Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]

vl::TransformHierarchy< Ttype > Member List

This is the complete list of members for vl::TransformHierarchy< Ttype >, including all inherited members.
addChild(Ttype *child)vl::TransformHierarchy< Ttype > [inline]
addChildren(Ttype *const *children, size_t count)vl::TransformHierarchy< Ttype > [inline]
addChildren(const ref< Ttype > *children, size_t count)vl::TransformHierarchy< Ttype > [inline]
addChildren(const std::vector< ref< Ttype > > &children)vl::TransformHierarchy< Ttype > [inline]
addChildren(const std::vector< Ttype * > &children)vl::TransformHierarchy< Ttype > [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
assumeIdentityWorldMatrix()vl::ITransform [inline]
automaticDelete() const vl::Object [inline]
children() const vl::TransformHierarchy< Ttype > [inline]
childrenCount() const vl::TransformHierarchy< Ttype > [inline, virtual]
className()vl::Object [inline, virtual]
computeWorldMatrix(Camera *=NULL)vl::ITransform [inline, virtual]
computeWorldMatrixRecursive(Camera *camera=NULL)vl::ITransform [inline]
decReference()vl::Object [inline]
eraseAllChildren()vl::TransformHierarchy< Ttype > [inline]
eraseAllChildrenRecursive()vl::TransformHierarchy< Ttype > [inline]
eraseChild(Ttype *child)vl::TransformHierarchy< Ttype > [inline]
eraseChildren(int index, int count)vl::TransformHierarchy< Ttype > [inline]
getChildren(size_t i)vl::TransformHierarchy< Ttype > [inline, virtual]
getChildren(size_t i) const vl::TransformHierarchy< Ttype > [inline, virtual]
getComputedWorldMatrix()vl::ITransform [inline]
hasDuplicatedChildren() const vl::ITransform [inline]
incReference()vl::Object [inline]
ITransform()vl::ITransform [inline]
lastChild()vl::TransformHierarchy< Ttype > [inline]
localMatrix() const vl::ITransform [inline]
mAssumeIdentityWorldMatrixvl::ITransform [protected]
mAutomaticDeletevl::Object [protected]
mChildrenvl::TransformHierarchy< Ttype > [protected]
mLocalMatrixvl::ITransform [protected]
mObjectNamevl::Object [protected]
mParentvl::TransformHierarchy< Ttype > [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [protected]
mWorldMatrixvl::ITransform [protected]
mWorldMatrixUpdateTickvl::ITransform [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
parent() const vl::TransformHierarchy< Ttype > [inline, virtual]
parent()vl::TransformHierarchy< Ttype > [inline, virtual]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
reserveChildren(size_t count)vl::TransformHierarchy< Ttype > [inline]
setAssumeIdentityWorldMatrix(bool assume_I)vl::ITransform [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setChild(int index, Ttype *child)vl::TransformHierarchy< Ttype > [inline]
setLocalMatrix(const mat4 &m)vl::ITransform [inline]
setObjectName(const std::string &name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setWorldMatrix(const mat4 &matrix)vl::ITransform [inline]
shrink()vl::TransformHierarchy< Ttype > [inline]
shrinkRecursive()vl::TransformHierarchy< Ttype > [inline]
TransformHierarchy()vl::TransformHierarchy< Ttype > [inline]
worldMatrix() const vl::ITransform [inline]
worldMatrixUpdateTick() const vl::ITransform [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:36.
Permission is granted to use this page to write and publish articles regarding Visualization Library.