Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::TextureMatrix Member List

This is the complete list of members for vl::TextureMatrix, including all inherited members.
apply(const Camera *, OpenGLContext *ctx) const vl::TextureMatrix [virtual]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::TextureMatrix [inline, virtual]
decReference()vl::Object [inline]
incReference()vl::Object [inline]
matrix() const vl::TextureMatrix [inline]
mAutomaticDeletevl::Object [protected]
mMatrixvl::TextureMatrix [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [protected]
mTextureUnitvl::TextureState [protected]
mUseCameraRotationInversevl::TextureMatrix [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
RenderState()vl::RenderState [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setMatrix(const mat4 &matrix)vl::TextureMatrix [inline]
setObjectName(const std::string &name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setUnitIndex(int unit_index)vl::TextureState [inline]
setUseCameraRotationInverse(bool use)vl::TextureMatrix [inline]
TextureMatrix(int texunit)vl::TextureMatrix [inline]
TextureState()vl::TextureState [inline]
textureUnit() const vl::TextureState [inline]
type() const vl::TextureMatrix [inline, virtual]
useCameraRotationInverse() const vl::TextureMatrix [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:46.
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