Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::FBOTextureAttachment Class Reference

A texture renderbuffer to be attached to a FBORenderTarget (wraps glFramebufferTexture()). More...

#include <FramebufferObject.hpp>

Inheritance diagram for vl::FBOTextureAttachment:
vl::FBOAbstractTextureAttachment vl::FBOAbstractAttachment vl::Object

List of all members.

Public Member Functions

virtual const char * className ()
 Returns the name of the class.
 FBOTextureAttachment (Texture *texture, int mipmap_level)
 Constructor.

Protected Member Functions

virtual void bindAttachment (FBORenderTarget *fbo, EAttachmentPoint attach_point)

Detailed Description

A texture renderbuffer to be attached to a FBORenderTarget (wraps glFramebufferTexture()).

See also:
http://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml

Definition at line 394 of file FramebufferObject.hpp.


Constructor & Destructor Documentation

vl::FBOTextureAttachment::FBOTextureAttachment ( Texture texture,
int  mipmap_level 
) [inline]

Constructor.

Definition at line 400 of file FramebufferObject.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual const char* vl::FBOTextureAttachment::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::FBOAbstractTextureAttachment.

Definition at line 397 of file FramebufferObject.hpp.

void FBOTextureAttachment::bindAttachment ( FBORenderTarget fbo,
EAttachmentPoint  attach_point 
) [protected, virtual]

The documentation for this class was generated from the following files:

Visualization Library v2011.05.1142 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Thu May 26 2011 22:51:41.
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