Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::SceneManagerActorKdTree Class Reference

A SceneManagerBVH that implements its spatial partitioning strategy using an ActorKdTree. More...

#include <SceneManagerActorKdTree.hpp>

Inheritance diagram for vl::SceneManagerActorKdTree:
vl::SceneManagerBVH< ActorKdTree > vl::SceneManager vl::Object vl::Terrain

List of all members.

Public Member Functions

virtual const char * className ()
 Returns the name of the class.
 SceneManagerActorKdTree ()

Detailed Description

A SceneManagerBVH that implements its spatial partitioning strategy using an ActorKdTree.

See also:

Definition at line 52 of file SceneManagerActorKdTree.hpp.


Constructor & Destructor Documentation

vl::SceneManagerActorKdTree::SceneManagerActorKdTree (  ) [inline]

Definition at line 57 of file SceneManagerActorKdTree.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual const char* vl::SceneManagerActorKdTree::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::SceneManagerBVH< ActorKdTree >.

Reimplemented in vl::Terrain.

Definition at line 55 of file SceneManagerActorKdTree.hpp.


The documentation for this class was generated from the following file:

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:45.
Permission is granted to use this page to write and publish articles regarding Visualization Library.