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Wraps a GLSL geometry shader to be bound to a GLSLProgram: the shader this shader will run on the programmable geometry processor. More...
#include <GLSL.hpp>
Public Member Functions | |
| GLSLGeometryShader (const String &source=String()) | |
| virtual const char * | className () |
| Returns the name of the class. | |
Wraps a GLSL geometry shader to be bound to a GLSLProgram: the shader this shader will run on the programmable geometry processor.
Definition at line 132 of file GLSL.hpp.
| source | Geometry shader's source code or path to a text file containing the geometry shader's source code. |
Definition at line 136 of file GLSL.hpp.
References className(), and vl::Object::mObjectName.
| virtual const char* vl::GLSLGeometryShader::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::GLSLShader.
Definition at line 143 of file GLSL.hpp.
Referenced by GLSLGeometryShader().