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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.com */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #if !defined(LoadMD2_INCLUDE_ONCE) 00033 #define LoadMD2_INCLUDE_ONCE 00034 00035 #include <vlGraphics/Actor.hpp> 00036 #include <vlGraphics/Geometry.hpp> 00037 #include <vlCore/VirtualFile.hpp> 00038 #include <vlCore/ResourceLoadWriter.hpp> 00039 #include <vlCore/ResourceDatabase.hpp> 00040 00041 namespace vl 00042 { 00043 //----------------------------------------------------------------------------- 00044 VLGRAPHICS_EXPORT ref<ResourceDatabase> loadMD2(const String& path); 00045 VLGRAPHICS_EXPORT ref<ResourceDatabase> loadMD2(VirtualFile* file); 00046 //--------------------------------------------------------------------------- 00047 // LoadWriterMD2 00048 //--------------------------------------------------------------------------- 00052 class LoadWriterMD2: public ResourceLoadWriter 00053 { 00054 public: 00055 virtual const char* className() { return "vl::LoadWriterMD2"; } 00056 LoadWriterMD2(): ResourceLoadWriter("|md2|", "|md2|") {} 00057 00058 ref<ResourceDatabase> loadResource(const String& path) const 00059 { 00060 return loadMD2(path); 00061 } 00062 00063 ref<ResourceDatabase> loadResource(VirtualFile* file) const 00064 { 00065 return loadMD2(file); 00066 } 00067 00069 bool writeResource(const String& /*path*/, ResourceDatabase* /*resource*/) const 00070 { 00071 return false; 00072 } 00073 00075 bool writeResource(VirtualFile* /*file*/, ResourceDatabase* /*resource*/) const 00076 { 00077 return false; 00078 } 00079 }; 00080 //--------------------------------------------------------------------------- 00081 } 00082 00083 #endif