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Sorts the RenderTokens by their Shader pointer. More...
#include <RenderQueueSorter.hpp>
Public Member Functions | |
| virtual const char * | className () |
| Returns the name of the class. | |
| RenderQueueSorterByShader () | |
| virtual bool | mightNeedZCameraDistance () const |
| virtual bool | confirmZCameraDistanceNeed (const RenderToken *) const |
| virtual bool | operator() (const RenderToken *a, const RenderToken *b) const |
Sorts the RenderTokens by their Shader pointer.
Definition at line 62 of file RenderQueueSorter.hpp.
| vl::RenderQueueSorterByShader::RenderQueueSorterByShader | ( | ) | [inline] |
Definition at line 66 of file RenderQueueSorter.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual const char* vl::RenderQueueSorterByShader::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderQueueSorter.
Definition at line 65 of file RenderQueueSorter.hpp.
| virtual bool vl::RenderQueueSorterByShader::mightNeedZCameraDistance | ( | ) | const [inline, virtual] |
Implements vl::RenderQueueSorter.
Definition at line 70 of file RenderQueueSorter.hpp.
| virtual bool vl::RenderQueueSorterByShader::confirmZCameraDistanceNeed | ( | const RenderToken * | ) | const [inline, virtual] |
Implements vl::RenderQueueSorter.
Definition at line 71 of file RenderQueueSorter.hpp.
| virtual bool vl::RenderQueueSorterByShader::operator() | ( | const RenderToken * | a, |
| const RenderToken * | b | ||
| ) | const [inline, virtual] |
Implements vl::RenderQueueSorter.
Definition at line 72 of file RenderQueueSorter.hpp.
References vl::RenderToken::mShader.