Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::GLSLTessControlShader Member List

This is the complete list of members for vl::GLSLTessControlShader, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::GLSLTessControlShader [inline, virtual]
compile()vl::GLSLShader
compileStatus() const vl::GLSLShader
createShader()vl::GLSLShader
decReference()vl::Object [inline]
deleteShader()vl::GLSLShader
GLSLShader(EShaderType type, const String &source=String())vl::GLSLShader
GLSLTessControlShader(const String &source=String())vl::GLSLTessControlShader [inline]
handle() const vl::GLSLShader [inline]
incReference()vl::Object [inline]
infoLog() const vl::GLSLShader
mAutomaticDeletevl::Object [protected]
mCompiledvl::GLSLShader [protected]
mHandlevl::GLSLShader [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [protected]
mSourcevl::GLSLShader [protected]
mTypevl::GLSLShader [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setObjectName(const std::string &name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setSource(const String &source)vl::GLSLShader
source() const vl::GLSLShader [inline]
type() const vl::GLSLShader [inline]
~GLSLShader()vl::GLSLShader
~Object()vl::Object [protected, virtual]

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:41.
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