, including all inherited members.
| addChild(Transform *child) | vl::TransformHierarchy< Transform > | [inline] |
| addChildren(Transform *const *children, size_t count) | vl::TransformHierarchy< Transform > | [inline] |
| addChildren(const ref< Transform > *children, size_t count) | vl::TransformHierarchy< Transform > | [inline] |
| addChildren(const std::vector< ref< Transform > > &children) | vl::TransformHierarchy< Transform > | [inline] |
| addChildren(const std::vector< Transform * > &children) | vl::TransformHierarchy< Transform > | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| assumeIdentityWorldMatrix() | vl::ITransform | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| children() const | vl::TransformHierarchy< Transform > | [inline] |
| childrenCount() const | vl::TransformHierarchy< Transform > | [inline, virtual] |
| className() | vl::Transform | [inline, virtual] |
| computeWorldMatrix(Camera *=NULL) | vl::ITransform | [inline, virtual] |
| computeWorldMatrixRecursive(Camera *camera=NULL) | vl::ITransform | [inline] |
| decReference() | vl::Object | [inline] |
| eraseAllChildren() | vl::TransformHierarchy< Transform > | [inline] |
| eraseAllChildrenRecursive() | vl::TransformHierarchy< Transform > | [inline] |
| eraseChild(Transform *child) | vl::TransformHierarchy< Transform > | [inline] |
| eraseChildren(int index, int count) | vl::TransformHierarchy< Transform > | [inline] |
| getChildren(size_t i) | vl::TransformHierarchy< Transform > | [inline, virtual] |
| getChildren(size_t i) const | vl::TransformHierarchy< Transform > | [inline, virtual] |
| getComputedWorldMatrix() | vl::ITransform | [inline] |
| hasDuplicatedChildren() const | vl::ITransform | [inline] |
| incReference() | vl::Object | [inline] |
| ITransform() | vl::ITransform | [inline] |
| lastChild() | vl::TransformHierarchy< Transform > | [inline] |
| localMatrix() const | vl::ITransform | [inline] |
| mAssumeIdentityWorldMatrix | vl::ITransform | [protected] |
| mAutomaticDelete | vl::Object | [protected] |
| mChildren | vl::TransformHierarchy< Transform > | [protected] |
| mLocalMatrix | vl::ITransform | [protected] |
| mObjectName | vl::Object | [protected] |
| mParent | vl::TransformHierarchy< Transform > | [protected] |
| mRefCountMutex | vl::Object | [protected] |
| mReferenceCount | vl::Object | [protected] |
| mWorldMatrix | vl::ITransform | [protected] |
| mWorldMatrixUpdateTick | vl::ITransform | [protected] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| parent() const | vl::TransformHierarchy< Transform > | [inline, virtual] |
| parent() | vl::TransformHierarchy< Transform > | [inline, virtual] |
| refCountMutex() | vl::Object | [inline] |
| refCountMutex() const | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| reserveChildren(size_t count) | vl::TransformHierarchy< Transform > | [inline] |
| rotate(Real degrees, Real x, Real y, Real z) | vl::Transform | |
| rotate(const vec3 &from, const vec3 &to) | vl::Transform | |
| scale(Real x, Real y, Real z) | vl::Transform | |
| setAssumeIdentityWorldMatrix(bool assume_I) | vl::ITransform | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setChild(int index, Transform *child) | vl::TransformHierarchy< Transform > | [inline] |
| setLocalAndWorldMatrix(const mat4 &matrix) | vl::Transform | [inline] |
| setLocalMatrix(const mat4 &m) | vl::ITransform | [inline] |
| setObjectName(const std::string &name) | vl::Object | [inline] |
| setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
| setWorldMatrix(const mat4 &matrix) | vl::ITransform | [inline] |
| shrink() | vl::TransformHierarchy< Transform > | [inline] |
| shrinkRecursive() | vl::TransformHierarchy< Transform > | [inline] |
| Transform() | vl::Transform | [inline] |
| Transform(const mat4 &matrix) | vl::Transform | [inline] |
| TransformHierarchy() | vl::TransformHierarchy< Transform > | [inline] |
| translate(Real x, Real y, Real z) | vl::Transform | |
| translate(const vec3 &t) | vl::Transform | |
| worldMatrix() const | vl::ITransform | [inline] |
| worldMatrixUpdateTick() const | vl::ITransform | [inline] |
| ~Object() | vl::Object | [protected, virtual] |