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Abstract class to compute the appropriate LOD of an Actor or Effect. More...
#include <LODEvaluator.hpp>
Public Member Functions | |
| LODEvaluator () | |
| virtual int | evaluate (Actor *actor, Camera *camera)=0 |
| virtual const char * | className () |
| Returns the name of the class. | |
Abstract class to compute the appropriate LOD of an Actor or Effect.
Definition at line 50 of file LODEvaluator.hpp.
| vl::LODEvaluator::LODEvaluator | ( | ) | [inline] |
Definition at line 53 of file LODEvaluator.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
Implemented in vl::DistanceLODEvaluator, and vl::PixelLODEvaluator.
| virtual const char* vl::LODEvaluator::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::Object.
Reimplemented in vl::DistanceLODEvaluator, and vl::PixelLODEvaluator.
Definition at line 58 of file LODEvaluator.hpp.