Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
[Home] [Tutorials] [All Classes] [Grouped Classes] |
RenderState wrapping the OpenGL function glLightModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| LightModel () | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | setLocalViewer (bool localviewer) |
| void | setTwoSide (bool twoside) |
| void | setColorControl (EColorControl colorcontrol) |
| void | setAmbientColor (fvec4 ambientcolor) |
| bool | localViewer () const |
| bool | twoSide () const |
| EColorControl | colorControl () const |
| fvec4 | ambientColor () const |
Protected Attributes | |
| fvec4 | mAmbientColor |
| EColorControl | mColorControl |
| bool | mLocalViewer |
| bool | mTwoSide |
RenderState wrapping the OpenGL function glLightModel(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml for more information.
Definition at line 544 of file Shader.hpp.
| vl::LightModel::LightModel | ( | ) | [inline] |
Definition at line 547 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual const char* vl::LightModel::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderState.
Definition at line 551 of file Shader.hpp.
| virtual ERenderState vl::LightModel::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 552 of file Shader.hpp.
References vl::RS_LightModel.
| void LightModel::apply | ( | const Camera * | camera, |
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 407 of file Shader.cpp.
References mAmbientColor, mColorControl, mLocalViewer, mTwoSide, vl::Vector4< T_Scalar >::ptr(), and VL_CHECK_OGL.
| void vl::LightModel::setLocalViewer | ( | bool | localviewer ) | [inline] |
Definition at line 554 of file Shader.hpp.
| void vl::LightModel::setTwoSide | ( | bool | twoside ) | [inline] |
Definition at line 555 of file Shader.hpp.
| void vl::LightModel::setColorControl | ( | EColorControl | colorcontrol ) | [inline] |
Definition at line 556 of file Shader.hpp.
| void vl::LightModel::setAmbientColor | ( | fvec4 | ambientcolor ) | [inline] |
Definition at line 557 of file Shader.hpp.
| bool vl::LightModel::localViewer | ( | ) | const [inline] |
Definition at line 558 of file Shader.hpp.
| bool vl::LightModel::twoSide | ( | ) | const [inline] |
Definition at line 559 of file Shader.hpp.
| EColorControl vl::LightModel::colorControl | ( | ) | const [inline] |
Definition at line 560 of file Shader.hpp.
| fvec4 vl::LightModel::ambientColor | ( | ) | const [inline] |
Definition at line 561 of file Shader.hpp.
fvec4 vl::LightModel::mAmbientColor [protected] |
Definition at line 563 of file Shader.hpp.
Referenced by apply().
EColorControl vl::LightModel::mColorControl [protected] |
Definition at line 564 of file Shader.hpp.
Referenced by apply().
bool vl::LightModel::mLocalViewer [protected] |
Definition at line 565 of file Shader.hpp.
Referenced by apply().
bool vl::LightModel::mTwoSide [protected] |
Definition at line 566 of file Shader.hpp.
Referenced by apply().