Definition at line 340 of file DepthSortCallback.hpp.

Referenced by DepthSortCallback(), and onActorRenderStarted().

std::vector<PrimitiveZ> vl::DepthSortCallback::mPrimitiveZ [protected]

Definition at line 341 of file DepthSortCallback.hpp.

Referenced by sort().

std::vector<PointUInt> vl::DepthSortCallback::mSortedPointsUInt [protected]

Definition at line 343 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<LineUInt> vl::DepthSortCallback::mSortedLinesUInt [protected]

Definition at line 344 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<TriangleUInt> vl::DepthSortCallback::mSortedTrianglesUInt [protected]

Definition at line 345 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<QuadUInt> vl::DepthSortCallback::mSortedQuadsUInt [protected]

Definition at line 346 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<PointUShort> vl::DepthSortCallback::mSortedPointsUShort [protected]

Definition at line 348 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<LineUShort> vl::DepthSortCallback::mSortedLinesUShort [protected]

Definition at line 349 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<TriangleUShort> vl::DepthSortCallback::mSortedTrianglesUShort [protected]

Definition at line 350 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<QuadUShort> vl::DepthSortCallback::mSortedQuadsUShort [protected]

Definition at line 351 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<PointUByte> vl::DepthSortCallback::mSortedPointsUByte [protected]

Definition at line 353 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<LineUByte> vl::DepthSortCallback::mSortedLinesUByte [protected]

Definition at line 354 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<TriangleUByte> vl::DepthSortCallback::mSortedTrianglesUByte [protected]

Definition at line 355 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

std::vector<QuadUByte> vl::DepthSortCallback::mSortedQuadsUByte [protected]

Definition at line 356 of file DepthSortCallback.hpp.

Referenced by onActorRenderStarted().

Definition at line 358 of file DepthSortCallback.hpp.

Referenced by invalidateCache(), and onActorRenderStarted().

Definition at line 360 of file DepthSortCallback.hpp.

Referenced by setSortMode(), and sortMode().


The documentation for this class was generated from the following file:

Visualization Library v2011.05.1144 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Tue Sep 13 2011 21:59:11.
Permission is granted to use this page to write and publish articles regarding Visualization Library.