Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::TexGen Member List

This is the complete list of members for vl::TexGen, including all inherited members.
apply(const Camera *, OpenGLContext *ctx) const vl::TexGen [virtual]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::TexGen [inline, virtual]
decReference()vl::Object [inline]
eyePlaneQ() const vl::TexGen [inline]
eyePlaneR() const vl::TexGen [inline]
eyePlaneS() const vl::TexGen [inline]
eyePlaneT() const vl::TexGen [inline]
genModeQ() const vl::TexGen [inline]
genModeR() const vl::TexGen [inline]
genModeS() const vl::TexGen [inline]
genModeT() const vl::TexGen [inline]
incReference()vl::Object [inline]
mAutomaticDeletevl::Object [protected]
mEyePlaneQvl::TexGen
mEyePlaneRvl::TexGen
mEyePlaneSvl::TexGen
mEyePlaneTvl::TexGen
mGenModeQvl::TexGen
mGenModeRvl::TexGen
mGenModeSvl::TexGen
mGenModeTvl::TexGen
mObjectNamevl::Object [protected]
mObjectPlaneQvl::TexGen
mObjectPlaneRvl::TexGen
mObjectPlaneSvl::TexGen
mObjectPlaneTvl::TexGen
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [protected]
mTextureUnitvl::TextureState [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
objectPlaneQ() const vl::TexGen [inline]
objectPlaneR() const vl::TexGen [inline]
objectPlaneS() const vl::TexGen [inline]
objectPlaneT() const vl::TexGen [inline]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
RenderState()vl::RenderState [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setEyePlaneQ(fvec4 plane)vl::TexGen [inline]
setEyePlaneR(fvec4 plane)vl::TexGen [inline]
setEyePlaneS(fvec4 plane)vl::TexGen [inline]
setEyePlaneT(fvec4 plane)vl::TexGen [inline]
setGenModeQ(ETexGenMode mode)vl::TexGen [inline]
setGenModeR(ETexGenMode mode)vl::TexGen [inline]
setGenModeS(ETexGenMode mode)vl::TexGen [inline]
setGenModeT(ETexGenMode mode)vl::TexGen [inline]
setObjectName(const std::string &name)vl::Object [inline]
setObjectPlaneQ(fvec4 plane)vl::TexGen [inline]
setObjectPlaneR(fvec4 plane)vl::TexGen [inline]
setObjectPlaneS(fvec4 plane)vl::TexGen [inline]
setObjectPlaneT(fvec4 plane)vl::TexGen [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setUnitIndex(int unit_index)vl::TextureState [inline]
TexGen(int texunit)vl::TexGen
TextureState()vl::TextureState [inline]
textureUnit() const vl::TextureState [inline]
type() const vl::TexGen [inline, virtual]
~Object()vl::Object [protected, virtual]

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:46.
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