Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::ShaderSequence Class Reference

A sequence of Shader objects each of which represent a rendering pass. More...

#include <Effect.hpp>

Inheritance diagram for vl::ShaderSequence:
vl::Collection< Shader > vl::Object

List of all members.

Public Member Functions

virtual const char * className ()
 Returns the name of the class.
 ShaderSequence (Shader *pass1=NULL, Shader *pass2=NULL, Shader *pass3=NULL, Shader *pass4=NULL)
 Constructor.

Detailed Description

A sequence of Shader objects each of which represent a rendering pass.

Each LOD (level of detail) in an Effect corresponts a ShaderSequence.

See also:
Shader, Effect, Actor

Definition at line 51 of file Effect.hpp.


Constructor & Destructor Documentation

vl::ShaderSequence::ShaderSequence ( Shader pass1 = NULL,
Shader pass2 = NULL,
Shader pass3 = NULL,
Shader pass4 = NULL 
) [inline]

Constructor.

Parameters:
pass1The Shader (if any) to be used for pass #1
pass2The Shader (if any) to be used for pass #2
pass3The Shader (if any) to be used for pass #3
pass4The Shader (if any) to be used for pass #4

Definition at line 61 of file Effect.hpp.

References vl::Collection< Shader >::push_back(), and VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual const char* vl::ShaderSequence::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::Collection< Shader >.

Definition at line 54 of file Effect.hpp.


The documentation for this class was generated from the following file:

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:40.
Permission is granted to use this page to write and publish articles regarding Visualization Library.