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RenderState wrapping the OpenGL function glStencilMask() and glStencilMaskSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| StencilMask (unsigned int mask=~(unsigned int) 0) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | set (EPolygonFace face, unsigned int mask) |
| unsigned int | mask_Front () const |
| unsigned int | mask_Back () const |
Protected Attributes | |
| unsigned int | mMask_Front |
| unsigned int | mMask_Back |
RenderState wrapping the OpenGL function glStencilMask() and glStencilMaskSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml for more information.
Definition at line 897 of file Shader.hpp.
| vl::StencilMask::StencilMask | ( | unsigned int | mask = ~(unsigned int)0 ) |
[inline] |
Definition at line 900 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual const char* vl::StencilMask::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderState.
Definition at line 904 of file Shader.hpp.
| virtual ERenderState vl::StencilMask::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 905 of file Shader.hpp.
References vl::RS_StencilMask.
| void StencilMask::apply | ( | const Camera * | camera, |
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 546 of file Shader.cpp.
References mMask_Back, mMask_Front, and VL_CHECK_OGL.
| void vl::StencilMask::set | ( | EPolygonFace | face, |
| unsigned int | mask | ||
| ) | [inline] |
Definition at line 907 of file Shader.hpp.
References vl::PF_BACK, vl::PF_FRONT, and vl::PF_FRONT_AND_BACK.
| unsigned int vl::StencilMask::mask_Front | ( | ) | const [inline] |
Definition at line 914 of file Shader.hpp.
| unsigned int vl::StencilMask::mask_Back | ( | ) | const [inline] |
Definition at line 915 of file Shader.hpp.
unsigned int vl::StencilMask::mMask_Front [protected] |
Definition at line 917 of file Shader.hpp.
Referenced by apply().
unsigned int vl::StencilMask::mMask_Back [protected] |
Definition at line 918 of file Shader.hpp.
Referenced by apply().