Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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| activeLod() const | vl::Effect | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| className() | vl::Effect | [inline, virtual] |
| decReference() | vl::Object | [inline] |
| Effect() | vl::Effect | [inline] |
| enableMask() const | vl::Effect | [inline] |
| evaluateLOD(Actor *actor, Camera *camera) | vl::Effect | |
| incReference() | vl::Object | [inline] |
| lod(int lod_level) const | vl::Effect | [inline] |
| lod(int lod_level) | vl::Effect | [inline] |
| lodEvaluator() | vl::Effect | [inline] |
| lodEvaluator() const | vl::Effect | [inline] |
| mActiveLod | vl::Effect | [protected] |
| mAutomaticDelete | vl::Object | [protected] |
| mEnableMask | vl::Effect | [protected] |
| mLODEvaluator | vl::Effect | [protected] |
| mLODShaders | vl::Effect | [protected] |
| mObjectName | vl::Object | [protected] |
| mRefCountMutex | vl::Object | [protected] |
| mReferenceCount | vl::Object | [protected] |
| mRenderRank | vl::Effect | [protected] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| vl::Object::operator=(const Object &other) | vl::Object | [inline] |
| refCountMutex() | vl::Object | [inline] |
| refCountMutex() const | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| renderRank() const | vl::Effect | [inline] |
| setActiveLod(int lod) | vl::Effect | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setEnableMask(unsigned int mask) | vl::Effect | [inline] |
| setLOD(int lodi, Shader *shader1, Shader *shader2=NULL, Shader *shader3=NULL, Shader *shader4=NULL) | vl::Effect | [inline] |
| setLODEvaluator(LODEvaluator *lod_evaluator) | vl::Effect | [inline] |
| setObjectName(const std::string &name) | vl::Object | [inline] |
| setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
| setRenderRank(int rank) | vl::Effect | [inline] |
| shader(int lodi=0, int pass=0) | vl::Effect | [inline] |
| shader(int lodi=0, int pass=0) const | vl::Effect | [inline] |
| ~Object() | vl::Object | [protected, virtual] |